cib
e92cecdefe
Added basic germ code.
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This will only trigger in surgery for now - That is when you cut someone open in surgery, you'd better wash your hands before, or otherwise you'll get infected wounds.
2012-11-12 12:51:28 +01:00
MrYeti
78d7f9ee42
Added Graduation Lighter. Deleted my own custom item.
2012-11-11 18:00:12 -05:00
Mloc
ba3a9d37b2
Merge pull request #1916 from Kreastr/master
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Setting proper gliding_size for mobs and objects.
2012-11-11 14:01:46 -08:00
SkyMarshal
f064da7f50
Some fixes to Detective Work.
2012-11-11 14:46:37 -07:00
SkyMarshal
ecdb9ab118
Fixed the sillies marked with "skytodo". Removed ONESIZEFITSALL flag as we removed fatness, replaced it with PLASMAGUARD flag as that is what we were using the value as previously. Firedoors should no longer be derpy. The remaining "skytodo"s are places where I have no idea what the fuck you wanted or no idea what the fuck needed done with it.
2012-11-11 14:33:33 -07:00
cib
a14ea29df3
Replaced monkey with confusion effect.
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Feature is new and don't want surprise monkeys.
2012-11-11 19:35:01 +01:00
cib
a79ca39838
Forgot a spawn in trigger_side_effects
2012-11-11 19:09:36 +01:00
cib
fb295ee0cf
Balancing for genetics side-effects:
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- The knockdown is now much shorter, meaning a geneticist may be able to give themselves the cure in time.
- Reduced radiation created from syringes, since there are other side-effects now.
2012-11-11 18:51:02 +01:00
cib
d62aa1425f
Fixed a few more bugs with genetic side effects.
2012-11-11 18:41:40 +01:00
cib
de95f7e8cc
Small bug fix for side effect list generation.
2012-11-11 18:23:44 +01:00
cib
eb49378575
Added genetic side effects.
2012-11-11 18:15:12 +01:00
Kreastr
9ddc1d02d9
Merge branch 'master' of git://github.com/Baystation12/Baystation12
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Conflicts:
code/modules/mob/mob_defines.dm
2012-11-11 16:43:28 +02:00
Kreastr
0fe02fcd27
More clean up
2012-11-11 14:39:22 +02:00
cib
2522d5e7f1
Fixed up autoinjectors and added health analyzer to regular first aid.
2012-11-11 11:45:24 +01:00
SkyMarshal
bb3f533fb1
Merge pull request #1912 from Ravensdale/master
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AI custom sprites: Re-introducing three and adding in my own.
2012-11-10 21:54:42 -08:00
Ravensdale
8cc22cbb15
Adjusts AI code to bring back custom cores and makes it easier to add in more.
2012-11-10 21:42:30 -08:00
RawrTaicho
f97f887458
Annnnnnnd another custom item: http://baystation12.net/forums/viewtopic.php?f=33&t=5413
2012-11-11 00:13:43 +00:00
RawrTaicho
864dbe8a84
http://baystation12.net/forums/viewtopic.php?f=33&t=5837
2012-11-10 23:43:24 +00:00
RawrTaicho
fde3147c5c
- http://baystation12.net/forums/viewtopic.php?f=33&t=5801
2012-11-10 22:57:09 +00:00
Mloc
4fd90875bc
Merge pull request #1904 from RawrTaicho/master
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Issue #1818 - Freeform Module Broken Again
2012-11-10 09:27:37 -08:00
Mloc
35132b3036
Merge pull request #1901 from AterIgnis/hud_intent_better
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all-intents-intent-button
2012-11-10 08:58:39 -08:00
Connor Reynolds
2f5621fedb
Issue #1818 - Freeform Module broken again
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-Think- I fixed it. It shouldn't just stop the user after they enter the
law priority number now. Should work properly.
2012-11-10 16:53:39 +00:00
Ater Ignis
20bdba6c67
all-intents-intent-button
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shows all possible intents on intent button and allows choosing needed one directly, without scrolling them all
2012-11-10 14:19:02 +04:00
Ater Ignis
8b71b7d106
updated DNA code to have more mutations
2012-11-10 14:12:25 +04:00
Mloc
6bfdbdd606
Merge pull request #1898 from SniperYeti/master
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Security Belt Modifications (Added the stuff I missed)
2012-11-10 01:15:26 -08:00
SkyMarshal
1eb2ceb643
Removed the /TG/ "feature" which has explosions insta-gib dead people. THIS IS WHY I HATE THE MERGE.
2012-11-09 22:30:38 -07:00
MrYeti
9f16527552
Update code/game/objects/items/weapons/storage/belt.dm
2012-11-09 19:36:12 -05:00
MrYeti
ea1d27a6a2
Update code/game/objects/items/weapons/storage/belt.dm
2012-11-09 19:26:47 -05:00
Ater Ignis
af0593e07b
Chemistry on child reagents and in mobs
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Ethanol childs (most drinks in general) are treated as ethanol in reactions
Reactions are going inside mobs, but not make bubbling effect
2012-11-09 20:53:20 +04:00
Ater Ignis
116b17e2be
internal explosions
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if some explosive reaction occurs - it firstly tries to explode container, next the surroundings
if container is alive - it cuts half of explosion power, if it is dead in process - cut an half again
2012-11-09 20:24:44 +04:00
Hawk-v3
3cfb201846
Merge pull request #1839 from AterIgnis/ed209
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ED209 not showing on remote-control chip of security PDA
2012-11-09 07:42:09 -08:00
Hawk-v3
a114c79aca
Merge pull request #1894 from comma/master
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Limb surgery
2012-11-09 06:52:49 -08:00
Hawk-v3
86f3622d1c
Merge pull request #1893 from SniperYeti/master
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Security Belt Modifications
2012-11-09 06:50:25 -08:00
Hawk-v3
c4c065dfba
Merge pull request #1885 from caelaislinn/bs12_with_tgport
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remaining map updates, plus misc
2012-11-09 06:49:39 -08:00
Chinsky
a2f4c91e4a
Made limbs prepeared for replacement stop hurt.
2012-11-09 18:07:02 +04:00
Chinsky
18f56f4a38
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-11-09 14:32:49 +04:00
Chinsky
2bf2d11730
Merge branch 'limbsurgery'
2012-11-09 14:32:22 +04:00
Chinsky
5043147cfc
Added prothesis instll surgery.
2012-11-09 13:22:55 +04:00
MrYeti
6a129ea312
Update code/game/objects/items/weapons/storage/belt.dm
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Added tasers and stun baton to the security belt and now has 7 slots.
2012-11-08 22:31:32 -05:00
SkyMarshal
9b3389145e
Fixed some runtimes with mulebots, the security computer, and the medical computer, as well as readded the nice prompt the cloner gives to ghosts when they are being cloned. Fixed an odd compile error.
2012-11-08 14:49:01 -07:00
Cael_Aislinn
6f77899396
should invert SSD to apply to normal disconnects, but not ghosting admins
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-11-08 22:20:34 +10:00
Chinsky
ef6d50b5c4
Added logging of status screen text change.
2012-11-08 15:44:34 +04:00
Chinsky
c55e290d4b
updated configs on MLoc's request.
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Swapped loading mods and loading admins in places during worldstart, so former mods will properly adminned.
Fixed paths for custom items.
2012-11-07 20:35:02 +04:00
Chinsky
47db4eded3
Can attach limbs now. No preparations needed yet.
2012-11-07 20:01:55 +04:00
Kreastr
2e8b305ac3
Now gliding_size for pulled objects and mobs is also changed.
2012-11-07 13:13:45 +02:00
Kreastr
484351a200
Adapting glide size formula
2012-11-07 11:51:44 +02:00
Kreastr
cf01509f8e
Split speed from actual delay time
2012-11-07 11:23:45 +02:00
Kreastr
2a80909a94
Making it work
2012-11-07 11:16:28 +02:00
Kreastr
bd6a7ec86b
Merge fixes part2
2012-11-07 11:13:27 +02:00
Cael_Aislinn
d6b249b945
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
2012-11-07 15:48:10 +10:00