New features:
New category of prizes; Pets! Anything from a tame chicken or goose all the way up to absolute unit Oties and Zorgoias!
New custom looking spawner grenades for casino mobs, dont flash and blind people, perfect for a party trick!
New casino security id card!
Zorgoias have a chance to show up in predator crate!
Two gorgeous new crowns, the crowns of the king goose and the queen goose, sprited by our lovely artist Kassc!
bug fixes and edits:
Renamed Jack's brew to Rush hour... What was I thinking calling it that?
fixed casino prize dispenser flashing 'price' instead of 'prize'
Fiddled with slot machine, hopefully not everyone will constantly get the platinum chip, might need more adjustments
Fixed wrong access requirements in casino bar
Put access restrictions on the windoors to the prize booth
sunglasses in casino recroom
Fixed casino wallets, now they can hold what normal can hold AND card decks, casino chips, casino manual and platinum chip!
Put a resleeving pod in the casino medbay, for easier resleeving during events!
Reworked access restrictions to casino security area, casino security uses 201 as their access number
The default falloff value for sounds is 0.5 (lower means quieter).
There was only 3 things ingame with a sound falloff of a whole whopping 5 (10x)
These things were explosions, telepads, and instruments.
One had a volume of 25%, another one had a volume based on distance threshold, and you can probably guess which one of the bunch had a hardcoded 100% volume.
It is a simple hunk of metal, painted to a moody green or dangerous voidsuits purple and blacks.
It has a lower block chance than the real deal, but it is still a strong help against melee foes and the occasional beam or two. Do mind that those seem to be a lot squishier since the AI update.
And just like any tacticool object, it has a big flashlight stuck at the front to help with visibility, it's not like you can actually see much out of that slit.
You can order two for 80 points at cargo.
It actually starts in the pathfinder locker, meaning they decide whether or not it will be used.