cib
3dc4a56554
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-11-13 15:39:38 +01:00
Ispil
8814647be5
Fix to AIs and Cyborgs being able to "fall asleep" when they log off, but not being able to wake up when they return. They should no longer fall asleep.
2012-11-12 21:15:26 -07:00
Ispil
0a4d79e54f
Fix to Tajaran/Skrell/Soghun not mrowling/warbling/hissing, respectively.
2012-11-12 20:39:42 -07:00
Mloc
daac550822
Revert movement speed changer glide thing I DONT KNOW THE NAME AAAH.
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Signed-off-by: Mloc <colmohici@gmail.com >
2012-11-12 21:54:16 +00:00
Mloc
d659b567a4
Fix for practice lasers.
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Addresses #1924
2012-11-12 20:21:30 +00:00
cib
95181d96a8
Several fixes to germs.
2012-11-12 13:17:11 +01:00
cib
e92cecdefe
Added basic germ code.
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This will only trigger in surgery for now - That is when you cut someone open in surgery, you'd better wash your hands before, or otherwise you'll get infected wounds.
2012-11-12 12:51:28 +01:00
Ater Ignis
c293803f71
artifacts full list of effects enabled, contact based effect works on toucher, not artifact itself
2012-11-12 11:11:35 +04:00
MrYeti
78d7f9ee42
Added Graduation Lighter. Deleted my own custom item.
2012-11-11 18:00:12 -05:00
Mloc
ba3a9d37b2
Merge pull request #1916 from Kreastr/master
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Setting proper gliding_size for mobs and objects.
2012-11-11 14:01:46 -08:00
SkyMarshal
f064da7f50
Some fixes to Detective Work.
2012-11-11 14:46:37 -07:00
SkyMarshal
ecdb9ab118
Fixed the sillies marked with "skytodo". Removed ONESIZEFITSALL flag as we removed fatness, replaced it with PLASMAGUARD flag as that is what we were using the value as previously. Firedoors should no longer be derpy. The remaining "skytodo"s are places where I have no idea what the fuck you wanted or no idea what the fuck needed done with it.
2012-11-11 14:33:33 -07:00
cib
a14ea29df3
Replaced monkey with confusion effect.
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Feature is new and don't want surprise monkeys.
2012-11-11 19:35:01 +01:00
cib
a79ca39838
Forgot a spawn in trigger_side_effects
2012-11-11 19:09:36 +01:00
cib
fb295ee0cf
Balancing for genetics side-effects:
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- The knockdown is now much shorter, meaning a geneticist may be able to give themselves the cure in time.
- Reduced radiation created from syringes, since there are other side-effects now.
2012-11-11 18:51:02 +01:00
cib
d62aa1425f
Fixed a few more bugs with genetic side effects.
2012-11-11 18:41:40 +01:00
cib
eb49378575
Added genetic side effects.
2012-11-11 18:15:12 +01:00
Kreastr
9ddc1d02d9
Merge branch 'master' of git://github.com/Baystation12/Baystation12
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Conflicts:
code/modules/mob/mob_defines.dm
2012-11-11 16:43:28 +02:00
Kreastr
0fe02fcd27
More clean up
2012-11-11 14:39:22 +02:00
cib
2522d5e7f1
Fixed up autoinjectors and added health analyzer to regular first aid.
2012-11-11 11:45:24 +01:00
SkyMarshal
bb3f533fb1
Merge pull request #1912 from Ravensdale/master
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AI custom sprites: Re-introducing three and adding in my own.
2012-11-10 21:54:42 -08:00
Ravensdale
8cc22cbb15
Adjusts AI code to bring back custom cores and makes it easier to add in more.
2012-11-10 21:42:30 -08:00
RawrTaicho
f97f887458
Annnnnnnd another custom item: http://baystation12.net/forums/viewtopic.php?f=33&t=5413
2012-11-11 00:13:43 +00:00
RawrTaicho
864dbe8a84
http://baystation12.net/forums/viewtopic.php?f=33&t=5837
2012-11-10 23:43:24 +00:00
RawrTaicho
fde3147c5c
- http://baystation12.net/forums/viewtopic.php?f=33&t=5801
2012-11-10 22:57:09 +00:00
Mloc
35132b3036
Merge pull request #1901 from AterIgnis/hud_intent_better
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all-intents-intent-button
2012-11-10 08:58:39 -08:00
Ater Ignis
20bdba6c67
all-intents-intent-button
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shows all possible intents on intent button and allows choosing needed one directly, without scrolling them all
2012-11-10 14:19:02 +04:00
Ater Ignis
8b71b7d106
updated DNA code to have more mutations
2012-11-10 14:12:25 +04:00
SkyMarshal
1eb2ceb643
Removed the /TG/ "feature" which has explosions insta-gib dead people. THIS IS WHY I HATE THE MERGE.
2012-11-09 22:30:38 -07:00
Ater Ignis
af0593e07b
Chemistry on child reagents and in mobs
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Ethanol childs (most drinks in general) are treated as ethanol in reactions
Reactions are going inside mobs, but not make bubbling effect
2012-11-09 20:53:20 +04:00
Ater Ignis
116b17e2be
internal explosions
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if some explosive reaction occurs - it firstly tries to explode container, next the surroundings
if container is alive - it cuts half of explosion power, if it is dead in process - cut an half again
2012-11-09 20:24:44 +04:00
Hawk-v3
c4c065dfba
Merge pull request #1885 from caelaislinn/bs12_with_tgport
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remaining map updates, plus misc
2012-11-09 06:49:39 -08:00
Cael_Aislinn
6f77899396
should invert SSD to apply to normal disconnects, but not ghosting admins
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-11-08 22:20:34 +10:00
Chinsky
c55e290d4b
updated configs on MLoc's request.
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Swapped loading mods and loading admins in places during worldstart, so former mods will properly adminned.
Fixed paths for custom items.
2012-11-07 20:35:02 +04:00
Kreastr
2e8b305ac3
Now gliding_size for pulled objects and mobs is also changed.
2012-11-07 13:13:45 +02:00
Kreastr
484351a200
Adapting glide size formula
2012-11-07 11:51:44 +02:00
Kreastr
cf01509f8e
Split speed from actual delay time
2012-11-07 11:23:45 +02:00
Kreastr
2a80909a94
Making it work
2012-11-07 11:16:28 +02:00
Kreastr
f82952d347
Fixes
2012-11-07 01:39:56 +02:00
Kreastr
001ea33ce0
Merge branch 'animation'
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Merging animation fixes
Conflicts:
baystation12.dme
code/defines/obj.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_movement.dm
config/admins.txt
2012-11-07 01:38:28 +02:00
Kreastr
2deb70a1a9
Some changes. Untested.
2012-11-07 00:08:02 +02:00
Chinsky
9dc9198237
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-11-06 22:41:19 +04:00
Chinsky
1a02f2ff1c
Proted instabeams for energy projectiles.
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Also buffed laser damage to pre-merge.
2012-11-06 20:35:48 +04:00
SkyMarshal
f66572b6a7
Merge pull request #1879 from comma/master
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Photos and flying batons
2012-11-06 00:26:00 -08:00
cib
392bdd022f
Removed the ability to create vira.
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This ability should return when virus2 is ported fully and the machinery is added to the map.
This also fixes a possible exploit where you can supply a fake href and spawn a singularity instead of a virus(luckily it won't be added to the map though, but you can still trigger any New() proc you want)
2012-11-05 19:49:30 +01:00
Hawk-v3
4a5c446191
Merge pull request #1875 from SkyMarshal/bugfixes
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Fixed Security HUD issues, reinstated old grenade behavior, de-nerfed Polyacid (now guarantees melted helmet, no other changes.)
2012-11-05 01:32:47 -08:00
Asanadas
c49538aa8b
I am ashamed
2012-11-04 21:35:49 -05:00
Asanadas
49adb9e5cb
Anti-Rev removal compile fix.
2012-11-04 21:15:01 -05:00
SkyMarshal
70c2fb231d
Fixed Security HUD issues, reinstated old grenade behavior, de-nerfed Polyacid
2012-11-04 16:17:35 -07:00
Chinsky
6256200c1a
Added ability to clip photos to clipboards.
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Added ability to view photos from clipboards and folders.
2012-11-04 21:03:17 +04:00