Commit Graph

31 Commits

Author SHA1 Message Date
Chompstation Bot
55e3dc7904 Port current /tg/ lighting system 2021-06-18 04:23:09 +00:00
Aronai Sieyes
958558168b Merge pull request #10529 from VOREStation/Fixes/10526
Fixes #10526
2021-06-02 16:00:10 +00:00
Chompstation Bot
20e3b0a2d3 [MIRROR] Linter Introduction + Cleanup 2021-05-27 16:31:50 +00:00
Cerebulon
95ff8c2080 Tweaks to pickup/equip sounds. 2020-09-20 06:57:07 -04:00
Rykka
d2fb9a7691 Rebase onto Master for Volume Control Panel, Squash Commits 2020-08-27 19:47:38 -04:00
Aronai Sieyes
d172e2dd04 Cached version of icon_states() proc 2020-05-06 16:06:44 -04:00
Atermonera
ef4c7b6601 Merge pull request #6172 from mistyLuminescence/contacts
Makeover Kit
2019-05-28 13:10:09 -04:00
Anewbe
729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Anewbe
237db1e90e Wallet money spawns as a bundle. 2018-06-02 16:16:54 -05:00
Lorwp
1120e53d36 Destroys Drill meta
Makes screwdriver hand drills not fit in places a normal screwdriver can
2018-04-28 20:05:19 +10:00
mistyLuminescence
dfc0dd48bc Removes vials 2018-03-30 02:12:58 +01:00
mistyLuminescence
8769f4605a trims list 2018-03-18 03:20:36 +00:00
mistyLuminescence
70f7ef7d6f Wallet expansion! 2018-03-17 21:10:23 +00:00
Arokha Sieyes
3178b95b6c POLARIS: Moves most boxes to use starts_with 2018-02-18 13:29:21 -06:00
Anewbe
b393bb897d Repaths permits as accessories 2017-10-03 00:04:58 -05:00
Anewbe
2f4a788a39 Wallets can now hold permits. 2017-04-09 12:59:47 -05:00
redstryker
83b080f65c Handbags 2016-09-24 00:20:48 -04:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Arokha Sieyes
08972b1dc5 Better, now. 2016-06-09 18:28:16 -04:00
Arokha Sieyes
74a1b59a39 Adds IDs and Wallets
Adds variants of ID cards for each department and head, and adds several new colors of wallet. The wallets self-color the little ID in the corner based on the ID inserted so they always show the right picture of the ID, without needing to sprite each ID. Some are snowflaked, notably Gold and Centcom, but the rest are generated on the fly based on colors on the ID.
2016-06-08 19:29:47 -04:00
Hubblenaut
5c1e5a89e6 Adds wallets to loadout menu 2016-03-18 13:07:38 +01:00
Hubblenaut
60f5358751 All cash now acts like bundles 2016-02-21 17:23:54 +01:00
Yoshax
76db1f5e6c Changes predefined space cash stacks to be bundles
Fixes #926
2016-02-21 02:16:14 +00:00
PsiOmega
1c38be5cfd Crayons are now children of pens. 2015-05-05 08:41:24 +02:00
PsiOmega
fde03b2e94 Containers now properly checks types instead of string paths.
Security and medical belts could contain now no longer existing objects. These types have been removed.

Conflicts:
	code/game/objects/items/weapons/storage/belt.dm
	code/game/objects/structures/inflatable.dm
	code/modules/clothing/under/ties.dm
2015-02-14 14:16:40 +01:00
Amunak
4882074739 Code formatting, EOL at EOF fixes, refactoring 2014-12-18 03:11:49 +01:00
Whitellama
f5c9586153 Fixed matches and candles not being able to burn papers. Also made Diona join prompt appear for a bit longer. 2014-08-31 02:12:04 -07:00
Segrain
6655ae9b11 Wallets and cards. 2013-10-21 05:10:33 +03:00
Cael_Aislinn
ec023cc3f8 tweaks to finances (inc boost to wallet capacity, new sprite for eftpos)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-23 21:51:29 +10:00
giacomand@gmail.com
f2854db4b0 -Made firesuits effective again by changing the proc which damages the humans due to the flames to fire_act(). The flames themselves will hurt people, who are directly on top of it, but if they're wearing a firesuit the damage is much less.
-Added some procs for getting IDs and getting access. Helps clean it up so we don't have "istype(A, IDCARD) OR istype(A, PDA)" everywhere.

-Made wallets equip able in the ID slot and be able to be used as an ID.

-Added a PACMAN generator in Engineering to jump start the Singularity if they run out of power.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5450 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-02 11:26:30 +00:00
johnsonmt88@gmail.com
35cb1b2530 Removed storage.dm from defines and moved the storage item defines to the location of their respective procs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5252 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-02 19:00:33 +00:00