Commit Graph

11472 Commits

Author SHA1 Message Date
Iamgoofball
2be70afe8b changed it so that only syndi-hardsuits only restrict vox 2013-11-19 23:12:41 -08:00
Iamgoofball
06719b5aa9 added a fuck ton of small changes 2013-11-19 23:00:07 -08:00
Iamgoofball
c13f57613c Changes Telescience to Projectile Trajectory! 2013-11-19 19:23:51 -08:00
Ccomp5950
46218e71f1 Bugfix: AntagHUD, need to remove verbs from correct object 2013-11-19 05:59:28 -06:00
Ccomp5950
7be20c0986 AntagHUD's player verbs will now disappear from the players view if disabled by admin or by configuration options.
Poor guys won't know what they are missing!

Admins/Mods will still have the verb viewable.
2013-11-19 05:36:40 -06:00
Ccomp5950
513953b927 Cleanup: Removed unneeded variables and a debug variable. 2013-11-19 01:10:59 -06:00
Ccomp5950
39ed2b7042 Fixed the bug with supply not sending supermatter if only one crate (it was deleting it instead of deleting the process...odd)
Also fixed a bug where if the supermatter is ordered off the supply shuttle it wouldn't produce power (process was deleted while in crate)

supplypacks.dm is just a spelling fix.
2013-11-19 00:49:55 -06:00
Ccomp5950
fc4107e6ec TAB2SPACE of file.
No changes in this commit besides standardizing indentions.
2013-11-19 00:46:27 -06:00
Ccomp5950
457835db38 Admin request: Jobbans for IA and ERT 2013-11-17 18:16:42 -06:00
jack-fractal
cf5012ce1d Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev 2013-11-17 16:30:42 -05:00
jack-fractal
923a969eaf - removing unnecessary planning document 2013-11-17 16:25:20 -05:00
jack-fractal
c6ec432904 - major update to all systems
- creating the mask entity
- modifying the code for cult icons
- updating the camera net
- adding visibility network updates to all mobs
- unifying the culting and deculting process
- adding "Make Mask" function to Player Panel
2013-11-17 16:23:36 -05:00
Nanai
c977a40b3f Adjusted areas for medbay(Surgery, Patient rooms, genetics cloning, breakroom, psych office) so their APCs work.
Adjusted areas for engineering storage to actually function.
2013-11-17 16:19:13 -05:00
Nanai
808653ed12 Map Fixes IV: Areas Rising
Removed the odd locker room area.

Properly edited dorm areas to individual areas UNDER the sleep area so as to properly reap the benefits of being a dorm.

Added a camera to security dorms.

SMES wiring adjustment.
2013-11-17 15:50:55 -05:00
DJSnapshot
9936a9251f Helps to add the actual new file. 2013-11-17 11:55:57 -08:00
DJSnapshot
b75380985e Using a better method to handle autotransfers. Old method was silly. 2013-11-17 11:54:43 -08:00
Ccomp5950
340532dc55 String fix on adminverb
Added holder checks so admins can use antagHUD regardless of restrictions.
2013-11-17 13:16:55 -06:00
Ccomp5950
59bb2357b6 Included JobBan menu and systems for AntagHUD 2013-11-17 17:29:30 +00:00
Ccomp5950
a56103c151 Added Adminverbs for turning off and on the various items needed.
Also added the proc get_ghosts() with 2 versions of output, it defaults to returning a mob list but can be set to return a list for use with an input window.
2013-11-17 17:29:30 +00:00
Ccomp5950
dbf24606bd The Ghost AntagHUD Feature.
Created configurations for Server Admins to be able to toggle it within default config.

Modified my previous AdminVerb that allows respawns to bypass the limitations of the restrictions while also letting the admins know if the ghost has used AntagHUD

Created restriction checks for various forms of joining the round and if administrators/hosts have restricted AntagHUD users from joining the round they will not be able to.

To Do:
Create Adminverb for toggling restrictions to also be able to toggle everyones ability to use antagHUD for a round.
Create a method for "Job Banning" users from using antagHUD.
2013-11-17 17:29:29 +00:00
Higgin
f42ac118aa Fix because I'm dumb. 2013-11-16 21:21:40 -08:00
Higgin
057eaba09e Changes to how projectiles work: take two!
-Embedding is now a function of armor and projectile base damage.
-Chances to hit varied body parts are modified via miss_modifier. Less likely to hit head, extremities, etc. Distance is more of a factor.
2013-11-16 17:45:38 -08:00
Nanai
40695f291e Additional SM bugs(hopefully) quashed
Fixed(?) disposal issues.
Hopeful fix of supply packs, commented out the shard until it's fully functional.

Please report any continuing wonkiness I can't reproduce!
2013-11-16 13:58:30 -05:00
Mloc
10cb810464 Merge pull request #3925 from Nanai/master
Event Rebalance!
2013-11-16 09:58:59 -08:00
Nanai
ab06251c32 Event Rebalance!
As per request, events have been rebalanced to be a bit more even and vastly less appendicitis. Event timers have been increased from 15-25 minutes to 20-40 minutes.
2013-11-16 02:09:28 -05:00
DJSnapshot
bad8dbf695 Merge pull request #3918 from Nanai/dev
Yinadele lodesofcoed
2013-11-15 21:36:03 -08:00
Ccomp5950
4ccf7d0a08 Bugfix (3778) Power cells in exosuits have the same amount of power as a highcap cell
Issue:  Mechs are created/spawned with a high-capaciter cell that is named "Power cell" and confuses some of the less bright roboticists and their beards.

Solution:  Shave the roboticist, and also renamed the cell that spawns to properly reflect it's higher capacity.
2013-11-15 22:07:08 -06:00
Nanai
e87b59f75b Minor Painkiller Rework
Added a proper lid for scaling on paracetamol, added in the ability to get high off of painkiller overdoses.
2013-11-15 19:27:10 -05:00
Nanai
5cce782c34 Tool definition fix.
Properly accounted for bruisepacks vs poultices under Chinsky's PR.
2013-11-15 19:26:28 -05:00
Mloc-Argent
cad2c524a8 Tree fixery.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-11-15 23:11:11 +00:00
Chinsky
3aa7f498b3 Merge pull request #3920 from Kilakk/master
Fixes #3886, ATMs no longer log you in automagically
2013-11-15 01:55:29 -08:00
Ccomp5950
734d89c669 BugFix: Cult Ghosts...after a bit of professional advise from chinsky.
Problem:  Cult members can't use the rune to see ghosts, then beat ghosts over the head.  it was being intercepted by _onclick and processed there and only displaying an angry red notice
that you hit that ghost.  Ghost didn't become visible, it disappeared soon after moving off the rune.

Solution:  Made an attackby for ghosts to check when they are being beat up by cultist with books, now they appear.

Minor feature change:  Now if a visible ghost gets hit it will give a different message than the standard "Ghost is pulled through from the other side".
2013-11-15 01:00:25 -06:00
Kilakk
99321389f2 Fixes #3886, ATMs no longer log you in automagically
Silly security level 0 ruined everything
Added a tiny sanity check as well to avoid runtimes
2013-11-14 21:45:25 -05:00
Nanai
7786e7a96c Sleeper Addition, Chemical Rebalance 2
Tweaked soporific and new chems a bit more. Added Paracetamol, a lesser drug to tramadol, known to all as tylenol, and implemented it into sleepers! Gave inaprovaline the IB slowing property to keep sleepers in the game and allow EMTs better usage. Oxycodone made easier to craft by making the plasma a catalyst, but decreased it's overdose limit. Applied oxycodone and paracetamol to be able to handle things painkillers should.
2013-11-14 19:11:31 -05:00
Nanai
160e0f9ee8 Poultice potency, bugfixes
Herbal poultice effectiveness now scales with potency of base herb.
2013-11-14 15:21:29 -05:00
Ccomp5950
1a3a599087 Created a proc that sets the ghosts timeofdeath to a time 30 minutes before round start, this does not effect the ghosts original body, just the ghost mobs.
Since ghosts may not respawn within 30 minutes of death this allows mods/admins to bypass it for ghosts and sends the player a message letting them know they can respawn now
as well as reminding them to roleplay correctly.

Before this admins were editing the variable directly.
2013-11-14 13:26:12 -06:00
Nanai
4338f6f3ab Fixing odd bugs, properly procing the window, sanity checks on explosions. 2013-11-14 14:11:53 -05:00
Nanai
7ce2314c11 Merge Fixes
Fixes issues post merge and and with minor sanity checks and neatness.
2013-11-14 13:08:40 -05:00
Nanai
ae31f9cdcf Surgery Update
Proper repair surgery for internal organs- Scalpel replaced by membranes from advanced kits, robotic hearts have a separate surgery.
2013-11-14 13:08:31 -05:00
Nanai
a104453156 Added and Adjusted Chemicals
Fixes with the changes of eyes to internal organs with Imidazoline and the surgery.

New chemicals:
Peridaxon, Potassium Chloride, and Potassium Chlorophoride. Peridaxon: Internal organ healing chemical; 2Bicard+2Clonex(plasma catalyst). Potassium Chloride: Stops hearts for medical in overdose; Salt+Potassium, Potassium Chlorophoride: Stops hearts right proper; PotassiumChloride+Plasma+Chloral Hydrate.

Chloral Hydrate and Soporific changes
Made chloral hydrate less instakill(nerfed), but a toxic dropper without blackscreen. Soporific buffed, but less blackscreen sleeping applied.
2013-11-14 13:08:30 -05:00
Nanai
2416ae715c Full Eye and Robot Organ Implementation
Tested work to implement eyes ad internal organs and the charpref selectable robotic organ replacements for heart and eyes, both for assisted and fully mechanical variants!
2013-11-14 13:08:29 -05:00
Nanai
85f4626bc3 Growable Poultice Herbs
Fully implemented S'Rendarr's Hand and Messa's Tear for hydroponics! Using these plants as poultices can surely allow hydroponics to contribute a bit more to other areas of the station.
2013-11-14 13:08:28 -05:00
Nanai
6eccd98d16 5 New Hairstyles!
Fully done insofar, these new hairstyles are Gentle, Long Braid, and Side Ponytail for humans. Tajara Bangs, and Tajara braid for Tajaran.
2013-11-14 12:40:32 -05:00
Nanai
cba1a9585d Medical Hoopery
Added eyes as an internal organ, removed the eye-stat var on mobs and changed it to properly direct it to eye damage. Altered all reference.

Updated the sleeper to allow for ejection of the beakers and occupants in panel.

Updated the body scanner to check for prosthetics/mechanized organs, and inform the individual of the blind disability.

Laid the groundwork for mechanical and assisted internal organs.

Groundwork for chemical: Peridaxon, a chemical that allows for the slow regeneration from organ damage.
2013-11-14 12:40:30 -05:00
Nanai
fb82c376ea Bomb Disarmament
Added a wiring system to the nuclear bomb- Screwdriver the panel after recovering the nuke disc to open it up and play with the wires inside! Warning: if the bomb is set, you might just end up exploding faster if you play with the wrong wires...
2013-11-14 12:40:04 -05:00
Nanai
a909ceccc9 Additional Hairstyles!
Two human hairstyles: Gentle, and Side Ponytail, and two new Tajaran hairstyles, Bangs and Braid.
2013-11-14 12:40:02 -05:00
Nanai
25c55ed354 Germ Fix
Fix for missing and robotic limbs getting infected with germs and being incurable.
2013-11-14 12:39:51 -05:00
Ccomp5950
b75af8adcb Ghosts will now see bold text if they have ghostears on and the player speaking is visible to the ghost (same room, within 7 tiles).
Allows ghosts to better be able to tell who is within a conversation they are focusing on while also allowing them to listen in on outside conversations.
2013-11-14 06:28:08 -06:00
Mloc-Argent
e6b44d0f35 Merge branch 'master' of github.com:Baystation12/Baystation12 into dev 2013-11-14 12:03:59 +00:00
Mloc
955d6d9067 Merge pull request #3909 from comma/master
No nullname ID cards
2013-11-13 14:08:18 -08:00