* Laser pointers
Adds laser pointers, ported from tg/oldaurora (but heavily modified). They can be found in the loadout, as well as made by science. Science can also upgrade them, which makes them occasionally useful for blinding people, too.
The bugfixes which make several of the features work properly will come in a separate commit.
* Three fixes
Cats now have resting sprites for all 4 directions, instead of just east. This was needed to make cats look like they're pouncing on the laser dot.
Cameras can now be EMPed more than once, and EMPs actually are able to disable them now. This was needed for the shining lasers into cameras feature.
Flash_eyes() now actually displays a flashing animation on your screen when you get flashed (except for silicons, who for some reason are excluded from this unless EMPed). This was needed for laser pointers to have a temporary "blinding" effect when shone into someone's eyes.
(removes errant debug message too, whoops)
* Nerf
Reduced chances of laser pointers doing anything useful on silicons.
Also, fixes a duplicated proc, oops.
* Requested changes
Minor changes as requested - 'cell' to 'diode', view() to viewers(), range() to viewers().
Stops buckled or dead cats from reacting to laser pointers. Zombie cats are fun, but no.
Also, does another small nerf to the effects on silicons.
* Promethean Tweaks Round Howevermany We're On Now
* Tweak again. Drinks only plink damage that can be regenned. Multiple drinks, or other sources of tox will still mean these are dangerous.
* Add Blurb other than just "What has science done?"
* Adds the changelog.
* Fixes the stupid.
* Fixfix @ Ater
As reported in https://github.com/VOREStation/VOREStation/issues/3584, signlang is totally broken. The reason being is that it uses get_mobs_and_objs_in_view_fast but passes it a mob when it expects a turf.
Also makes two other tweaks: signlang only signs to people 'in' the thing you're 'in' if you're not on a turf (aka lockers, ~stomachs~), and signlang doesn't produce an extra 'X gestures' emote 30% of the time, given that it always produces either the message if they know signlang, or a 'gestures a long message' or whatever if they don't.
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
* Upgrades Planetary Weather to vis_contents
Makes the weather on Sif use vis_contents instead of overlays, which should fix all weather-related icon issues, and may or may not be faster.
Weather updates instantly now.
Fixes indoor PoIs having outdoor weather.
* Tries to appease Travis