Neerti
a9ad84da4b
Merge pull request #1191 from Kelenius/inventoryCleanup
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Mob inventory cleanup
2016-03-22 21:42:27 -04:00
Kelenius
afbc235b96
Mob inventory cleanup
2016-03-15 16:39:40 +03:00
Kelenius
1d26fcfa8e
Moves a few vars where they should be
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This should reduce the memory usage
2016-03-15 11:26:46 +03:00
Zuhayr
7c3993b68b
Revert "Revert "Bay update.""
2016-02-07 16:33:30 +10:30
Zuhayr
98d983577c
Revert "Bay update."
2016-02-07 16:07:05 +10:30
Zuhayr
36c0bb0f13
Merge branch 'master' of https://github.com/PolarisSS13/Polaris
2016-01-22 01:33:09 +10:30
Zuhayr
f89948d666
Added functionality for two-handed gun use.
2016-01-21 00:51:54 +10:30
Zuhayr
e557a71fdc
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12
2016-01-20 08:01:14 +10:30
Zuhayr
4ab3daf318
Generalized w_class to obj level, defaulting to null.
2016-01-08 23:19:23 +10:30
PsiOmegaDelta
2e89b7c718
Fixes the canUnEquip() proc.
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It now only checks state, it doesn't change it. Fixes a number pf odd item/bag interactions.
2016-01-02 16:59:16 +01:00
Zuhayr
f93ea6a78f
Tweaks to previous commits.
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More tweaks to IPC fixes.
Merge resolution/compile fixes.
Further work on properly integrating, updating and fixing prosthetic options.
Repathed internal organs to organ/internal.
More work on full synthetics, changelings, overheating.
Working on getting organs to qdel properly and spawn properly when robotized.
Finalized some overheating values, added remaining prosthetic icons.
Finalizing the testing version of the full prosthetic bodies branch.
Added suit cyclers to the autolathe and map.
Fixing runtime errors.
Fixing errors.
Changelog.
Replacing limb and organ strings with constants.
Prevented brainless species from becoming full cyborgs.
Fixed issues with brain/MMIs renaming themselves inappropriately.
Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Zuhayr
d71573e749
Further work on properly integrating, updating and fixing prosthetic options.
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WIP
Allowed heads/bodies to be prosthetic. Removed IPC. Refactored some flags.
2015-12-24 21:10:33 +10:30
PsiOmegaDelta
d7eaed8c67
Span correction.
2015-12-22 10:59:33 +01:00
PsiOmegaDelta
3cf0a0e182
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
2015-12-22 10:46:55 +01:00
ccomp5950
fe62634775
Stumpy hands and arms can no longer pull stuff out of bags and such.
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Resolves #11404
2015-12-21 17:56:30 -05:00
Neerti
5dbbbaa80b
Merge pull request #456 from Zuhayr/master
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Porting forensics from Aurora.
2015-12-10 19:50:44 -05:00
Hubblenaut
9980b7ef13
Fixes onmob icons for holders
2015-12-10 19:17:13 +01:00
Zuhayr
565e39a28f
Porting forensics from Aurora.
2015-12-10 19:16:28 +10:30
PsiOmegaDelta
6a22086c17
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/verbs/suicide.dm
code/modules/nano/modules/crew_monitor.dm
2015-12-06 11:34:36 +01:00
Zuhayr
7c85f846eb
put_in_hands() refactor.
2015-12-04 17:38:58 +10:30
Neerti
4f77afece1
Revert 58ef59734f
2015-11-08 10:09:14 -05:00
mwerezak
07881e7495
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into attack-cleanup2
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Conflicts:
code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm
2015-10-15 07:08:16 -04:00
Kelenius
83adba88d4
Updates blob
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Remains of player blob axed.
blob_act() axed. Blob now has an arbitary set of things it can attack.
It will flow over everything else. Blob has an awful tendency to destroy
non-craftables.
Will test more tomorrow.
Blob will now attack mechs.
Fixes #8106 .
Fixes #10705 .
2015-10-05 18:10:16 +03:00
mwerezak
af52b475ff
Fixes missing cooldowns, missing cult blade sound.
2015-09-09 15:15:43 -04:00
mwerezak
6ceffaacb5
Refactors item_attack.dm
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Refactors and cleans up item_attack.dm and related mob attack code
2015-09-08 23:23:31 -04:00
mwerezak
fb6b94de87
Incorporates laser reflection into the shield system
2015-08-26 10:39:54 -04:00
mwerezak
0a751322e3
Rewrites shield handling
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Rewrites shield handling to be less hardcoded.
Shields now take into account the damage source and direction when blocking.
Riot shields no longer block most bullets, but are better at blocking melee and thrown items than they were previously.
Energy shields block projectiles with a similar probability as they did before, and block melee and thrown as well as riot shields do.
Shields no longer block from directly behind the player.
Weapons now only block melee attacks.
Cool effects when blocking with an energy shield or energy sword (including holoswords).
2015-08-26 10:39:31 -04:00
Kelenius
bed03443d1
Merge branch 'dev' into ofClicksAndCooldowns
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Conflicts:
code/ZAS/Airflow.dm
code/__defines/items_clothing.dm
2015-08-21 16:15:07 +03:00
mwerezak
ac738f3db4
Moves flags values to item_flags var
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Moves flags that seemed to pertain more to equipment to a new item_flags
var in /obj/item
2015-08-18 17:18:25 -04:00
mwerezak
b80c01ffbe
Removes *COVERSEYES
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Removes (HEAD|MASK|GLASSES)COVERSEYES flags, in favour of using
body_parts_covered.
2015-08-18 17:06:49 -04:00
Kelenius
60196df634
Merge branch 'dev' into ofClicksAndCooldowns
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Conflicts:
code/modules/projectiles/gun.dm
2015-08-13 08:40:31 +03:00
PsiOmegaDelta
34fdc4712e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/_helpers/names.dm
code/game/jobs/job/silicon.dm
code/game/objects/items.dm
code/modules/mining/abandonedcrates.dm
code/modules/mob/living/carbon/brain/life.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/simple_animal/friendly/spiderbot.dm
code/modules/nano/modules/alarm_monitor.dm
code/setup.dm
2015-07-14 08:21:12 +02:00
PsiOmega
64cda4aa5a
Destroyed items now use drop_from_inventory instead of unEquip. Reduces the risk of references being kept in case of held items.
2015-07-13 10:20:46 +02:00
PsiOmegaDelta
9b4d09c974
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/_helpers/unsorted.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/grenades/emgrenade.dm
code/modules/clothing/spacesuits/rig/rig_attackby.dm
2015-07-11 10:58:49 +02:00
Zuhayr
fae8a6964e
Merge pull request #10082 from mwerezak/inhand-icon-update
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Fixes #9976
2015-07-10 13:02:16 +09:30
mwerezak
bb0dea8991
Fixes #9976
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Deleted items update their loc's inhand overlays if they are in a mob
when GC'd.
2015-07-09 22:55:51 -04:00
PsiOmega
cee5f1a057
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items.dm
2015-07-06 18:33:09 +02:00
PsiOmega
cdb4270f48
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-07-06 17:31:41 +02:00
Kearel
9a6391747d
fix trays
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Puts pikcup proc before loc is changed.
2015-07-02 13:55:27 -05:00
mwerezak
087a978d56
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into clickcooldown
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Conflicts:
code/_onclick/click.dm
code/_onclick/telekinesis.dm
code/game/objects/items.dm
code/game/objects/structures/grille.dm
code/game/turfs/simulated/walls.dm
code/modules/mob/living/carbon/resist.dm
code/modules/mob/living/simple_animal/simple_animal.dm
2015-06-28 22:35:14 -04:00
Zuhayr
6f00d831e5
Merge pull request #9826 from PsiOmegaDelta/150615-EmagAct
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Base proc: emag_act
2015-06-21 01:18:25 +09:30
PsiOmegaDelta
dea924541c
Emag refactoring.
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Emags now call a dedicated emag_act proc on atoms which then returns how many charges that should be use up.
2015-06-15 15:22:32 +02:00
PsiOmega
0a05c2659f
All the span-corrected dm files.
2015-06-14 22:08:14 +02:00
Kelenius
0071ed3f24
Merge branch 'dev' into ofClicksAndCooldowns
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Conflicts:
code/_onclick/click.dm
code/_onclick/telekinesis.dm
code/game/machinery/deployable.dm
code/game/objects/items.dm
code/game/objects/structures/grille.dm
code/modules/mob/living/simple_animal/simple_animal.dm
code/setup.dm
2015-06-07 14:05:54 +03:00
PsiOmegaDelta
6eea4ae7da
Merge pull request #9712 from mwerezak/all-things-to-everyone
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Chameleon items
2015-06-07 09:01:11 +02:00
mwerezak
3906989eac
Mostly removes creation of throwaway objects from chameleon items
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- Replaces the creation of throwaway items from New() with initial() calls for all chameleon items.
- Unfortunately throwaway items could not be removed when switch appearance, as initial() does not work very will with list vars.
- Makes chameleon item name cache lists global.
- Makes chameleon guns a subtype of energy guns, removes chameleon magazines.
- Moves chameleon.dm to clothing module root
- Items without icon or icon_state are no longer selectable as chameleon appearances.
- Chameleon verbs go in their own panel.
2015-06-06 18:19:23 -04:00
GinjaNinja32
c77605265c
code/game/objects, code/game/machinery merge fix
2015-06-02 20:18:45 +01:00
Zuhayr
dadc434f4e
Ported action button system from Paradise/tg
2015-06-02 17:17:13 +09:30
Kelenius
6d54e1c655
Merge branch 'dev' into ofClicksAndCooldowns
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Conflicts:
code/game/turfs/simulated/walls.dm
code/modules/mob/living/carbon/resist.dm
code/modules/mob/mob_grab.dm
2015-05-21 17:00:50 +03:00
Atlantiscze
165de0ad0e
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into rolling-brownouts
2015-05-12 17:19:36 +02:00