Changes listed below:
* Makes Death Sounds mutable on their own audio channel.
* Makes Ear Ringing use the HUD Channel for sounds
Additions:
* [Adds On Fire effect](https://streamable.com/c1fxeo)
* Adds Stunned effect(https://streamable.com/v2if0s)
* [Adds SMES humming based on power usage in/out. Affected by walls, will only play if in LOS and visible.](https://streamable.com/z41x90)
* [Adds Atmos Alerts making a noise on the monitor](https://streamable.com/uhegq6)
* [Tcomms + PDA servers hum when powered and active, also respects walls/LOS](https://streamable.com/vb08x1)
* [Fridges hum quietly while powered](https://streamable.com/c3zsz7)
* [Point Defense turrets now make a sound audible from inside the station when firing, to add more spice to meteor waves.](https://streamable.com/bf8mwl)
* Shield Generators now hum when active.
I tried to created boss mobs and difficult foes.
Made them too lethal.
I'll try to properly write stuff down in the morning but basically
Eclipse -> All shootslower, and deal less damage.
Phazon -> Missle destructive ranges deceased
Boss Hivebot -> Singulairty attack changed priortity, new hivebot summon attack
Precursor hivebot -> All can drop minor things, health decreased
Phazon - Base version no longer does rad attacks, instead does basic explosiove/fuel rod shots...actually I will likly change this in the morning.
Nerfed slime power cell's recharge to 500, as 1000 was a little insane.
Who thought dogborgs having a 600 charge cell for their taser was a good idea? Buffed it to 2400, like every other advanced cell.
-Added bellies to teshari cultists.
-Reworked the cult bar and moved it to the valley.
-Replaced some walls of the blood church with cult walls, and reduced the number of artificer.
-Reduced some teshari for Cliff Manor
-Added DIRT. Much Dirt.
-Removed one wraith from the settlement POI.
-DoomP's armory is shifted but is not as well staffed.
-Removed a staff of focus and added a spellbook in it's place.
-Fixed the Behemoth and the Aegis hopefully.
Moves the code and sprites into their own files and fixes a whole bunch of stuff.
Also adds worn icons with 3 options ("full vac-pack", "tube only", and "hidden")
Also added the vac pack into janitor locker contents and into the janitor supply cargo pack.
Adds a handheld/borgmodule device "Vac attachment" that can be used to clean up dirt, junk, and even mobs off the floors depending on the power settings.
Power settings go as follow, each level adding onto the previous one.
"dust and grime" - cleans only cleanable decals and floor dirt.
"tiny objects" - also sucks tiny objects, such as pens and ciggy butts etc.
"pests and small objects" - mice/lizards/roaches, micros, and pocket sized clutter.
"medium objects" - normal sized items.
"large objects" - backpack/toolbox size stuff.
"large pests" - any size mobs and crew.
Sucked up objects and mobs do a little twirl in line before ending up inside the user's selected vorgan.