DNA now stores blocks internally as numbers and only makes the uni_identity and struc_enzymes strings when something has changed. This is vastly more efficient.
In addition, the API for using it has been simplified. Common tasks, such as setting a sub-block, or getting a value from the block, are handled entirely by the DNA datum with simple, easy-to-use procs.
Tested on local server, but may need balancing and additional look-over since the code is from our server (/vg/) and I likely broke or forgot something.
The drink will still maintain it's reagents and data vars but when ingested and procesed the blood is ignored.
Downsides, you can't get sick from ingesting blood in a drink (which..you shouldn't anywho)
Possible future updates: since blood is an amnetic substance make the person have nausia for ingesting it if quantities are high
Added some if statements so that NanoUI for the booze/soda dispensers isn't /exactly/ like the chemdispenser, mentions glass instead of beaker, and "drinks" instead of chemical.
Also removed my debug messages
Typo fix: Added taquilla back in, it's ID wasn't correct in the reagent list for booze dispenser.
added watermellon juice to the soda machine.
Todo: Fix NanoUI for these to now mention beakers, and have enough space to list watermellon juice
Tweaked soporific and new chems a bit more. Added Paracetamol, a lesser drug to tramadol, known to all as tylenol, and implemented it into sleepers! Gave inaprovaline the IB slowing property to keep sleepers in the game and allow EMTs better usage. Oxycodone made easier to craft by making the plasma a catalyst, but decreased it's overdose limit. Applied oxycodone and paracetamol to be able to handle things painkillers should.
Fixes with the changes of eyes to internal organs with Imidazoline and the surgery.
New chemicals:
Peridaxon, Potassium Chloride, and Potassium Chlorophoride. Peridaxon: Internal organ healing chemical; 2Bicard+2Clonex(plasma catalyst). Potassium Chloride: Stops hearts for medical in overdose; Salt+Potassium, Potassium Chlorophoride: Stops hearts right proper; PotassiumChloride+Plasma+Chloral Hydrate.
Chloral Hydrate and Soporific changes
Made chloral hydrate less instakill(nerfed), but a toxic dropper without blackscreen. Soporific buffed, but less blackscreen sleeping applied.
Added eyes as an internal organ, removed the eye-stat var on mobs and changed it to properly direct it to eye damage. Altered all reference.
Updated the sleeper to allow for ejection of the beakers and occupants in panel.
Updated the body scanner to check for prosthetics/mechanized organs, and inform the individual of the blind disability.
Laid the groundwork for mechanical and assisted internal organs.
Groundwork for chemical: Peridaxon, a chemical that allows for the slow regeneration from organ damage.
Fixed a CATASTROPHIC GAME-CHANGING BUG with the Soda Dispenser that resulted in much immersuhan breaking: Grape Soda wasn't in the Soda Dispenser dispensable reagents list.