Commit Graph

693 Commits

Author SHA1 Message Date
Anewbe
5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
KasparoVy
9eef0f8c5a POLARIS: Cleans up Humanoid Hiding
Refactors humanoid hiding to use `status_flags` and a define rather than a snowflake variable.

Swaps a magic number for a define.
Amends the humanoid hiding eligibility check.
2018-03-14 01:06:29 -04:00
Arokha Sieyes
4686f6fcc4 POLARIS: Port's /tg/'s current sound.dm, plus pref
It's mostly the same, just a little more efficient. I added a 'preferences' var to pass a datum and decide whether or not to play the sound for that client based on some preference.
2018-03-13 17:46:40 -04:00
Leshana
4023b3b00f Merge pull request #3119 from VOREStation/wip-pipe-construction
Preliminary rewrite of pipe construction.
2018-03-12 21:28:46 -04:00
Anewbe
9f56416684 Merge pull request #5037 from VOREStation/aro-updateicons
Rewrite human/update_icons()
2018-03-11 21:03:10 -05:00
Cerebulon
b7090d7df2 Adds Tajaran Akhani language. (#5032)
* Adds Tajaran Akhani language.
Fixes plural form of Tajaran (Tajara->Tajaran) in about 50 places.

* Gives the language a colour distinct from Siik.

* Changelog
2018-03-11 16:55:08 -05:00
Leshana
1df2ee7537 Merge pull request #3186 from VOREStation/aro-antibio
Remove Spaceacillin
2018-03-09 13:24:50 -05:00
Arokha Sieyes
45c91a5176 POLARIS: Spcllin code refactor, +new antibio 2018-03-09 13:11:24 -05:00
Arokha Sieyes
2970b37fa1 U_I Phase 2.6: Blood, Helmets, Unneeded calls 2018-03-08 19:34:01 -05:00
Arokha Sieyes
53a185f838 U_I Phase 2.0: Code cleanup
Removing calls to update_icons_layers and the like, stubbing them to help track down future calls.
2018-03-08 19:33:44 -05:00
Arokha Sieyes
aa9ec19118 U_I Phase 1.0: First consolidation pass 2018-03-08 19:31:43 -05:00
Leshana
741e02407a Port SSoverlays & Convert turfs to use it (#5004)
* Added "Display Initialize() Log" admin debug command so you can see it mid-round.

* Ported the core of the overlays management subsystem from /tg

- Added SSoverlays subsystem for compiling overlay lists and applying them to atoms in a controlled anti-lag subsystem.
- Added vars and procs to atom which should eventually replace all direct interaction with BYOND's /atom/overlays var outside the subsystem.
- Added OVERLAY_QUEUED flag to var/atom/flags bitfield.
- Added small framework for subsystem performance tracking. So far used only by SSoverlays
- Added admin debug command "Display overlay Log" to see performance stats mid-round.

* Fix runtime on universal pipe adaptor update_icons

* Workaround for appearance_bro not initialized

Unfortuantely BYOND's initialization order is strange, and the appearance_bro var is only half initialized when map starts to load, causing errors.  We temporarily fix by moving it to be a global-scoped global.

* Convert fire alarms to use add_overlay() A good first test.

* Convert turfs to use add_overlays(), eliminating the turf_overlay_holder!

- Converted as much as I could find about turf overlays to use add_overlay().
- This should be enough to stop BYOND from crashing, so we can eliminate the turf_overlay_holder hack.
- This also lets us remove the anti-corruption hacks from walls and open space.
- ZAS gas overlays can use priority overlays, so this also fixes the gas-goes-away-when-crowbarring-plating issue.
- Stuff like that

* Convert turf overlay interactions to use add_overlay.

Note: This is a plain and simple conversion of existing code to use SSoverlays. However I look at the line changed, and note that that line likely never fully worked as intended, as it has no way of re-applying itself.
I would make it use a priority overlay, but there is no code present for *removing* said overlay from neighbors when it is no longer required.  That code should be implemented by original author.
2018-03-05 19:43:23 -06:00
Leshana
56bb1c46ec Reorganzied Holo Minimaps into SSholomaps subsystem.
Running its init as part of proper init sequence lets us time it properly.
Plus its nicer than the hacky override of the old master controller.
2018-03-04 21:54:20 -05:00
Leshana
63a1dd0143 - Moved pipe construction defines into __defines/construction.dm
- Unified pipe *unwrenching* by creating a standard proc along with the `construction_type` var.
- Eliminated the pipe fitting name & icon_state lookup tables by adding `pipe_state` var on atmos machinery and referencing that.
    - Each pipe which can be made from a fitting object should override `pipe_state` with the icon state to be used on the pipe fitting object.
- Eliminated the giant switch statement of doom in pipe construction by delegating that work to `on_construction` proc.
    - To make this work, every pipe must implement `get_neighbor_nodes_for_init` which returns a list of nodes which should be re-initialized on that pipe's construction.
- Combined the SCRUBBERS, SUPPLY and REGULAR pipe fitting classes together by storing the `piping_layer` variable and using the `setPipingLayer` procs
- Standardized the code for searching for node neighbors into the `can_be_node` proc.
    - This proc is also improved in that is a mutual check, `check_connectable` is called on BOTH objects, so they have to mutually agree to connect as nodes. Eliminates lots of special edge case logic.
    - Updated all the `amos_init` procs to use `can_be_node`.  In the most common cases, even that boilerplate code is consolidated into the `STANDARD_ATMOS_CHOOSE_NODE` macro.
- Implemented `pipe_flags` which lets pipes declare (or override) certain requirements.
- Adds a "pipe_recipe" datum to help out things that construct pipes.  By taking it out of the dispenser, we open the road for multiple dispenser types.  No, no RPD yet.  Soon.
    - Enhances the pipe dispenser to operate on pipe recipe datums instead of hard coded lists of pipes it can construct.   These datums are also (partially) initialized from the pipe machine types themselves, reducing having to define stuff in multiple places.
    - Switched pipe dispenser UI to use browse().   Not a NanoUI, but makes it a bit prettier with low effort.
    - Changed pipe dispenser to use a button selector to switch between Regular/Scrubbers/Supply instead of having separate list items.
- Added icon states to HE pipes to support the "connected on neither side" state.
2018-03-04 14:49:33 -05:00
Aronai Sieyes
2935ec1ac8 Merge pull request #3149 from VOREStation/aro-sync
Polaris Sync
2018-02-27 21:48:52 -05:00
Arokha Sieyes
3fe17274d2 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync
# Conflicts:
#	code/ATMOSPHERICS/pipes.dm
#	code/game/turfs/flooring/flooring.dm
#	code/modules/clothing/clothing_accessories.dm
#	code/modules/mob/living/carbon/human/inventory.dm
#	html/changelogs/.all_changelog.yml
2018-02-27 21:27:35 -05:00
Arokha Sieyes
f87fcd37f1 POLARIS: Port's /tg/'s current sound.dm, plus pref
It's mostly the same, just a little more efficient. I added a 'preferences' var to pass a datum and decide whether or not to play the sound for that client based on some preference.
2018-02-27 13:29:39 -05:00
elgeonmb
8c9c99f817 Adds new languages (#4961)
* langs

* humanity first

* humanity first but for real this time

* i know how to spell good

* grumbles
2018-02-26 21:21:50 -06:00
Leshana
f2f630fa89 Ported the core of the overlays management subsystem from /tg
- Added SSoverlays subsystem for compiling overlay lists and applying them to atoms in a controlled anti-lag subsystem.
- Added vars and procs to atom which should eventually replace all direct interaction with BYOND's /atom/overlays var outside the subsystem.
- Added OVERLAY_QUEUED flag to var/atom/flags bitfield.
- Added small framework for subsystem performance tracking. So far used only by SSoverlays
- Added admin debug command "Display overlay Log" to see performance stats mid-round.
2018-02-24 17:40:35 -05:00
Leshana
30454ccdc3 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-02-23
# Conflicts:
#	code/game/jobs/job_controller.dm
#	code/game/machinery/oxygen_pump.dm
#	code/game/objects/items/weapons/storage/firstaid.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/modules/mob/new_player/new_player.dm
#	code/modules/organs/internal/eyes.dm
#	html/changelogs/.all_changelog.yml
#	maps/southern_cross/southern_cross-1.dmm
#	vorestation.dme
2018-02-23 21:55:42 -05:00
Anewbe
8c5dc66a13 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into steals_more_armor 2018-02-21 23:33:17 -06:00
Aronai Sieyes
9fe14358a7 Merge pull request #3060 from VOREStation/aro-sklang
Gives shadekin a (private, unlearnable) language
2018-02-18 00:35:12 -06:00
Aronai Sieyes
b1b2551b9c Merge pull request #3058 from VOREStation/aro-joinspeed
Half character-join lag
2018-02-17 23:41:05 -06:00
Arokha Sieyes
4feee9a8ab Gives shadekin a (private, unlearnable) language 2018-02-17 23:39:21 -06:00
Arokha Sieyes
55ba550409 More optimizations for character joins 2018-02-17 23:24:11 -06:00
Arokha Sieyes
0dd7a2e2e3 Initial cleanup/changes 2018-02-17 19:47:39 -06:00
Arokha Sieyes
62b9e203ec Clean up some recent update_icons() changes 2018-02-17 19:24:36 -05:00
Arokha Sieyes
1d32ab92f0 Clean up some recent update_icons() changes 2018-02-17 19:06:02 -05:00
Anewbe
1593e4fdeb Steals more modular armor code 2018-02-16 18:41:07 -06:00
Leshana
1d0f5262d8 Merge remote-tracking branch 'upstream-polaris/master' into polaris-sync-2018-02-07
# Conflicts:
#	code/__defines/subsystems.dm
#	code/controllers/master_controller.dm
#	code/controllers/subsystems/atoms.dm
#	code/game/machinery/Sleeper.dm
#	code/game/machinery/doors/airlock.dm
#	code/game/machinery/vr_console.dm
#	code/game/objects/items/devices/communicator/phone.dm
#	code/game/turfs/flooring/flooring_decals.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/mob/living/carbon/carbon.dm
#	code/modules/multiz/movement.dm
#	code/modules/projectiles/gun.dm
#	code/modules/shuttles/shuttle.dm
#	code/modules/shuttles/shuttles_web.dm
#	icons/obj/doors/doormed.dmi
#	maps/southern_cross/items/headset_sc.dm
#	maps/southern_cross/southern_cross-3.dmm
#	vorestation.dme
2018-02-07 19:30:50 -05:00
Leshana
676efe73e5 Move Xenoarcheology globals and initialization into a subsystem
* Move the global spawning_turfs lists from master_controller into SSxenoarch.  Rename all references.
* Move the call to SetupXenoarch from master_controller.setup() to SSxenoarch.Initialize()  Put SSxenoarch init order near the end to match current behavior.
2018-02-06 01:08:10 -05:00
Leshana
95b9e67660 Ports callback datum from TG
* A callback datum system was created, a common framework that handles all of the nuts and bolts so anyone can implement callbacks easily without worrying about how to invoke procs.
* Adapted from tgstation/tgstation#22476 by MrStonedOne
2018-02-05 15:50:14 -05:00
Leshana
8bec38ee00 Implement SSshuttles subsystem
* Replaces the shuttle_controller and shuttle process with the shuttles subsystem.  Instead of docking ports being initialized by the game ticker, its part of the StonedMC Master init order.
* The main advantage of this is control over the initialization order, as well as letting Master be aware of CPU we're using up with shuttle processing.
* By being part of the Master init order, we reduce the uncertainty about "are objects initialized yet?" which is nice, since shuttle docks break if machines aren't finished initializing!
2018-02-05 15:50:14 -05:00
Leshana
5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Leshana
44dc4b7286 Implement SSatoms
* Moves proc/initialize() from being on /atom/movable, /are and /turf/simulated to being on /atom - Now turfs can initialize too
* Added the SSatoms subsystem which controls initialization of atoms at roundstart and during normal conditions.
* Disabled the old auto_init = 0 behavior, ALL atoms should get initialized() called on them now.
* Refactored the way initialize() is called during /New() to utilize SSatoms instead of SScreation
* Removed SScreation, as it was only a stop-gap until SSatoms could be ported.
* Updated the maploader to inform SSatoms when it is loading maps instead of SScreation.
* Updated the template map loader to use SSatoms to perform initTemplateBounds
* Renamed 'initialized' var in seed_storage to deconflict.
* Removed usage of auto_init = 0, replaced with a no-op initialize() proc for atoms that don't need initialization.
2018-02-05 15:50:06 -05:00
Leshana
df21594485 Ports callback datum from TG
* A callback datum system was created, a common framework that handles all of the nuts and bolts so anyone can implement callbacks easily without worrying about how to invoke procs.
* Adapted from tgstation/tgstation#22476 by MrStonedOne
2018-02-03 20:54:40 -05:00
Leshana
79464c7315 Implement SSshuttles subsystem
* Replaces the shuttle_controller and shuttle process with the shuttles subsystem.  Instead of docking ports being initialized by the game ticker, its part of the StonedMC Master init order.
* The main advantage of this is control over the initialization order, as well as letting Master be aware of CPU we're using up with shuttle processing.
* By being part of the Master init order, we reduce the uncertainty about "are objects initialized yet?" which is nice, since shuttle docks break if machines aren't finished initializing!
2018-02-03 20:34:44 -05:00
Aronai Sieyes
7944cad61c Merge pull request #2957 from VOREStation/aro-planetweak
Tweak a few planes
2018-02-03 20:08:14 -05:00
Arokha Sieyes
a18f9061e5 VS: Shift these by one to avoid PLANE_MESONS 2018-02-03 19:35:54 -05:00
Arokha Sieyes
11fd7e7b70 POLARIS: Move these planes to more useful places 2018-02-03 19:35:26 -05:00
Leshana
cef001bf2a Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-03 01:00:57 -05:00
Leshana
ef73c090ab Implement SSatoms
* Moves proc/initialize() from being on /atom/movable, /are and /turf/simulated to being on /atom - Now turfs can initialize too
* Added the SSatoms subsystem which controls initialization of atoms at roundstart and during normal conditions.
* Disabled the old auto_init = 0 behavior, ALL atoms should get initialized() called on them now.
* Refactored the way initialize() is called during /New() to utilize SSatoms instead of SScreation
* Removed SScreation, as it was only a stop-gap until SSatoms could be ported.
* Updated the maploader to inform SSatoms when it is loading maps instead of SScreation.
* Updated the template map loader to use SSatoms to perform initTemplateBounds
* Renamed 'initialized' var in seed_storage to deconflict.
* Removed usage of auto_init = 0, replaced with a no-op initialize() proc for atoms that don't need initialization.
2018-02-03 00:59:06 -05:00
Leshana
4f98fad36b Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-02-01
# Conflicts:
#	.travis.yml
#	code/_away_mission_tests.dm
#	code/modules/admin/verbs/mapping.dm
#	code/modules/mob/living/carbon/human/update_icons.dm
#	html/changelogs/.all_changelog.yml
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	nano/images/nanomap_z1.png
#	nano/images/nanomap_z10.png
#	nano/images/nanomap_z2.png
#	nano/images/nanomap_z3.png
#	nano/images/nanomap_z5.png
#	nano/images/nanomap_z6.png
2018-02-01 23:55:47 -05:00
Neerti
a493a379fe Merge pull request #4661 from VOREStation/vplk-ss-zas-airflow
Convert ZAS into StonedMC Subsystems
2018-02-01 21:08:41 -05:00
Woodratt
0714585c38 Fix for Camera Networks
- Proper Camera Networks should be on the Camera console now
- Miner name change for Tcomm Network
- Removal of the unneeded Network list
2018-01-31 16:22:02 -08:00
Arokha Sieyes
17723b7df6 Cleans up references to assistant
Defines the USELESS_JOB value as "Visitor"
2018-01-31 00:55:13 -05:00
Leshana
5a2162a264 Preliminary implementation of ZAS as a StonedMC subsystem.
* Creates the SSair subsystem which replaces the Setup, Start(), and Tick() procs of air_master.
* It may be best to have SSair completely replace air_master, but for now we are having them work together.   It does completely replace the old processScheduer air ticker however.
* Remove the obsolete Setup and Tick procs.
* Adjust admin and debug verbs that dealt with some ZAS internals to work with the new implementation.
2018-01-30 12:28:45 -05:00
Neerti
53d1fbd178 Merge pull request #4659 from VOREStation/aro-travis
Make Travis run a build matrix, add new test
2018-01-30 00:33:45 -05:00
Aronai Sieyes
1ec3d4b598 Fixes #4633 (#4651) 2018-01-28 18:07:28 -08:00
Leshana
27c3272821 Merge remote-tracking branch 'upstream-polaris/master' into polaris-sync-2018-01-27
# Conflicts:
#	code/ZAS/_docs.dm
#	code/__defines/mobs.dm
#	code/game/turfs/flooring/flooring_decals.dm
#	code/game/turfs/simulated/walls.dm
#	code/modules/client/preference_setup/loadout/loadout_utility.dm
#	code/modules/lore_codex/codex.dm
#	code/modules/mob/living/life.dm
#	code/modules/mob/living/living_defines.dm
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	maps/southern_cross/southern_cross-7.dmm
#	maps/southern_cross/southern_cross_jobs.dm
#	vorestation.dme
2018-01-27 23:08:53 -05:00