Arokha Sieyes
e369536e44
Use Dhae's Gas Masks
2017-05-20 01:05:12 -04:00
Leshana
8b34429c3e
Initial implementation of holomaps!
2017-05-19 23:18:29 -04:00
Leshana
6770aba0f6
Allow pulling objects down stairs. Hopefully without too many wierd concequences.
2017-05-19 21:17:34 -04:00
Leshana
8fd50fd530
Fix movement over open space
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* Lattices no longer block all downward movement out of their turf, they only block downward falling out of their turf.
* Objects are once again pullable on catwalks (not 100% sure why they were not, but had to do with the falling code calling Move())
* Falling on top of a mob will no longer do an infinate loop of swapping places vertically.
2017-05-19 13:05:49 -04:00
Leshana
8eaa363730
Memory performance fixes for open space
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* Don't infinately accumulate underlays!
* Ease up on the New() and Destroy(), make sure they are a top level object (loc is a turf)
* The open space darkness overlay is always the same, make it a global.
2017-05-19 00:07:08 -04:00
Arokha Sieyes
d19b719828
Label floors nicer in turbolift
2017-05-18 20:23:45 -04:00
Leshana
fdfa1274dc
Run open space controller once during lobby so game will start with it done.
2017-05-18 19:55:02 -04:00
Leshana
a8c9bb786a
Workaround BYOND bug by switching floor decals from turf overlays to a magic overlay object.
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* New atom to hold a turf's decal overlays instead of the turf itself.
* Change floor_decal initialization to use it instead, and change other decal/overlay interaction procs to use it instead.
* Add floor decal initialization to master controller to do them in one fel swoop instead of nickel and diming.
* Stop area init from updating open space turfs; let the open space controller do it.
2017-05-18 19:31:15 -04:00
Leshana
48eb4a0a49
Prevent speech duplicating through zshadow mobs
2017-05-18 19:31:15 -04:00
Arokha Sieyes
35bcf1602a
Tether Shuttle Crashing
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Woooooo
2017-05-17 01:12:03 -04:00
Leshana
0f593fe087
Updated crew monitor computer to support multi-z output and nanomaps.
2017-05-17 00:59:10 -04:00
Leshana
8d1ea8c138
Enabled multi-z nanomap in nanoui on power monitor, sec camera, and armos computers.
2017-05-17 00:58:21 -04:00
Leshana
93f309b358
Updated nanomaps for tether map.
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* Generated the tether nanoui maps.
* Had to update the nanomap generator and nanoui CSS to account for our smaller maxx and maxy
2017-05-16 20:55:26 -04:00
Dhaeleena
cab6bb8511
Species Gasmask and balaclavas and other masks adaptations
2017-05-16 19:31:00 -03:00
Leshana
a8dbd7627d
Converts our own uses of PoolOrNew to use just new()
2017-05-16 00:26:56 -04:00
Leshana
5ae26332fa
Merge branch 'master' into aro-tether-wip
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# Conflicts:
# code/ZAS/_docs.dm
# code/game/area/areas.dm
# code/game/objects/explosion.dm
# code/modules/holodeck/HolodeckControl.dm
# code/modules/mob/living/say.dm
2017-05-16 00:26:32 -04:00
Arokha Sieyes
036af69b78
Table Iconstate Cache
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Adds the table iconstate cache because it was super silly to make so many images.
2017-05-15 22:38:53 -04:00
Leshana
6386b01c1b
Fix tables double initializing during system boot.
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* During master controller inits every object, so we don't need to propagate to neighbors, they will be initialized too.
2017-05-15 22:34:41 -04:00
Leshana
20cb56e406
Open space set to dynamic_lighting = 0
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* Until we have real multi-z lighting, just leaving it lit seems to work better. It looks darkish anyway.
2017-05-15 20:45:57 -04:00
Leshana
f02d9d79b1
Fix mob zshadow update icons and other openspace fixes.
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* Admin teleports will now update zshadow.
* update_icon() now syncs the zshadow.
* Objects being deleted will trigger open space update.
2017-05-15 20:45:22 -04:00
Leshana
c12ac6d6b9
Fix taking damage when not falling and other falling bugs.
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* Fix falling to check if movement actually succeeds before taking damage from falling.
* De-snowflakes how objects prevent you from falling out of their turf (catwalks and latticue)
* Improved the messaging and the way falling procs are called to make it more flexible and possible to hit things in a turf before the turf itself.
2017-05-15 20:44:25 -04:00
Leshana
d5eb86d810
Transfer talking and visible messages upwards thru open space.
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Mobs speaking and doing things that emit visible messages will now be seen on floors above, including the icons.
2017-05-15 20:37:07 -04:00
Leshana
45fcf086ba
Prevent lighting_overlay objects from being moved around.
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* lighting_overlay objects belong to a turf. Turfs never move. Neither should the lighting_overlay, even of an overzealous shuttle controller thinks they should.
2017-05-15 17:15:47 -04:00
Arokha Sieyes
69dc05731f
Things landing on other things fixes
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Turbolifts, and shuttles. Please behave.
Shuttles throw everything to z1 regardless of actual shuttle destination z-level, which is silly. Secondly they literally throw it using Move which is silly. Thirdly, they do it to every atom/movable, which is unacceptable. Especially since that tries to squash lighting overlays out of the way, making weird lighting problems on shuttles.
Turbolifts qdel any 'simulated' atom/movable when they run into it, which is also stupid. This includes things like the AI Eye, which permanently deletes it. A little unfortunate, if you ask me.
2017-05-14 23:54:57 -04:00
Leshana
9a894008d6
Change standard gas masks to not hide face.
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* Old gas masks still hide them just the same
2017-05-14 22:31:41 -04:00
Arokha Sieyes
022e31eb82
Holodeck menu tweak
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Prevent the menu item from updating if the loaded area doesn't update due to the mandatory delay between changes for example
2017-05-14 00:09:24 -04:00
Leshana
735ec09743
Make ladders constructable.
2017-05-11 00:35:48 -04:00
Arokha Sieyes
0a33bd5234
More tweaks to new head guns
2017-05-09 11:08:48 -04:00
Arokha Sieyes
7058806865
Ports 'head' guns from Eris, change Hunter sprite
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RD: Bluespace Harpoon
HoS: Lamia handgun
HoP: Holdout E-Gun
A few other unused ones included in code.
2017-05-09 02:42:32 -04:00
Leshana
ca2b1a269e
Change back to original table icons.
2017-05-09 01:09:04 -04:00
Leshana
8b0cf0617b
Fix VOREStation use of color macros so we pass the new stringent macro tests.
2017-05-08 22:34:13 -04:00
Leshana
88f0e65cf9
Converts our own uses of PoolOrNew to use just new()
2017-05-08 21:24:47 -04:00
Leshana
4fbfa7ee37
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2017-05-08
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# Conflicts:
# code/modules/mob/dead/observer/observer.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/mob_defines.dm
# html/changelogs/.all_changelog.yml
# vorestation.dme
2017-05-08 21:07:45 -04:00
Anewbe
42fe5d9ed6
Merge pull request #3412 from VOREStation/pool-closed
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Removes the datum pool, as it is not performant.
2017-05-08 17:21:24 -05:00
Arokha Sieyes
c541122123
Convert to using Mediamanager lobby music
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Update the JSON!
2017-05-08 02:33:46 -04:00
Arokha Sieyes
03f80e59ab
Tether 1,3 work, and Tables
2017-05-07 15:56:28 -04:00
Neerti
1f737cb826
Merge pull request #3427 from Anewbe/straight_jacket
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Fixes a straightjacket bug
2017-05-07 14:12:26 -04:00
Anewbe
32271f7ae6
Merge pull request #3425 from Yoshax/hair
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Ports a bunch of hair from Bay
2017-05-07 11:34:46 -05:00
Arokha Sieyes
752d436922
Tweak antag base, add shuttles
2017-05-07 03:11:28 -04:00
Anewbe
5bed51da31
Fixes a straightjacket bug
2017-05-06 15:40:38 -05:00
Neerti
1d5afefea9
Fixes Logic Circuits
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They should now function properly.
2017-05-06 16:35:06 -04:00
Yoshax
c808a6fb66
Removes Unathi from chin bob
2017-05-06 20:27:28 +01:00
Yoshax
6635857cf1
Ports a bunch of hair or something
2017-05-06 19:37:55 +01:00
sabiram
6cfc825f53
Adds and fixes some hairstyles
2017-05-06 19:30:59 +01:00
SiegDerMaus
e64f0bb97b
Adds Chin Length Bob
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A new haircut for those who like bobs, but always hated how short the
one already in game is.
2017-05-06 19:26:22 +01:00
Anewbe
3b82b75f83
Merge pull request #3396 from Cerebulon/skirtsuits
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Adds 24 new skirt versions of suit sprites.
2017-05-05 21:55:14 -05:00
Datraen
97e7e10bc2
Fixes mutate() in xenobio2 to produce a unique traits datum
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Recently brought to me, so I'm fixing it.
2017-05-05 12:23:00 -04:00
Anewbe
83382e5f9d
Fixes a thing
2017-05-04 20:53:59 -05:00
Leshana
694a0f9a6a
Adds Ender Cable
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* This cable type looks and acts like heavy duty cable, but magically connects to anywhere even across zlevels.
2017-05-04 18:50:41 -04:00
Arokha Sieyes
3fc249bf8b
Tether 1,8 work
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Adds solar farm to the left of z1
2017-05-04 17:48:21 -04:00