Commit Graph

1003 Commits

Author SHA1 Message Date
SkyMarshal
efd3d83e78 Reverts my firechanges, also air alarms now have a temperature regulation capacity. 2013-07-04 20:55:59 -07:00
Spamcat
11e27c5999 Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into loops
Conflicts:
	code/game/gamemodes/objective.dm
2013-07-01 19:49:29 +04:00
Spamcat
10ee1fbcfe World loops 2: Electric Boogaloo. 2013-07-01 19:43:56 +04:00
Zuhayr
a877a2a9a8 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-06-25 23:55:01 -07:00
Zuhayr
b3ba567099 Fixes #3145 2013-06-24 21:31:38 -07:00
meyar
6f84917a58 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-06-23 00:17:13 -04:00
SkyMarshal
9591c3773e Maploader improvements: Now skips space tiles, properly parses lists, commented and cleaned up.
beach.dmm is now unescapable.
Fixes #3114
2013-06-21 20:14:11 -07:00
Jim Apples
3ce6514073 Re-enables....something...
huhuhuhu

Signed-off-by: Jim Apples <cheeckan@gmail.com>
2013-06-21 20:15:14 +01:00
Zuhayr
c451f927fc Using BEF map. 2013-06-18 20:38:25 -07:00
SkyMarshal
453c0c741c Air alarm improvements. Adds Central Atmos Control and a buffer between server room and station.
Fixes #3074
Fixes #3069
Fixes #2909
2013-06-17 15:56:57 -07:00
meyar
3769ceff4f Fixes a conflict with auto-ERT 2013-06-12 19:37:57 -04:00
Furlucis
a60dcf473b Fixed a runtime error where one thing would sometimes try to handle an empty list. Some chance that will still make a jungle map fail to work right, though.
Signed-off-by: Furlucis <Logman115@gmail.com>
2013-06-11 03:18:03 -04:00
Chinsky
0f9b53ef09 Merge pull request #3016 from NicholasDV/tweaksAndFixes
Tweaks and fixes
2013-06-10 02:39:40 -07:00
NicholasDV
af234f7f1d Removes a few typos from channel names
The literal only two instance of gazette in the code.
This should fix it entirely.

fixes #3006
2013-06-09 18:04:27 -04:00
NicholasDV
f2a16fc3cd This just fixes a small typo in build mode.
Specifically, the throw and select buttons were 'switched'
in some instructions. This quickly fixes that!

closes #3001
2013-06-09 03:16:51 -04:00
NicholasDV
d5c085e22a Changes to increase readability
Specifically formatting the messages a bit differently by putting
them onto multiple lines. They line up properly inside of dream
maker, making them /much/ more readable. This format would be preferable
for new additions into this file.
2013-06-09 03:00:47 -04:00
Kilakk
a5609c8150 Adds ability to change appearance for ERTs
* ERTs can change their own appearance
* Fixed an if statement I goof'd
2013-06-08 18:51:26 -04:00
Kilakk
faf5b86e49 Changed the way ERTs are selected
* Ghosts get a pop-up thingy that asks them if they want to be
considered
* Ghosts that're antag-banned and/or jobbanned from security officer are
exempt
* 30 second timer because timers are !!FUN!!
2013-06-06 23:29:15 -04:00
Kilakk
d1faeac8d8 Adds emergency response team verb
* Adds a verb for (b)admins in "Special Verbs" that lets you spawn in an
emergency response team a la deathsquid-button
* Spawned-in ERTs can choose their own ridiculous name
* Command alerts, because everyone loves those
2013-06-06 17:04:49 -04:00
Segrain
f35290bf25 Engineering tape can be placed on doors. 2013-05-30 19:30:36 +03:00
SkyMarshal
6c8b0c23dc Small fixes, updated changelog. 2013-05-21 23:12:47 -07:00
SkyMarshal
39df196edc Fixed disposal issue.
Delayed Jungle setup until after air master initializes
Master controller now properly ceases atmos simulation if runtimes occur (and are detected).
Cleanup more ZAS stuff.  FEA_system.dm, ZAS/ZAS_Turfs.dm, ZAS_Zones.dm.
Canisters now autoconnect to portables connectors on creation.   (Fixes airlocks not having attached canisters)
Doors can now be made which respect directional door types (e.g. windoors and directional firelocks) and is handled better.
2013-05-21 23:12:47 -07:00
SkyMarshal
46907066ba Somgfkuf 2013-05-21 23:11:54 -07:00
Cael_Aislinn
1784bcbb04 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into rust 2013-05-19 19:41:18 +10:00
Cael_Aislinn
454d67d899 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into rust 2013-05-19 19:34:10 +10:00
Cael_Aislinn
9d17d24063 rewrote fusion reactions to use datums instead of a switch statement (with reaction recipes stored in the master controller for debug editing), restructured fusion recipes to be more balanced + gameplay-centric, rewrote fusion reactions to use (mostly) fictional elements, miscellaneous fixes and cleanup
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-05-19 19:08:57 +10:00
Cael_Aislinn
751adf7187 miscellaneous rusk tweaks and fixes including: resolved assembly sprite hiding under things, resolved compressor not producing assemblies with the right amount of matter, made injectors able to be rotated, removed cooldown from injector to port assembly swap, made ejected/created assemblies not appear in the middle of walls (being created from wall-mounted machinery),
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-05-19 19:05:51 +10:00
cib
ac8b64734b Fixed a few problems with newscasters. 2013-05-19 07:47:18 +02:00
cib
b6231ec33b Added more community news. 2013-05-19 06:03:39 +02:00
cib
8cfc395232 Added community-made newsfeeds.
Yay!
2013-05-18 23:20:20 +02:00
cib
be197afc77 Added system for newscaster events.
This way people can write stories, separated into several pieces, which will be announced through the newscasters over the course of the round.
2013-05-18 13:06:16 +02:00
SkyMarshal
5884f24f6a Adjusting air alarm settings.
"Scrubbing" is the default mode
"Panic" empties the room
"Fill" turns off the scrubbers and activates the vents in an effort to replace lost air
"Cycle" will trigger first a panic siphon then a fill mode in order to empty a room of contaminants before refilling it from the supply pipes
"Replacement" will turn on the panic siphon while continuing to add air into the room
"Off" will disable all attached devices. (This is useful for breached areas)
2013-05-16 17:29:58 -07:00
SkyMarshal
88a65b63e4 Fixes air alarms going off if the upper bounds were set to disabled.
Fixes atmos control computer displaying some air alarms in unreadable yellow
Fixes a text error in item descriptions.
2013-05-15 14:31:31 -07:00
SkyMarshal
697ab3dd7f Centcom now has sexy uniforms and IDs. Emag now looks like modified standard ID card 2013-05-11 03:39:31 -07:00
Mloc-Argent
27759f47df Merged master into BEF.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-05-06 15:43:50 +01:00
Cael_Aislinn
29a3e93197 added safety checks for bad values in eftpos + atms
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-05-03 13:20:47 +10:00
Cael_Aislinn
ba763477eb fixed shield generators not charging fields
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-04-26 21:46:36 +10:00
SkyMarshal
6a38e51c73 Atmos control auto-update fixes
Air alarms now auto-refresh and have a mechanism to heat or cool rooms.
Space heaters can both heat and cool rooms
2013-04-19 01:52:24 -07:00
Uristqwerty
6a66f542d9 Update from early tubes with bugs, to tubes with less bugs and more features based on feedback. 2013-03-20 18:49:14 -04:00
Chinsky
729e187ae6 Merge pull request #2546 from caelaislinn/bleeding-edge-freeze
Tweaks and such
2013-03-18 00:15:47 -07:00
cib
7fbc86da5a Vendors now charge money.
Swipe your ID card and enter PIN to pay.
2013-03-17 15:56:43 +01:00
Cael_Aislinn
42d8cd33e0 made fuel injectors and core gens properly start in mobile configs, made large crates able to hold 1 large item (machinery or structure)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-16 20:58:31 +10:00
Cael_Aislinn
f8f9397636 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
Conflicts:
	icons/obj/library.dmi
	icons/obj/storage.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-10 23:01:33 +10:00
Cael_Aislinn
44470e35b5 moved energy field layer to be above mobs
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-10 18:21:00 +10:00
Chinsky
55671d7485 Merge branch 'guntest' of https://github.com/Whitellama/Baystation12 into gunmode
Conflicts:
	code/modules/mob/living/simple_animal/simple_animal.dm
	icons/mob/screen1_old.dmi
2013-03-06 17:04:45 +04:00
Cael_Aislinn
53793fc2aa Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
Conflicts:
	baystation12.dme
	code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm
	icons/obj/storage.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-06 19:03:18 +10:00
Cael_Aislinn
00b0c09016 core gens start locked, added placeholder core monitor file
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-06 01:29:48 +10:00
Cael_Aislinn
2933069ebe Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	html/changelog.html

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-05 17:23:16 +10:00
Cael_Aislinn
9ca69998d0 cleaned up/added some missing icon_states for (rust) engineering areas
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-05 16:51:09 +10:00
Cael_Aislinn
09399cb74b some tweaks and balances to rust circuit research levels
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-05 16:47:26 +10:00