Fine. I'll do it myself. Literally 1 line of code change fixes the invisible sprites, because all the gun DMI files are all over the place instead of a parent file anymore.
I tried to fix the WT-550 sprites too but I cant read the code and I AINT touching parent files any time soon.
Fine. I'll do it myself. Literally 1 line of code change fixes the invisible sprites, because all the gun DMI files are all over the place instead of a parent file anymore.
I tried to fix the WT-550 sprites too but I cant read the code and I AINT touching parent files any time soon.
Uzi uses new sprite + tilts now.
Sec pistols use new sprite
Energy Gun uses new sprite.
C20r uses new sprite.
L6 SAW uses new sprite.
Ion Rifle uses new sprite.
Z8 Bulldog uses new sprite.
WT-550 uses new sprite.
Resolves https://github.com/CHOMPStation2/CHOMPStation2/issues/3068
Serdy will add Stetchkin, PPK + PPK Light later.
Some of these are probably redundant, I did this quickly in response to a request so it could get in before an event.
I'll do a more thorough move_delay lookover later and determine what weapons should be fire-able on the move vs not.
-Made all gun and spear sizes larger so that they will no longer fit into backpacks.
--Energy spears and energy swords will fit while deactivated, but not while active (unchanged)
-Tweaked the Floragun have no recoil for micros.
- Reenables Dual Wielding penalties on most heavy guns.
- Adds wielded sprites for all weapons with dual-wield penalties.
- Ports a ton of gun sprites from Urist McStation
- Removes mention of requires_two_hands in code since that is not used anymore.
- Adds some Urist mcstation backpacks (VS only)
* New gun firemode: automatic
Full-auto destruction at the tip of your fingers! If you're an admin. Switch the automatic var to 1 to make any gun automatic.
This code is largely donated by Mport and the SS:CM project. Relevant modifcations are located in automatic.dm, special.dm, and automagical.dm
* Removes '/blue's
* Removes a block of pseudocode.
* Welp. Missed some things.
* Automatic removed from the Suppression gun, as requested by @Anewbe in #4730
* Requested changes.
* These aren't supposed to be here!!
* Adds new Security pistol and large capacity magazines
* Removes new pistol from Security spawns
* Removed references of Beretta because it's not one
- Fixed descriptions lacking what rounds a gun uses.
- Made some descriptions have better grammar.
- Made some descriptions have more interesting fluff.
- AS-24 auto shotgun no longer has a unique description not copied
almost word for word from the assault rifle.
- STS-35 no longer has "This one is unmarked" because it literally means
nothing useful.
- Assault Carbine name has been changed to Bullpup Rifle.
- Bullpup Rifle starts with only 10 rounds as opposed to 20, making it
slightly less useful than the Z8 marksman rifle.
- Fixed the Bullpup Rifle not using the correct sprites, hopefully.
- Bullpup Rifle's 3 round burst is nerfed to 2 rounds.
The same as https://github.com/PolarisSS13/Polaris/pull/3612 except this
time I'm not a dumbass and accidentally overwriting other changes
because the Github client decided not to sync with Polaris.