Lets simplemobs use their nom verb even if they do have hands. Not everything can be grabbed and quirky snark policing by code gives off kinda immature vibe.
Probably fixes a bug where a prey-ghost queued for single-slot autotransfer vanishes from existence, leaving their position on the queue as a null, which neither has the autotransferable var or a thing to remove from that now-occupied-by-a-null list, which basically broke both parts of the thing by having an already "full" queue that wasn't clearing itself and also a blank un-skipped null in the contents list bumping up the tally and hitting the max amount to skip further handling of the contents.
Moves the part of the code handling the holder things on scooped up snacking to where the actual snacking happens, and also clears and deletes the holder afterward.
Also contains checks to make sure any undeclared stowaways in holder contents also get eaten (or dumped on the ground if that somehow fails) instead of getting deleted with the holder. Probably fixes a lag or garbage collection jank bug that sometimes makes the holder dump the prey back on ground after they've already been eaten, and also fixes the thing with the holder item still lingering in hand for the entire process cycle duration after the prey has already been eaten.
Also makes holders use Entered/Exited to do their things with the contained mob to make them function more reliably. (now makes sure only one mob can enter a holder, and now also clears the held_mob var and returns the held mob's transform appearance back to the mob without requiring the ground dump proc, which probably also fixes the thing with eaten held mobs sometimes getting released with messed up scaling etc)
Tested working nicely.
Makes the vorepanel save button also do the double check it gives for simplemobs when the user is playing a character whose real_name doesn't match their client prefs, such as during body swap shenanigans etc.