* Allows Prometheans to be cloned from their Core.
* Swap brain cloning dependency from the cloner to the brain itself.
* Fffffff Changelog. And to_chat.
* Runtime in dna_modifier.dm,330: Cannot read null.occupant
* Runtime in Chemistry-Reagents.dm,47: Cannot execute null.remove reagent().
* Runtime in blood.dm,182: Division by zero
* Compiled with the right map this time
* Polaris initial plane upstream merge
* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT
* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.
* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking
Setting stuff like colorblindness variety and things.
* Remove NIF reference, fix lighting layer define
* Handle effects above lighting plane
* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE
* Merge: 3000% human/update_icons() speed improvement
* Merge: Avoid ghosts pointing at things
-Okay so. The dismemberment related crashing has decreased in the mob icon cache related cases, but another circumstance has been revealed pointing towards the severed limbs themselves.
-(Someone got splattered yesterday downstream and nuked half server into chain crashing)
-Anyhow. I personally had completely forgotten to update my client last year from an awfully outdated pre-PIXEL_SCALING version, but I happened to do it way after people began crashing and cannot remember encountering a single crash from the before time.
-Which led to a theory that our poor little Byond simply has trouble adjusting to fresh features and occasionally gets overwhelmed by the task of tossing around a bunch of severed limbs inheriting their owner's visual properties while also having to randomly rotate each one.
-This thing just disables pixel scaling from severed limbs upon dismemberment.
-Because of the evil nature of the bug unpredictably manifesting in action and often leaves some witnesses un-crashed, I have no proof if this helps anything but I'll just toss it up and see if it sticks.
Based on the name of the species, rather than datum, so printed/former bodies of the same species used as donors (or anyone with the same species name, really, if you want to do certain things, like "Chakat" organs would be compatible with each other).
* Adds new set of cyberlimbs, fixes annoying sprite
* Adds a new set of robolimbs
FOR SOME REASON
* Fixes stuff
i miss things ok
* Update robolimbs.dm
* Update robolimbs.dm
Now certain weapons can strike faster or slower than usual. No weapons currently do this as this PR just lays the groundwork for that.
The click delay can also be modified with traits. The slime agility modifier makes attacks happen 25% sooner.
Adds debug test verb to display a weapon's DPS. It's really basic but should be sufficient for future force adjustments I might do in the future.
* Un-duplicates head marking cache generation.
-Organ icon generation for heads no longer adds the markings list into the cache key twice.
-Related to similar dismemberment crashes as the earlier organ cache issue fixes.
* Update organ_icon.dm
-Unathi, Tajaran, Skrell, and Teshari now use mult+add combo blending.
-As do their tails, tail anims, and extra tesh feathers.
-No issues detected on latest test runs.
-Aye greetings from downstream hell where I managed to solve the locally intense ADD vs MULTIPLY blend mode discource once and for all with a fresh as hell new option that combines the best of both worlds without the downsides.
-You can now have hairstyles that retain both, shading and highlights in every color how cool is that?
-Got told to port this stuff up here too so you're welcome. Spread the word if ya want. Planning to hit up the other blend stuffs as well some time, but here's a little something for now.
-I SOMEHOW FIGURED OUT A COMBO BLEND THAT COMBINES THE BEST OF BOTH, ADD AND MULTIPLY AND LOOKING GOOD AT ALL COLORS IN LESS THAN AN HOUR AAAAAAAA!
-IMPOSSIBILITIES MY ARSE I AM GOD HSGHFJSD
-May need some adjustments in case some bases don't behave as well as they should but that's a task for future me after people have found and pointed out the hypothetical fucky hairstyles I'm too stoked to not rush this through right now lmao.