Chinsky
5071ea57ad
Fix for #3583
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Hostile mobs now check adjacency before applying damage.
2013-12-25 14:20:56 +04:00
Chinsky
9202fda78a
Fixes #4028
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Makes invisimin make mob transparent instead of icon changes.
2013-12-25 12:54:15 +04:00
Chinsky
022fdf1e19
Merge branch 'master' of https://github.com/comma/Baystation12
2013-12-25 02:47:26 +04:00
Chinsky
ab727aef11
Added link to examine shown item.
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Removed grab handler because it's an abstract item.
2013-12-25 02:44:42 +04:00
Chinsky
7d95a385f2
No messages from beyond the grave pls.
2013-12-25 01:59:35 +04:00
Chinsky
0b670f611d
Makes ash disappear on attack_hand to solve issue where paper burned inside containers would create immovable pile of ash.
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I could swear that's how ash behaved at some point, but then again, I am drunk
2013-12-25 00:58:20 +04:00
Chinsky
c45f10f02b
Merge branch 'dev-freeze' of https://github.com/comma/Baystation12 into dev-freeze
2013-12-25 00:36:35 +04:00
Chinsky
ac1c24f35c
Adds ability to write on floors and walls with blood.
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Codersprites for now.
2013-12-25 00:11:50 +04:00
Chinsky
ee6a18d94d
Adds White UI to selectable UIs
2013-12-24 23:05:41 +03:00
Chinsky
e3e569593d
Fixed dried blood showin up as 'dried the blood'
2013-12-24 18:47:06 +03:00
Chinsky
4cb94fbf50
Small pefomance boost for drying blood.
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Now using colors instead of icon procs.
2013-12-24 09:33:00 +03:00
Chinsky
ddcc5386eb
Adds verb similar to ID showing capability for quick showing item in active hand.
2013-12-24 09:49:23 +04:00
Mloc
0ff0004250
Merge pull request #4112 from fauxki/dev
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Sprite Bug Fixes
2013-12-23 15:36:02 -08:00
DJSnapshot
782acc97cf
Merge pull request #4103 from LightningIron/dev
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Removed R&D lockboxes.
2013-12-23 15:25:17 -08:00
fauxki
28340d01ab
#4108 - mispelling was preventing it from showing up.
2013-12-23 14:53:46 -08:00
Chinsky
bca1aa5bd4
Merge pull request #4096 from fauxki/dev
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RD Closet Changes
2013-12-23 04:39:46 -08:00
Chinsky
6630a046c9
Merge pull request #4095 from DJSnapshot/dev-freeze
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Misc Fixes to guns
2013-12-23 04:38:44 -08:00
Zuhayr
72727e58d5
Forgot a tilde.
2013-12-23 11:18:00 +10:30
Zuhayr
28df8b73b2
Added deactivate() for midget power.
2013-12-23 11:15:29 +10:30
Zuhayr
cc1c1e2973
Changed disability removal to bitmask operators rather than -= as per Chinsky's posts in the diff.
2013-12-23 10:36:36 +10:30
Ccomp5950
8e518cb4a9
Vending Machine PIN fix.
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Removed requirement for PIN on vending machines with an easy way of adding it back in the future
or setting machines to not use it or use it depending on what we decide later on.
Someone attempted to make it where it would accept any PIN and this is just as annoying as typing in a PIN.
So...space communism, swipe your card and it spits out an item. No PIN prompt at all.
2013-12-22 16:40:11 -06:00
LightningIron
cb3e39c476
Removed R&D lockboxes.
2013-12-22 13:29:28 -06:00
Chinsky
4c4ee3eae5
Counting on machine controller to set uid was foolish of me.
2013-12-22 23:14:23 +04:00
Chinsky
94e94dfa5d
Adds gun cabinets - special snowflake secure closets.
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Specialness is that icon of closed cabinet depends on if there are guns in it, and their type.
2013-12-22 23:10:22 +04:00
Ccomp5950
fb78caf9a5
Fixes Power Grid checks killing the AI's SMES.
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Added the turrent protected check to restore_power() that is already in power_failure()
2013-12-22 08:38:26 -06:00
Zuhayr
ff52920fab
DNA2 fixes cherrypicked from N3X15.
2013-12-23 00:06:56 +10:30
Mloc
cd9c933111
Merge pull request #4088 from comma/signs
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Adds signs pointing where department is.
2013-12-22 05:32:07 -08:00
Zuhayr
197d4993cf
Merge pull request #4087 from comma/nostalgy
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Revisiting my first commits.
2013-12-22 05:28:35 -08:00
Ccomp5950
befb623417
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into nanoUI_pda
2013-12-22 07:01:15 -06:00
Zuhayr
d783fd5043
Manual binary merge of head icons.
2013-12-22 23:23:25 +10:30
Zuhayr
bda1297472
Merge branch 'master' of https://github.com/Zuhayr/Baystation12
2013-12-22 23:13:22 +10:30
Zuhayr
b9fcd34df3
Merged config and changelog.
2013-12-22 23:11:29 +10:30
Ccomp5950
ec7921909f
NANOUI PDA
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Creates NanoUI for the PDA and Syndicate Uplink.
New features:
Crew manifest now sorted with department heads at the top.
Can select individual conversations and delete individual conversations among PDA's
Powernet Monitor much more simple now and easier to read.
Janitorial supplies locator now includes Janicart.
Items will actually refresh if you click "Refresh"
Some other changes:
Captain's PDA cartridge now has all access (added janitor access and quartermaster access)
With the conversation change I had to change how tnote (the variable that holds PDA messages works.
Setup the message server to use the new methods.
Removed procs that will no longer be used (UI generation procs from old UI methods)
Commented everything the best I can.
Created HORRIBLE, TERRIBLE lists. But it's pretty much required because that's how nanoUI rolls.
Created a variable on the uplink called NanoUI items, this list is created upon creation of the
uplink.
I included the functionality for Mimes and Clowns for our downstream servers that have those.
2013-12-22 06:18:39 -06:00
fauxki
a6aa087e00
Places RD Alt uniform, RD dress, and leather shoes in RD closet.
2013-12-22 04:17:46 -08:00
fauxki
a2f6d7919a
Removes RD dress from here, it's to be moved as a subsection of the RD unifrom.
2013-12-22 04:16:56 -08:00
fauxki
08758cfd6a
Adds in new alt RD uniform, as well as moves the RD Dress from the dress section to a subsection of RD uniform.
2013-12-22 04:16:24 -08:00
DJSnapshot
1324be7189
Fix for guns eating empty magazines.
2013-12-21 23:15:36 -08:00
DJSnapshot
2f0b5e31f4
Fix so magazines read correctly on the Colt M1911.
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Also notice for when the clip falls out.
2013-12-21 22:58:24 -08:00
Chinsky
a498de8356
Fixes #4075
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Cannot turn around while unconscious or dead now.
2013-12-22 08:49:42 +04:00
Chinsky
19c83de6af
Applying Minifix to Yinaderp
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ID of resulting chemical was not set, so reagents just disappeared
2013-12-22 07:55:03 +04:00
Chinsky
68b51d3188
Guest pass does not require to be processed anymore.
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Also agent IDs cannot copy access off them now (I think it would make them too powerful)
2013-12-22 07:53:17 +04:00
Chinsky
3604986aff
Merge pull request #4081 from fauxki/dev
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Gentleman's Outfit for wizard.
2013-12-21 19:45:38 -08:00
LightningIron
81df1a1307
Removes lockboxes.
2013-12-21 17:53:19 -06:00
alex-gh
a48100da74
Reattaching a mindless head no longer results in a runtime error
2013-12-21 22:50:13 +01:00
Zuhayr
b6fed55fcd
Merge pull request #4086 from Ravensdale/player_age
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Player age restriction tweak
2013-12-21 08:06:26 -08:00
Ravensdale
9d9c797135
changes pushed to master branch instead of dev
2013-12-21 07:31:43 -08:00
RavingManiac
b26492e66d
Simplified the monkey pulling check as per Giacom's suggestion.
2013-12-21 13:51:06 +08:00
Ravensdale
95ac40a04a
Re-balancing for IB, bleed rate is back to usual settings, minor nerf for
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appendicitis initial bleed rate, harder to get IB.
2013-12-20 17:01:51 -08:00
fauxki
ad41957f9d
Puts in a gray flatcap for the wizard.
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Adds in a fancy long jacket for him too.
2013-12-20 16:59:24 -08:00
fauxki
7c695eb9ba
Adds in the gentleman's suit for the gentlemanly wizard.
2013-12-20 16:58:34 -08:00