RavingManiac
a750ca5c0d
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
2014-02-02 16:04:37 +08:00
RavingManiac
30915b5ba4
Escape shuttle modified after feedback.
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Wall emergency lockers now contain two breath masks and two emergency oxygen tanks.
Emergency ration crates contain two boxes of donk-pockets. The escape shuttle has two crates at the back.
2014-02-02 16:04:11 +08:00
Segrain
0e2ff8b00b
Fix for #4011 .
2014-02-02 02:34:30 +03:00
Segrain
88e7dbb67f
Fix for mods counting.
2014-02-02 02:33:53 +03:00
Ccomp5950
0980493981
Merge pull request #4368 from Loganbacca/prefs
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Character setup underwear rendering
2014-02-01 14:58:38 -08:00
Ccomp5950
d38af0c44b
Typo fix: corpotate -> corporate.
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And superfluous U removal 'MURIKA!
2014-02-01 15:25:00 -06:00
Zuhayr
e79fb1d890
Merge pull request #4366 from RKF45/dough
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Reintroducing the dough-based cooking system.
2014-02-01 05:13:10 -08:00
Chinsky
3a913e426c
Merge pull request #4360 from RKF45/dev
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I am doing that just for genetecists wearing monkey suits.
2014-02-01 03:33:54 -08:00
Chinsky
79fd66c685
Merge pull request #4364 from Loganbacca/collars
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Suit collars
2014-02-01 03:30:36 -08:00
RKF45
4b6dc4d257
Diona roasts needs cooperation for acid
2014-02-01 11:16:55 +01:00
Loganbacca
6bf6f6d849
Added underwear rendering to character setup screen
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Also culled unused underwear names from global_lists.dm
2014-02-01 17:53:13 +13:00
RKF45
8fbcda2a0b
Reintroducing the dough-based cooking system.
2014-02-01 02:17:38 +01:00
Loganbacca
44498dc5eb
Tail rendering fix
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Spotted this while working on collars code
Moved tail layer before hand layers, so tails don't render over held items
2014-02-01 13:30:18 +13:00
Loganbacca
c6964b1a1a
Cleaned collar rendering code
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Removed colon
Removed need for collar variable
Corrected TOTAL_LAYERS define
2014-02-01 13:25:09 +13:00
Ccomp5950
e72c824b90
Deadchat sanitized so players can't use HTML.
2014-01-31 16:41:12 -06:00
DJSnapshot
810de4ddaa
Merge pull request #4337 from Baystation12/dev-freeze
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0.1.8 Staging [Do not merge]
2014-01-31 12:40:15 -08:00
Segrain
ece3556143
Smallfix.
2014-01-31 16:31:17 +03:00
Segrain
4df59faf76
Surgery tracking.
2014-01-31 16:28:24 +03:00
Segrain
93a29c60b3
Verb category.
2014-01-31 16:22:31 +03:00
Segrain
4e17dc0b93
Sanity checks.
2014-01-31 16:21:05 +03:00
Segrain
4c87838e64
Double call removal.
2014-01-31 16:19:22 +03:00
Loganbacca
41dccddbef
Suit collars
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Adds a collar overlay above the helmet layer if the suit has one
Suit needs an identically named sprite in icons/mob/collar.dmi
Suit also needs 'collar = 1' set in utility.dm
Trenchcoats are go!
2014-02-01 02:17:52 +13:00
Ccomp5950
8c5c5fb868
Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
2014-01-31 06:26:20 -06:00
RKF45
2be33b8713
Typo
2014-01-31 08:36:56 +01:00
Segrain
b9b6a6d5be
Check for verb removal.
2014-01-31 00:31:41 +03:00
Segrain
9fdd34b1ba
Removal of double reporting.
2014-01-31 00:28:25 +03:00
RKF45
003dd117f2
New preferences
2014-01-30 22:27:47 +01:00
Segrain
9a70dd3d13
Objectives fix.
2014-01-31 00:25:44 +03:00
Segrain
75c88634f7
Definition usage.
2014-01-31 00:22:24 +03:00
Ccomp5950
f208f05534
Merge pull request #4356 from Loganbacca/bayfix-devfreeze
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Non-standard dropped item layer bug
2014-01-30 10:59:38 -08:00
Ccomp5950
f136fa1db2
Merge branch 'dev' of github.com:Baystation12/Baystation12 into dev
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Conflicts:
icons/mob/mask.dmi
2014-01-30 12:56:23 -06:00
Ccomp5950
7962bd3277
Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
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Conflicts:
code/modules/supermatter/supermatter.dm
maps/tgstation2.dmm
2014-01-30 12:44:33 -06:00
Zuhayr
09ac26818d
Merge pull request #4358 from SueTheCake/armors
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Tactical Armor Storage + Tac Armor REDUX
2014-01-30 10:33:46 -08:00
Ccomp5950
975433f898
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
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Conflicts:
icons/mob/back.dmi
icons/mob/mask.dmi
2014-01-30 12:14:44 -06:00
Ccomp5950
9f0792ac1a
Merge pull request #4352 from Zuhayr/dev
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Species changes and icons.
2014-01-30 09:37:15 -08:00
Zuhayr
f08e6c804d
Rogue comma, kill it.
2014-01-30 23:33:57 +10:30
Zuhayr
2f36fb79bc
Fixes #4078
2014-01-30 23:31:50 +10:30
Zuhayr
8850a43dcb
Fixes #3847
2014-01-30 23:21:00 +10:30
Zuhayr
851576b444
Fixes #3907
2014-01-30 22:46:48 +10:30
Zuhayr
97442f4727
Adding Kilakk's fix for #4145
2014-01-30 22:31:22 +10:30
Zuhayr
65252e174b
Fixes #4089
2014-01-30 22:18:01 +10:30
Zuhayr
a8cdbd939b
Discovered/fixed a division by zero error for standing on the supermatter core.
2014-01-30 22:10:44 +10:30
Zuhayr
5039524f90
Fixes #4219
2014-01-30 22:07:20 +10:30
Zuhayr
b38e1a71be
Fixes #4223
2014-01-30 22:06:57 +10:30
Zuhayr
bc48240fff
Generalized yank_out_object().
2014-01-30 21:56:33 +10:30
Zuhayr
651599a669
Fixes #4306
2014-01-30 21:35:02 +10:30
Zuhayr
7a36d1c9bc
Fixes #4346
2014-01-30 21:30:58 +10:30
Zuhayr
eed21f3f5b
Fixes #4355
2014-01-30 21:27:44 +10:30
Loganbacca
cbd73c9845
Fix item drop layer bug
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Similar to the handcuff resisting layer bug.
When removing an item from your inventory that has associated inventory slots, items that were dropped from the extra inventory slots would be dropped with incorrect layer variables (set to 20 so they were rendered over the UI).
Now when the extra items are dropped, it calls the drop_from_inventory() proc, which correctly changes their layer back.
2014-01-30 23:42:21 +13:00
Loganbacca
48e4b9a698
Fix handcuff resist - layer bug
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Fixes #4324
Resisting out of handcuffs was leaving the handcuffs layer set to 20 (over top of the UI).
Changed it to use the drop_from_inventory() proc so it handles the drop event correctly.
2014-01-30 21:35:38 +13:00