Commit Graph

136 Commits

Author SHA1 Message Date
vageyenaman@gmail.com
f292079363 Bugfixes and stuff.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3394 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-02 23:39:53 +00:00
VivianFoxfoot@gmail.com
dd4a4a5b7f Minor fixes to the tensioner, changes to the borg deathsquad from 6->3 and fixes their cell
Changes changling unstun time to 45 from 25
Fix for the datumvars file which had spaces instead of tabs
Adds the starts of a rather robust erping system!  In time, we can make SS13 as realistic an ERP simulator as it is an atmos one.
Adds metadata support for clients, mostly to hold ERPing notes.  This is included in the savefile.
Adds code support for a parrot in!  Just needs a sprite
Bugfix to the 'resist' button, unless I don't understand how it works.  I don't see how it could have ever worked before.
Preferences are now attached to a mob



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3386 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 15:27:21 +00:00
quartz235@gmail.com
902d9f6934 added a confirmation prompt to the borg deathsquad pc
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3385 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 11:21:12 +00:00
VivianFoxfoot@gmail.com
63e708de2a Minor fix to tensioner.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3375 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-30 06:31:41 +00:00
VivianFoxfoot@gmail.com
79b537ce5b Adds a dummy process() to /obj/machinery/door so that doors aren't removed from the machine list. Best guess, all machines call process automatically, and because doors didn't have an explicit one defined, they automatically called the one that removed them from the list.
Adds a borg deathsquad to the map.
Few more fixes to the tensioner.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3374 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-30 06:19:30 +00:00
VivianFoxfoot@gmail.com
646a468254 More checks added to tensioner.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3362 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-26 19:18:33 +00:00
VivianFoxfoot@gmail.com
4782ca36a4 Tensioner now requires a half an hour of round time before firing
Fix for the holodeck burn simulation cooling off over time.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3349 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-24 00:38:04 +00:00
VivianFoxfoot@gmail.com
fc83354e02 One last fix for this update
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3346 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-23 07:48:51 +00:00
VivianFoxfoot@gmail.com
45ef9c8235 Adds more debugging to the tensioner.
Adds another emagged version to the holodeck that has spess carp.
Fixes mobs going temporally bald after leaving the holodeck.
Disables BSA due to abuse.
Windows can only be damaged by weapons that do brute or burn

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3345 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-23 07:41:51 +00:00
VivianFoxfoot@gmail.com
e14671e234 Adds Halloss as a damage type weapons can do. Halloss can be healed by sleeping. Halloss now effects the interface more fully.
Adds a holodeck to fitness!  
Tensioner now respects antagonist preferences (Mmph.  More antagonist for me.)
More flailing attempts to fix the tensioner assigning braindead people.  (How?)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3341 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-23 04:39:38 +00:00
VivianFoxfoot@gmail.com
eb9dabf3c7 HUD damage indicator now updates with halloss
Inspecting yourself for organ damage now randomly shows damaged organs if you have halloss
Mining shuttle now shunts people where it wants to be
Shuttles now crush people if they fail to move out of where they want to be with the initial shunt.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3337 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-22 01:32:29 +00:00
VivianFoxfoot@gmail.com
99e888afca Halfs the rate at which tension is generated, decreases the chance per tick of the tensioner firing once sufficient tension is achieved, and increases the cooldown between automatic firings to minimum twenty minutes.
If anyone else wants to add in more things that raise/lower tension, like tracking number of ghosts/amount of damage/whatever, go ahead.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3316 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-17 01:17:51 +00:00
VivianFoxfoot@gmail.com
9a248b12f2 Minor mapfix to make the syndicate deathsquad's announcer actually audible to the team.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3315 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-17 01:00:11 +00:00
VivianFoxfoot@gmail.com
dd27131ce9 Adds a message to corpses that have had their ghosts leave the server/become something else
Readds the ablative vest's reflect chance at a considerably lower percentage
Fixes a bug where ghosts couldn't examine human bodies.  
Fixes a bug where tensioner-spawned deathsquads would be braindead.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3314 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-17 00:28:41 +00:00
VivianFoxfoot@gmail.com
bf061913c7 Adds an admin verb that fully sets up the singlo (for testing/debugging msotly)
Fixes the tensioner occasionally attempting to turn cyborgs into malf AIs.
Adds checks to space ninja during its objective creation.
Fixes that fucking message when you're carrying the disk in outer space
Nuke disk now respawns in all rounds.  
Adds the abiity to turn off the tensioner for the entire round.
Pinpointers now show the remaining time until a nuke goes off if it's been armed when examined
Nuclear bombs now have a minimum detonation time of one minute.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3312 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-16 22:20:50 +00:00
petethegoat@gmail.com
2c069f8a97 Commit for Nodrak.
See: http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8107#p96230 for changelist.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3307 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-16 14:58:59 +00:00
VivianFoxfoot@gmail.com
cd0428f4bb Fixes a bug where the tensioner spawning players would fail in less than ideal conditions.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3303 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-15 22:31:23 +00:00
VivianFoxfoot@gmail.com
6e74828a83 Bit of extra logging added to the tensioner, fixes possible bug, exposes some server settings via show-server-revision.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3287 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-14 06:04:16 +00:00
VivianFoxfoot@gmail.com
5d27140d0a Bit of logging added to the tensioner,
fixes a bug where extra round types that drew on ghosts could prompt the tensioner to fire again right away.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3281 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-13 01:33:55 +00:00
VivianFoxfoot@gmail.com
bdc60810d8 Fixes tensioner values having one too many zeros in it.
Adds deathsquad, ninja, and aliens to actually working tensioner options.
Fixes deathsquad radios
Disables the requirement on the deathsquad shuttle for the sent_stike_team var to have been set
Fixes the syndicate shuttle position on the map being a little too short.  (It's never been used, has it?)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3276 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-12 05:51:43 +00:00
VivianFoxfoot@gmail.com
c7f04a856c Fix for tensioner not spawning nuke teams and wizard properly.
Increases probability from prob(1)prob(1) to prob(1)prob(50)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3275 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-11 23:38:05 +00:00
VivianFoxfoot@gmail.com
d4eb845626 Adds a new config option called 'Tensioner'. If enabled, if the tensioner thinks the round is going too slow (Not enough deaths and explosions, pretty much, atm) it suggests adding more antagonists. Unless overriden by an admin (any holder) it automatically creates antagonists from a random round type. Feedback and round-end conditions (except for nuke team) will not (should not) function for additional antagonists.
Tratior borgs who hack themselves cannot be blown by their AI.
The AI can now open doors with shift+click, bolt them with ctrl+click, and shock them with alt+click
Adds a new wire to doors that controls the time delay before they close.  If pulsed, they close like a sliding glass door.  If cut, they do not close by themselves.  
Borgs who have died, ghosts, and are then blown up will now have their ghosts properly transfered to their dropped MMIs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3269 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-11 20:08:31 +00:00
panurgomatic
c754581c46 - Added Exosuit Jetpack
- Added Exosuit Nuclear Reactor
- Added Ripley construction steps sprites (courtesy of WJohnston)
- Exosuit Sleeper can now inject occupant with reagents taken from Syringe Gun
- Exosuit Cable Layer will now auto-dismantle floors
- Exosuit Heavy Lazer cooldown increased, Scattershot now fires medium calibre ammo (less damage)
- EMP now drains half of current exosuit cell charge, not half of maximum charge.
- Exosuit wreckage can be pulled
- Fixed several possible exosuit equipment runtimes
- Moved all mecha-related icons to icons/mecha
- Mecha equipment messages will show equipment icons in chat window
- Fixed mecha creation reports being sent at wrong construction step
- Played with changelog markup. For some reason javascript is extremely slow in byond browser, I'll look into it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3057 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-08 18:47:04 +00:00
elly1989@rocketmail.com
2d77383ad0 Widespread grammar fixes! Still loads I've yet to fix. It'll take forever.
Resolved Issue 333: The plastic flaps on the mining station now actually block air-flow. http://code.google.com/p/tgstation13/issues/detail?id=333
Fix for runtime in issue 332 until getrev is fixed. https://code.google.com/p/tgstation13/issues/detail?id=332
Resolved Issue 331 https://code.google.com/p/tgstation13/issues/detail?id=331
Resolved Issue 304 https://code.google.com/p/tgstation13/issues/detail?id=304
Removed a lever I found randomly placed within the asteroid rock.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3021 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-31 10:03:55 +00:00
panurgomatic
32b2be1b5a - Simple event dispatch system.
- atom.forceMove() proc. Ignores density and other Move() restrictions, but calls Exited() and Entered()
- var/emagged moved to /obj/machinery class
- anyprob() helper proc.
- Mecha internal damage vars encapsulated.
- Mech Fabricators now require robotics ID to operate. Emag removes this restriction.
- Added Odysseus Medical Exosuit and it's parts. Has integrated Medical Hud and ability to mount medical modules.
- Added Sleeper Medical module for medical exosuits. Similar to common sleepers, but no ability to inject reagents.
- Added Cable Layer module for exosuits. Load with cable (attack cable with it), activate, walk over dismantled floor.
- Added another exosuit internal damage type - short circuit. Short-circuited exosuits will drain powercell charge and power relay won't work.
- You should be able to send messages to exosuit operators using Exosuit Control Console
- Gygax armour and module capacity nerfed.
- Exosuit weapon recharge time raised.
- Bugfix: EMP actually drains exosuit cell and damages it

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2780 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 10:54:23 +00:00
panurgomatic
3517810d11 - Added atom/proc/search_contents_for. Recursively searches through all contents of all atoms inside specified one for matches, returns a list of found atoms.
- Added teleporter datum. do_teleport proc is now just a wrapper for it.
- Added damage absorption to mechs.
- Added mecha step and turn sounds.
- Cleaned effects code a bit.
- Metal foam should now block air movement.
- Since sd_ lightning library chops areas into pieces, turrets now work with master area.
- Tried to optimize DesignHasReqs proc.
- Added plasma converter and laser cannon mecha equipment.
- Other cosmetic changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2463 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-31 22:09:36 +00:00
panurgomatic
468a8823b3 - Fixed Issue 185
- Moved some files from /icons to /html
- Added /datum/getrev which should get the server revision info from local svn files. Settings in /config/svndir.txt. Added new OOC verb "Show Server Revision"

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2405 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-21 02:49:37 +00:00
panurgomatic
58bef9a494 - Added href getter datum. Returns either what you want or null.
- Moved byjax callback processing to JS part.
- Disabled exosuits verbs from showing when RMButtoning.
- Added radios to exosuits. Setting can be found in 'Electronics' menu.
- Exosuit maintenance can be initiated even if it's occupied. The pilot must permit maintenance through 'Permissions & Logging' - 'Permit maintenance protocols'. For combat exosuits it's disabled by default. While in maintenance mode, exosuit can't move or use equipment.
- Nerfed EMP effect on mechs.
- Fixed build_path for atmospheric monitor circuitboard design
- Bugfixing and bugmaking.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2343 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-11 20:24:14 +00:00
bbusse@gmail.com
ed35e86839 Round statistics:
adminhelps, air alarms, borg deaths.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2331 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-06 00:18:05 +00:00
bbusse@gmail.com
7f7eb8dee4 Tension Report
Adding a reporting function, available in the debug menu, which tracks some crude statistics for the current round and attempts to estimate the round's current level of stuff happening (or lack thereof) for more consistent and focused badminnery.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2329 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-05 02:00:41 +00:00
panurgomatic
15a5ecdd06 - Moved passability flags from atom/var/flags to atom/var/pass_flags.
Currently there are three - PASSTABLE, PASSGLASS and PASSGRILLE. PASSTABLE - same as TABLEPASS, PASSGRILLE - can this atom pass through grilles and PASSGLASS - can this atom pass through windows, glass doors, etc. Most can_pass() procs were updated.
Added checkpass atom proc to check if this atom has certain pass_flag set.
- Added proc/sanitize_simple() and proc/strip_html_simple(). sanitize_simple does not html_encode the string and strip_html_simple does not sanitize it. Additionally, sanitize_simple and sanitize can take associative list of key-val chars as second argument, where key is char to searh for and val is replacement.
- Added datum/gas_mixture/proc/return_volume() and datum/gas_mixture/proc/return_temperature().
- Added proc/tg_text2list() and proc/tg_list2text(). tg_list2text is slower then dd_list2text, but processes associative lists differently (it adds not the keys, but associated values). tg_text2list is somewhat faster then dd_text2list.
- Added proc/listclearnulls(), proc/difflist(), proc/intersectlist() and proc/uniquemergelist(). Check the code comments for more info.
- Mechs can hold 3 equipment pieces. Gygax can hold 4.
- Tweaked global_iterator CRASH report.
- Fixed mech pilot ejection if mecha was destroyed.
- Fixed mech fabricator process() waiting for sync() to finish.
- Fixed mech fabricator Topic() waiting for process_queue() to finish.
- Some bugixes related to global map and random sectors.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1722 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-24 23:30:27 +00:00
panurgomatic
d7653d7394 - Fixed global_iterator error log spam. Sorry.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1675 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-09 23:29:36 +00:00
panurgomatic
d14603b28a - Reenabled phazom.dm, added phazon parts and construction path.
- Added exosuit energy relay equipment. Uses area power (any power channel available) instead of powercell for movement and actions, recharges powercell.
- Exosuits can be renamed. Command is in Permissions & Logging menu.
- Lowered construction time for Ripley parts.
- Exosuit wreckage can be salvaged for exosuit parts (torso, limbs etc).
- Added .attack css style. Bold red text.
- Bugfixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1620 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-26 18:28:33 +00:00
panurgomatic
b831680eed - Mech pilots are completely immune to airlock electrocution from now on.
- Yo dawg we herd yo dislike errors, so we removed a link from yo link.
- Added health for space pods.
- 2 projectile sprite.
- Misc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1520 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-03 02:03:24 +00:00
panurgomatic
7c0b6d7549 - Tried to optimise AI turrets code. Profiling showed a drop in used CPU, but more testing is needed.
- Added scout pod. WIP.
- iterator datum can be terminated even if "sleeping".


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1470 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-18 10:09:59 +00:00
panurgomatic
c1b1f4323c - Mech Fabricator can be built. Contruction path is almost the same as for lathes, but you'll require 2 Matter Bins, 1 Manipulator, 1 Micro-Laser and 1 Console Screen.
- Added design for mech fabricator circuitboard.
- Added origin_tech for some mech equipment.
- Examining mecha chassis will show what construction step you're currently on.
- Made Gygax construction reversible.
- Moved global_iterator.dm and construction_datum.dm to code/datums/helper_datums
- Split mecha_construction.dm into mecha_parts.dm and mecha_construction_paths.dm
- Fixed wrong logic for mecha dna-checks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1402 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-06 23:45:30 +00:00