Commit Graph

27200 Commits

Author SHA1 Message Date
Anewbe
f0ce7f9643 Falling one floor is no longer a death sentence (#4759) 2018-02-08 12:59:24 -08:00
Mechoid
251297a2ba Promethean Balancing, Lore-compliant Modification of Security Equipment (#4722)
* Works on Balancing Prometheans

* Reorganize from Master Merge

* Tries to fix that gun conflict that the DMI merger apparently did fine?
2018-02-08 14:58:17 -06:00
mistyLuminescence
4e4ba35444 Surgeon/Research/Medimerc borg fixes. (#4751)
* Surgeon borg fixes.

* Merc combat medic borgs too.

* No med stacks

* chembags

* no chem bags (sorry, I tried!)
2018-02-08 14:44:41 -06:00
Anewbe
f25da053a7 Merge pull request #4753 from Atermonera/ethyl_fix
Ethylredox removes alcohol
2018-02-08 14:36:12 -06:00
Anewbe
62d1e6c00d Merge pull request #4757 from Cyantime/patch-2
Reduces armor values on the vey-med voidsuit
2018-02-08 14:34:12 -06:00
Anewbe
1642848db7 Merge pull request #4754 from VOREStation/vplk-id-refactor
Fix IDs so they do not instantiate every job datum on New
2018-02-08 14:32:42 -06:00
BillyBangles
64b98e0dae Adds 2 new cave POIs (#4743)
* adds temple and ritual POIs

as well as ever-burning candles, a candleabra, and a neat red crystal that looks like supermatter but isn't

* fixes all cases of 'candelabra' spelling

i am a dunce

* fixes main map changes

i don't even know what i fuckin did to this thing??? ?? ??? ???

* removes unnecessary light() proc
2018-02-08 14:10:02 -06:00
Cameron653
1bb37998eb Makes teshari hide work once more. (#4745)
* Makes teshari hide work (+1 squashed commits)

Squashed commits:

[93fd7b7] Makes teshari hide function correctly oncemore.

* Changes the stun check to a method that actually works.

* boop~
2018-02-08 14:08:19 -06:00
Neerti
cce2d5cd4c Merge pull request #4741 from MarinaGryphon/shuttlefix
Fixes #4669.
2018-02-08 00:38:48 -05:00
Anewbe
a80f9d345e Merge pull request #4746 from Cyantime/defibruntime
Fix paddle runtime
2018-02-07 23:34:44 -06:00
Anewbe
ce92a992ca Merge pull request #4747 from Woodratt/02062018_MapfixesShuttleupgrde
Shuttle Upgrades and Map Fixes
2018-02-07 23:33:33 -06:00
Cyantime
b31a108083 Reduces armor values on the vey-med voidsuit 2018-02-07 17:07:06 -05:00
Leshana
f741bba7cb Fix IDs so they do not instantiate every job datum on New
Every ID was instantiatating and deleting a copy of *every* job datum in its New().  Thats silly.  Switch to initialize so job_master is available.
2018-02-07 16:38:37 -05:00
atermonera
05fe601430 Ethylredox removes alcohol 2018-02-07 13:17:00 -08:00
Anewbe
442b5cbdf6 Comments out the automatic firemode code (#4748) 2018-02-07 09:59:42 -08:00
Neerti
54d7537f9c Merge pull request #4738 from Anewbe/hypospray_changes
Hyposprays and autoinjectors have a delay when used on a target that is not in help intent
2018-02-07 04:49:04 -05:00
Woodratt
7ee2b5266a Shuttle Upgrades and Map Fixes
- Upgrades the shuttles with enviroment sensors and the ability to see if the rear hatch is open.
- Gun cabinets station side in the hangar control rooms. Explorer, Pilot, Armory Access.
- Surgery room redesign, replaced closets with wall closets.
- Multiple other smaller map bug fixes.
2018-02-06 22:58:44 -08:00
Anewbe
8dcaeed33d Merge pull request #4728 from Cyantime/patch-1
Attacked mobs will always target attacker
2018-02-06 23:59:23 -06:00
Neerti
2cb7aab49c Merge pull request #4733 from Anewbe/budget_insulated
Budget Insulated Gloves tweaks
2018-02-07 00:52:56 -05:00
Burrito-Justice
e813ce4666 Updates all medical sprites to Bluebay (#4712)
* Updates all medical sprites to bluebay

* Forgot Odysseus w h o o p s

* heck forgot to change thing
2018-02-06 23:11:09 -06:00
Andromeda-K22
58cf8000ba Automatic firemode for guns (#4730)
* New gun firemode: automatic

Full-auto destruction at the tip of your fingers! If you're an admin. Switch the automatic var to 1 to make any gun automatic.

This code is largely donated by Mport and the SS:CM project. Relevant modifcations are located in automatic.dm, special.dm, and automagical.dm

* Removes '/blue's

* Removes a block of pseudocode.

* Welp. Missed some things.

* Automatic removed from the Suppression gun, as requested by @Anewbe in #4730

* Requested changes.
2018-02-06 22:57:53 -06:00
Cyantime
5816d717f7 Fix paddle runtime 2018-02-06 23:57:44 -05:00
Anewbe
d4a1abbcf2 Merge pull request #4734 from VOREStation/vplk-turret-control
Turret controls can reference their control area by path
2018-02-06 22:57:27 -06:00
Anewbe
a234890b76 Merge pull request #4735 from elgeonmb/patch-3
moves us out of the kara system, pt 1
2018-02-06 21:08:12 -06:00
Anewbe
0d7fc11540 Merge pull request #4736 from elgeonmb/patch-4
moves us out of kara, pt 2
2018-02-06 21:07:56 -06:00
Anewbe
e40600c1e5 Merge pull request #4729 from VOREStation/vplk-ss-xenoarch
Move Xenoarcheology globals and initialization into a subsystem
2018-02-06 16:09:33 -06:00
Anewbe
e565108ce7 Hyposprays and autoinjectors have a delay when used on a target that is not in help intent 2018-02-06 13:35:30 -06:00
Neerti
3fd1571a4b Merge pull request #4724 from Anewbe/ghettoChutes
Fixes ghetto chutes
2018-02-06 14:14:30 -05:00
Neerti
8f0cb65b4f Merge pull request #4732 from elgeonmb/patch-2
very small grammar fix
2018-02-06 14:13:04 -05:00
Neerti
b8aa3ec0fc Merge pull request #4742 from MarinaGryphon/landing-fix
Fixes #4740.
2018-02-06 14:11:32 -05:00
Neerti
563d62d663 Merge pull request #4731 from Anewbe/phase_pistol
Phase pistol
2018-02-06 14:06:17 -05:00
Marina Gryphon
42e896da0d Should fix #4740. 2018-02-06 11:28:26 -06:00
Marina Gryphon
cb3a058aa3 Closing parenthesis. 2018-02-06 11:10:28 -06:00
Marina Gryphon
3b6830de50 Should compile now, oops. 2018-02-06 11:08:04 -06:00
Marina Gryphon
6a3e2fd239 Clarifies comments, reduces line change. 2018-02-06 10:53:20 -06:00
Marina Gryphon
1a005898a0 Makes sure that Z-shadows get updated on move_contents_to being called. Fixes #4669. 2018-02-06 10:51:32 -06:00
elgeonmb
b0fd486e27 moves us out of kara, pt 2 2018-02-05 23:22:45 -08:00
elgeonmb
66c36b6beb moves us out of the kara system, pt 1 2018-02-05 23:21:20 -08:00
Leshana
3bd471dc82 Turret controls can reference their control area by path 2018-02-06 02:00:14 -05:00
Anewbe
223de61bd4 Glove nerfs and tweaks 2018-02-06 00:45:43 -06:00
elgeonmb
f352cf2ccc very small grammar fix
it's -> it is, it has
its -> belonging to it, of it
2018-02-05 22:42:11 -08:00
Leshana
676efe73e5 Move Xenoarcheology globals and initialization into a subsystem
* Move the global spawning_turfs lists from master_controller into SSxenoarch.  Rename all references.
* Move the call to SetupXenoarch from master_controller.setup() to SSxenoarch.Initialize()  Put SSxenoarch init order near the end to match current behavior.
2018-02-06 01:08:10 -05:00
Anewbe
f56597efed Merge pull request #4727 from VOREStation/vplk-bitfields
Code fix for stat_entry on NO_FIRE subsystems
2018-02-05 22:46:25 -06:00
Neerti
828b594701 Merge pull request #4716 from VOREStation/vplk-ss-atoms-shuttles
Atom Initializing and Shuttles Subsystem + CALLBACK
2018-02-05 23:39:47 -05:00
mistyLuminescence
d04faba6c4 Machetes now fit on belts (#4725)
* Knives and machetes now fit on belts

* just machetes
2018-02-05 22:29:37 -06:00
Anewbe
441bb3430e Corrects some small mistakes 2018-02-05 19:34:33 -06:00
Cyantime
46f9b36400 Attacked mobs will always target attacker 2018-02-05 19:12:45 -05:00
Anewbe
c30d1ca57b Tweaks the Explorer suit 2018-02-05 18:01:11 -06:00
Anewbe
52398aa0cf Adds Phase Pistols 2018-02-05 17:53:12 -06:00
Leshana
2c90995dcc Let objects register to be informed when shuttles have been setup.
* Switch /obj/shuttle_connector to use it instead of the icky process hack.
2018-02-05 15:50:15 -05:00