As above.
Traits now have an unlimited amount for negatives, given they are intended to harm you.
Positives have a cap of 6 total.
Prior to this, one could do 6 positives and two extremely expensive negatives, but no other 'fun' negatives.
Now, one can still do 6 strong positives, but as many negatives as they like.
IDEALLY this will allow for custom setups with a lot of small-cost negatives for higher cost positives.
Assuming Tankiness PR comes in before this, it will need adjusting to account for this, but, assuming one powergames to get the ABSOLUTE best traits possible (using the tankiness PR):
Positive:
High Endurance - 3
Burn Resist, Major - 3
Brute Resist, Major - 3
Increased Pain Tolerance - 2
Extreme Hardy - 3
Sharp Melee - 1
Traits Left: 0
Points Left: -15
Negative:
Reduced Biocompatability, Major - -8
Conductive Major - -3
Haemophilia - -2
Extreme Photosensitivity - -2
Points Left: 0
Extremely low healing (30% effective heals, meaning a heal for 10 will only heal 3)
Double incoming taser/electrical damage
Bleed 2x as fast
Flashes stun 2x as long. (This trait in particular is badly in need of an overhaul so it's not free points on 99% of rounds).
Adds Lava/Water Idle sounds
Adds Snowbirds loops for use on Sif, currently meant to be looped
Adds better rain FX, gives storms their own FX too
Adds unused rumbly noises for underground
Fixes in order:
- Removes List of defines in misc_ch.dm that are no longer used - they're defined here for the casino prize dispenser, making these obsolete:

- Fixes relative pathing in mecha_parts_ch.dm
- Fixes relative pathing in bodybag.dm
- Fixes relative pathing in sahoc_ch.dm
- Fixes relative pathing in toys_yw.dm
- Fixes def_zone being defined when only the variable was needed in twohanded_ch.dm
- Fixes relative pathing in trash_pile_vr_ch.dm
- Fixes clip_mask being missing in misc_ch.dm
- Fixes relative pathing in tesh_synth_facemask.dm
- Fixes absolute path being indented in by one (typo?)
- Fixes relative pathing in armor_yw.dm
- Fixes unreachable parent call in audible_scream_ch.dm
- Fixes VERM_LIZARDS being undefined when it wasn't defined, as VERM_LIZARDMEN was the variable being defined + used in mutants.dm
- Removes two un-needed parent calls - these procs have no parent on /obj/structure - thecake_ch.dm
- Fixes invalid kword nano_state in protean_blob.dm
- Fixes relative pathing in drone_manufacturer_unify.dm
- Fixes relative pathing in synx.dm
- Removes arguments of drop_item that don't exist (port was from TG and had force_drop = 1 and src defined.) - vox.dm
- Added vision_required = TRUE to fix proc argument missing - bigdragon_ch.dm
- Added include_robo = TRUE to fix argument missing in demon_ch.dm
- Fixes relative pathing in rakshasa_abilities.dm
- Adds comment to solargrub.dm, unable to fix operator overload error yet.
- Fixes relative pathing in sprite_accessories_extra_ch.dm
- Fixes relative pathing in sprite_accessories_yw.dm
- Fixes relative pathing in phase.dm
- Fixes relative pathing in bluespacecoffee.dm
- Fixes relative pathing in other_ch.dm
- Fixes relative pathing and ambigious ! in living_ch.dm
- Fixes relative pathing in custom_clothes_yw.dm
- Fixes relative pathing in custom_rigs_yw.dm
- Fixes relative pathing in MadokaSpear.dm
- Comments out duplicate #includes in southern_cross.dm as vorestation.dme has them #include'd.