Anewbe
be4aa63263
AP bullets
2016-11-15 19:50:28 -06:00
Anewbe
5bfc0c851e
Changes the way embedding works
2016-10-11 21:29:49 -05:00
Anewbe
e65b0851f3
Adds emp shotgun shells, not yet obtainable.
2016-09-25 23:52:30 -05:00
MagmaRam
c73bfe021f
Re-adds balance changes to heavy lasers.
...
They got changed by accident when I did the laser light show.
Also, adds changelogs for my last couple changes, because I'm an
idiot and forgot them.
2016-09-18 10:47:03 -05:00
MagmaRam
22adc0411a
Lasers, energy projectiles, and muzzle flashes now produce light.
...
It's a bit wonky due to lighting only updating once every half-second,
but it's very much functional, at least on my desktop.
2016-09-17 23:14:41 -05:00
Anewbe
bbb11cfb6e
Tweaks burst laser
2016-09-17 15:23:28 -05:00
Anewbe
ef0b965c63
Lasercannon tweaks
2016-09-15 16:24:06 -05:00
Yoshax
98d08cbc56
Makes flash rounds respect eye protection
2016-09-12 19:10:07 +01:00
Yoshax
2d62544496
Projectile flash rounds will now do the same as a flash when hitting a target
2016-08-31 01:58:50 +01:00
Neerti
6c071290c8
Merge pull request #1983 from Anewbe/ninja_cloak+dart
...
Fixes some Ninja stuff
2016-06-27 01:25:47 -04:00
Datraen
c391a58ab2
Merge pull request #1909 from Yoshax/heavyguns
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Heavy weapons changes
2016-06-27 00:09:18 -04:00
Anewbe
17e211e200
Fixes some Ninja stuff
2016-06-26 18:20:35 -05:00
Richard D'angelo
7ab5220f64
510 Improved Overlays
...
Fixes auto blindness and no click on 510 servers, lessens the lag of
mesons and material scanners, and I suspect the general speed as well.
I only made it work for Polaris (and by extention, to our server, Eros),
and adapted it a bit.
Ported from:
7c2cc890ab
2016-06-18 15:50:10 -03:00
Yoshax
1856897894
Heavy weapons changes
2016-06-10 18:34:58 +01:00
HarpyEagle
4cf0d2bad1
Fixes many dense objects from stopping penetrating bullets
2016-06-07 19:30:21 +01:00
Spades
3b44024e88
Reverts ammo change, fixes P90
2016-06-05 17:55:39 -04:00
Spades
f6497ee60d
Changelog says I changed this but I didn't.
2016-06-05 13:40:37 -04:00
Spades
c173d0dbb7
The last commit.
2016-06-03 21:01:53 -04:00
Spades
ff87150c3d
Let's just have the one commit this time because I'm no longer paranoid of losing progress.
2016-06-01 12:48:48 -04:00
Jon
21f898e047
First commit of manual port of BS12
...
#13042
and
#13086
2016-05-29 00:56:11 +01:00
HarpyEagle
8079b34a27
Updates flashbangs and flash/flare rounds to take advantage of new lighting.
...
Main improvement is somewhat brighter flashes, coloured flares.
2016-05-12 16:21:39 +01:00
Datraen
beda3185eb
Reverts the second mob clean up because of incomplete implementation.
...
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Datraen
3baf91b46e
Merge pull request #1307 from Neerti/3/30/2016_dumb_gun_balance
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Dumb Gun Balance Patch
2016-05-01 17:42:25 -04:00
Kelenius
98badae45f
Merge branch 'master' into cleanupTwo
2016-04-21 11:41:32 +03:00
Neerti
3c92193bf5
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 3/30/2016_dumb_gun_balance
...
# Conflicts resolved:
# code/modules/projectiles/projectile/beams.dm
2016-04-20 05:41:36 -04:00
Neerti
53c16f02bb
Laser Snipers no longer stun on hit.
2016-04-04 04:02:52 -04:00
Neerti
75c0c5cc38
Changes lots of gun stuff, see PR for details.
2016-03-30 03:41:54 -04:00
Kelenius
df5a0d7941
Mob inventory cleanup
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Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Zuhayr
cbc506fd51
Removed xenomorphs.
2016-02-20 11:50:18 +10:30
Neerti
6b4896f886
Rubbers and beanbag rounds will now respect armor, melee armor specifcally.
...
Rubber round damage halved.
2016-02-08 01:19:17 -05:00
Zuhayr
7c3993b68b
Revert "Revert "Bay update.""
2016-02-07 16:33:30 +10:30
Zuhayr
98d983577c
Revert "Bay update."
2016-02-07 16:07:05 +10:30
Zuhayr
115eb19d33
Merge branch 'bayupdate' of https://github.com/Zuhayr/Polaris into bayupdate
2016-02-06 14:30:51 +10:30
Zuhayr
408cb5d8d8
Adds a coverage check to xenoflora splattering, adjusts brainloss across
...
the board.
2016-01-31 11:49:14 +10:30
Zuhayr
e557a71fdc
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12
2016-01-20 08:01:14 +10:30
Zuhayr
d71573e749
Further work on properly integrating, updating and fixing prosthetic options.
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WIP
Allowed heads/bodies to be prosthetic. Removed IPC. Refactored some flags.
2015-12-24 21:10:33 +10:30
PsiOmegaDelta
f382626075
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/asteroid.dm
code/game/verbs/ooc.dm
code/modules/admin/verbs/icarus.dm
code/modules/mob/living/silicon/robot/robot_items.dm
code/modules/projectiles/projectile/special.dm
code/modules/random_map/random_map.dm
code/setup.dm
2015-12-13 10:15:29 +01:00
SkyMarshal
d10118e3d0
Fixes #11346
...
Fixes #8123
Removes adminbus ability to call down the Icarus... because it's pretty broken.
2015-12-12 12:03:15 -07:00
Neerti
4f77afece1
Revert 58ef59734f
2015-11-08 10:09:14 -05:00
Neerti
45f15930a0
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 11/6/2015_neerti_breaks_everything_bay_merge
...
Conflicts:
.travis.yml
code/_helpers/lists.dm
code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
code/global.dm
code/modules/client/preferences.dm
code/modules/client/preferences_savefile.dm
code/modules/reagents/dispenser/dispenser2.dm
polaris.dme
2015-11-06 17:41:18 -05:00
Chinsky
2a88b4d0aa
Merge pull request #11219 from PsiOmegaDelta/150929-HumanoidVision
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Overhauls humanoid vision handling.
2015-10-15 19:15:28 +03:00
PsiOmegaDelta
27feb09a31
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/computer/computer.dm
html/changelogs/.all_changelog.yml
2015-10-11 17:37:01 +02:00
PsiOmegaDelta
070ca0adea
Merge remote-tracking branch 'upstream/master' into dev-freeze
...
Conflicts:
code/game/objects/items/weapons/tanks/tanks.dm
code/modules/holodeck/HolodeckControl.dm
code/modules/mob/living/carbon/breathe.dm
code/modules/mob/living/carbon/human/life.dm
code/setup.dm
2015-10-11 17:17:41 +02:00
Mark9013100
488ebc89b2
Balances fm-t2, nerfs burstfire
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Conflicts:
code/modules/projectiles/guns/projectile/automatic.dm
2015-10-11 00:42:26 -04:00
HarpyEagle
40ab99b354
Rubber bullets and beanbags now check melee armour instead of bullet armour
2015-10-08 16:36:51 -04:00
PsiOmegaDelta
f3175becc0
Overhauls humanoid vision handling.
...
Clothes now have a flash protection and tint level. If one is wearing multiple items with these modifiers they do stack.
Glasses also have a number of additional additions such as sight flags, see_invis level, and so forth.
Flash protection comes in 4 levels: Reduced, none, moderate, major.
Reduced protection, for example, means the user takes increased damaged from welding.
Moderate protection safeguards mobs from flashes, flash grenades, projectors, etc.
Major protection protects from the above as well as welding.
Tint also comes in 4 levels: None, moderate, heavy, blind
Moderate tint will apply the nearsighted overlay.
Major tint will apply the welding overlay.
Blind will apply the blindness overlay.
The end result is an attempt of less type checking. Any set of glasses may now also contain HUD glasses.
This should make a future rewrite of HUD glasses easier (could have the HUD functionality be a datum rather than separate item).
2015-10-05 08:48:47 +02:00
Zuhayr
e27eda4c86
Merge pull request #10672 from mwerezak/frag-grenade
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Adds fragmentation grenades
2015-09-07 14:12:27 +09:30
PsiOmegaDelta
7bcf9aaea9
Merge pull request #10340 from comma/russian_roulette
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Russian roulette and russian roulette accessories
2015-09-03 19:40:01 +02:00
mwerezak
77ddae4e26
Structures now take damage properly from projectile clouds
2015-08-15 19:08:45 -04:00
mwerezak
4092b40ae5
Updates frag grenades to use bresenham, tweaks
2015-08-15 02:41:32 -04:00