Zuhayr
98d983577c
Revert "Bay update."
2016-02-07 16:07:05 +10:30
Neerti
f2cd67fe16
Merge pull request #810 from Zuhayr/bayupdate
...
Bay update.
2016-02-05 23:21:07 -05:00
Zuhayr
115eb19d33
Merge branch 'bayupdate' of https://github.com/Zuhayr/Polaris into bayupdate
2016-02-06 14:30:51 +10:30
Datraen
4c0bd923c3
Merge pull request #866 from Kelenius/viroRemoval
...
Removes the old virus system
2016-02-05 21:06:09 -05:00
Mark9013100
3853f34941
Makes the new security badges holobadges
2016-02-03 16:37:19 -05:00
Kelenius
cf244e07d6
Mulebots are now mobs
...
obj/machinery/bot removed completely
Mulebot hacking removed, you can still disable their safety.
Mulebot PAD interface redone.
2016-02-02 17:51:50 +03:00
Zuhayr
f31438bd77
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into bayupdate
2016-01-30 08:49:35 +10:30
Mark9013100
51a9cef15f
Adds more security badges/medals
2016-01-28 00:33:49 -05:00
Kelenius
b86c730695
Removes the old virus system
...
Appendicitis moved to appendix organ
2016-01-27 11:44:41 +03:00
Yoshax
ed4bc0264e
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into gameport2
2016-01-26 17:26:51 +00:00
Mark9013100
93148c27c3
Adds/edits a few cargo crates
2016-01-26 05:04:45 -05:00
Kearel
5727971690
Semi ports Baystation12/Baystation12#11445
2016-01-25 20:35:52 +00:00
Zuhayr
1c100bf457
Cleaning up post-merge.
2016-01-22 01:22:49 +10:30
Zuhayr
e557a71fdc
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12
2016-01-20 08:01:14 +10:30
Kelenius
138850a37b
Fixes for vendors
2016-01-18 17:40:20 +03:00
Datraen
6df5225059
Adds comments, changelog.
2016-01-03 01:27:44 -05:00
Datraen
37e1913fda
Creates telecrystal item for exchanging telecrystals between antags.
2016-01-03 01:22:48 -05:00
Zuhayr
5313c6b67b
Added Nerf weapons to Cargo. Codersprites.
2015-12-24 22:05:10 +10:30
Zuhayr
f93ea6a78f
Tweaks to previous commits.
...
More tweaks to IPC fixes.
Merge resolution/compile fixes.
Further work on properly integrating, updating and fixing prosthetic options.
Repathed internal organs to organ/internal.
More work on full synthetics, changelings, overheating.
Working on getting organs to qdel properly and spawn properly when robotized.
Finalized some overheating values, added remaining prosthetic icons.
Finalizing the testing version of the full prosthetic bodies branch.
Added suit cyclers to the autolathe and map.
Fixing runtime errors.
Fixing errors.
Changelog.
Replacing limb and organ strings with constants.
Prevented brainless species from becoming full cyborgs.
Fixed issues with brain/MMIs renaming themselves inappropriately.
Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Zuhayr
d71573e749
Further work on properly integrating, updating and fixing prosthetic options.
...
WIP
Allowed heads/bodies to be prosthetic. Removed IPC. Refactored some flags.
2015-12-24 21:10:33 +10:30
Mark9013100
cbbafa5170
Adds the black scrub cap
2015-12-21 12:25:43 -05:00
Mark9013100
a4b891f5ef
Replaces the standard .45 pistol with the Detective's.
2015-12-20 15:36:26 -05:00
Neerti
8d3cc68771
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/14/2015_communicators_v2
2015-12-14 15:44:38 -05:00
Neerti
3e5436c4b7
Upgrades communicators to NanoUI, adds a new EPv2 fake networking system, adds new semi-telecomms machine, lets communicators call ghosts, call other communicators, and have as many ghosts or communicators linked as the user desires. Adds preference option to remain invisible on communicator device searches.
2015-12-14 15:43:53 -05:00
Neerti
ab66a273e0
Merge pull request #541 from Mark9013100/12/11/2015detbeltandsecedits
...
Adds a detective belt and other edits for security
2015-12-12 23:21:52 -05:00
Yoshax
48dcb85b44
Makes the mythical special blend whiskey real
2015-12-13 03:31:36 +00:00
Mark9013100
09b9be4b72
Adds a detective belt and other edits for security
2015-12-11 22:43:13 -05:00
Datraen
ef0337fccf
Refactors Telecrystals into individual pools, adds a new command to allow for admins to modify telecrystal levels.
2015-12-11 21:14:11 -05:00
Neerti
5dbbbaa80b
Merge pull request #456 from Zuhayr/master
...
Porting forensics from Aurora.
2015-12-10 19:50:44 -05:00
Hubblenaut
a046ad73ca
Fixes backup power test light
2015-12-10 18:07:35 +01:00
Zuhayr
906318d3fc
Compile fixes.
2015-12-10 19:22:15 +10:30
Zuhayr
565e39a28f
Porting forensics from Aurora.
2015-12-10 19:16:28 +10:30
Mark9013100
7e68e3d490
Removes duplicate webbing from webbing crate
2015-12-08 22:16:55 -05:00
Neerti
e379810a07
Kills infinite loop, skins it, then makes a carpet out of it to decorate my imaginary room full of trophies of other bugs I've slain.
...
The infinite loop occured due to the wire datum calling interact() on it's holder, which made it call Interact() on it's wire datum, and so on.
2015-12-07 05:23:38 -05:00
PsiOmegaDelta
6a22086c17
Merge remote-tracking branch 'upstream/master' into dev-freeze
...
Conflicts:
code/game/verbs/suicide.dm
code/modules/nano/modules/crew_monitor.dm
2015-12-06 11:34:36 +01:00
PsiOmegaDelta
da080df765
Fixes records unintentionally referencing each other.
...
Because of the limitations of BYOND's bitwise operators (which affect both the old and new implementations of num2hex()), you cannot use numbers larger than 2^16 with that proc.
Manual port of https://github.com/PolarisSS13/Polaris/pull/430 .
2015-12-05 09:25:56 +01:00
MagmaRam
6c39070a15
Fix for records being a complete mess
...
Because of the limitations of BYOND's bitwise operators (which affect both the
old and new implementations of num2hex()), you can't use numbers larger than 2^16
for this.
I cut the number of digits down to 4 and changed the maximum on the RNG to match.
2015-12-04 22:28:53 -06:00
Mark9013100
6e0b906e23
Adds Security/Medical cargopacks.
2015-12-03 20:22:12 -05:00
Neerti
dc170af54e
Update locations.dm
...
Gets rid of debug verbs.
2015-11-26 11:07:04 -05:00
Neerti
87c54986da
Adds the groundwork to define many, many places in the lore in-game. This could have several applications and help bring the fluff in-game.
...
Places added:
Sol, needs lots of love.
Tau Ceti, needs more love.
Tajara, Skrell, and Unathi home systems. Taj needs to be finished.
Nyx, and Vir.
2015-11-26 10:41:19 -05:00
PsiOmegaDelta
e715c16093
Character setup refactoring.
...
Begins breaking down the large character setup in more manageable modules, allowing for easier additions, edits, and removals.
(cherry picked from commit e116721977 )
Conflicts:
code/modules/client/preferences.dm
code/modules/client/preferences_savefile.dm
polaris.dme
2015-11-20 07:46:31 -05:00
Neerti
4f77afece1
Revert 58ef59734f
2015-11-08 10:09:14 -05:00
Neerti
45f15930a0
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 11/6/2015_neerti_breaks_everything_bay_merge
...
Conflicts:
.travis.yml
code/_helpers/lists.dm
code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
code/global.dm
code/modules/client/preferences.dm
code/modules/client/preferences_savefile.dm
code/modules/reagents/dispenser/dispenser2.dm
polaris.dme
2015-11-06 17:41:18 -05:00
Chinsky
5acf5f1b7b
Merge pull request #11177 from PsiOmegaDelta/150923-FlexibleSetup
...
Character setup refactor.
2015-10-26 05:44:13 +03:00
PsiOmegaDelta
e116721977
Character setup refactoring.
...
Begins breaking down the large character setup in more manageable modules, allowing for easier additions, edits, and removals.
2015-10-18 17:34:35 +02:00
Zuhayr
5dc6ff5da1
Merge pull request #11230 from PsiOmegaDelta/xenomorphs
...
Xenomorph update
2015-10-13 08:31:27 +10:30
PsiOmegaDelta
27feb09a31
Merge remote-tracking branch 'upstream/dev-freeze' into dev
...
Conflicts:
code/game/machinery/computer/computer.dm
html/changelogs/.all_changelog.yml
2015-10-11 17:37:01 +02:00
PsiOmegaDelta
070ca0adea
Merge remote-tracking branch 'upstream/master' into dev-freeze
...
Conflicts:
code/game/objects/items/weapons/tanks/tanks.dm
code/modules/holodeck/HolodeckControl.dm
code/modules/mob/living/carbon/breathe.dm
code/modules/mob/living/carbon/human/life.dm
code/setup.dm
2015-10-11 17:17:41 +02:00
Mark9013100
97a95c80a1
Department voidsuits can be ordered from cargo
2015-10-11 00:45:39 -04:00
Jon
9f2ec9c163
Adds three new hair flower pins - yellow, blue, and pink.
...
All three have the same on-ear/head sprite as the current red hair flower pin, but a different in hand sprite.
The red flower pin should remain untouched and is still "hairflower", with the new colours being subtypes.
2015-10-11 00:26:54 -04:00