Yessss. Yesssssssssss.
Base 1% chance to break a leg or foot.
+1% for taurs
+2% for any missing part
Can't flip if you don't have one full leg/foot or two legs w/o feet (aka you need at least 2 parts from lleg+rleg+lfoot+rfoot)
Also fixes *flip to not print an error message (emotes must have messages that they display) and redoes how vials start with reagents to make it easier to code them. Also swapping genders as a promethean won't randomize your hair anymore. That was silly, and relevant to Dragor's thing.
So mobs being held (teshari, etc) are handled properly rather than simply deleted and not removed from the datacore, having their job slots occupied forever.
* That if statement wasn't heping anyone as it was.
* Strangely however, even an `if(using_map)` doesn't help, as using_map is in some crazy BYOND limbo state at that point in world init. but checking istype() succeeds in figuring out its not real.
* Allows constructing new rooms out of the asteroid! Previously blueprint couldn't because it wasn't technically "/area/space"
* Also moved the list of what area types count as space or protected to variables so its not a list embedded in the middle of a proc...
Trays have no attack cooldown because they have this crazy-long snowflake code for attacks.
Beds (and children like chairs) don't track target for grab-buckle do_after, letting them run away and get teleported back to the chair and buckled regardless of their efforts.
Trays have no attack cooldown because they have this crazy-long snowflake code for attacks.
Beds (and children like chairs) don't track target for grab-buckle do_after, letting them run away and get teleported back to the chair and buckled regardless of their efforts.
- Redid belly interactions into a hide-able section to keep it nice and clean.
- Changed most 'error' messages into modal alert boxes to make it obvious.
- Remade name/desc/bellycount rules into defines at the start of the file.
- Fixed transfer problems as far as I can tell (Fixes#1063Fixes#763)
- Can't delete transfer location bellies. Notifies you what points at it and tells you to change it first.
- Get rid of the -1% thing. Just set it to 0% if you don't want it to happen.
- Added a little '?' help button for general interaction info.
https://gyazo.com/b8fb247c0ac101753795a400d61240d0
~changes Joan's bag and its icon
+Adds Dhael's gun and permit to her spawnlist
~debug attempt on Crescent Rose's sprite changing code. Also changes sprites.