Commit Graph

41 Commits

Author SHA1 Message Date
CHOMPStation2
5ea698a0ef [MIRROR] Removes /obj/item/weapon and /obj/item/device [MDB IGNORE] (#9084)
Co-authored-by: Changelogs <action@github.com>
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Kashargul <KashL@t-online.de>
2024-09-30 21:36:41 +02:00
Drathek
3995338290 Moar whitespace normalization [MDB IGNORE] (#7750)
Co-authored-by: Raeschen <rycoop29@gmail.com>
2024-02-16 10:54:47 +01:00
Aronai Sieyes
49696b2029 Merge pull request #11494 from VOREStation/upstream-merge-8243
[MIRROR] Illegal Tech -> Transgressive Tech
2021-08-26 16:54:17 +00:00
Chompstation Bot
15cafbe65b Optimize a couple things 2021-07-20 21:30:20 +00:00
Chompstation Bot
287a5deee3 Use material defines more 2021-07-07 19:02:05 +00:00
ShadowLarkens
20f1244c0c Whoops, don't make research levels global, we don't want permaautosync 2020-08-29 13:24:28 -07:00
ShadowLarkens
732b4a9530 Fix research console showing duplicates, make pages more clear 2020-08-29 12:49:45 -07:00
ShadowLarkens
097d4fa283 TGUI Research 2020-08-25 13:30:47 -07:00
Novacat
aabba971c6 Merge pull request #6626 from VOREStation/aro-discicons
New sprites for discs with unique colors
2020-03-01 10:52:13 -05:00
Aronai Sieyes
967fd17048 Rename to discs_vr.dmi and correct copypaste error 2020-02-29 10:37:41 -05:00
Atermonera
11eed81b92 Ports precision placement of items 2020-02-22 02:35:41 -05:00
Aronai Sieyes
b3b51a7c3a New sprites for discs with unique colors
Now every disc has a unique color rather than most of them being the same and all of them being in cloning.dmi.

Sprites from CEV-Eris.
2020-02-20 21:37:15 -05:00
Neerti
fc7c6f38b4 Base features for Precursotech and Anomalotech Expansion 2019-04-13 22:44:52 -04:00
Neerti
36b0f5fa99 Even More Circuit Changes
See PR for changes.
2017-08-01 16:13:27 -04:00
Neerti
cefd8029f7 Makes Circuits Make Their Own Research Designs
Circuits generate a research design datum when the game starts up instead of me having to manually define them every time I make a new circuit.  Hopefully this reduces missing circuits due to mistakes.  The circuit box also spawns specific circuits using a similar method for similar reasons.

Other things this does:
Splits the reagent related manipulation circuits to their own category, which cleans up a few repeated New()s.
2016-12-30 02:41:11 -05:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Yoshax
0fb98bbabd Scheduler now uses btime, and other improvements 2016-06-01 17:56:07 +01:00
Neerti
6d7b4bfd9f Corrects issue in cherrypicking. 2016-03-31 16:29:48 -04:00
Daranz
9837c098eb Further CallTechName() tweak 2016-03-31 16:11:42 -04:00
Daranz
baf49d0c23 Tweak CallTechName() 2016-03-31 16:11:13 -04:00
Daranz
2482ddf55a Resolve problem with robot destructive analyzer
CallTechName() was borrowed from destructive_analyzer.dm for reuse in
the portable analyzer.

Resolves #12356
2016-03-31 16:10:07 -04:00
Kelenius
1ac8b94427 Fixes a few issues with the mechfab, fixes #10852 2015-08-25 12:28:20 +03:00
Zuhayr
3bfa541612 Adds variables for CentComm, NanoTrasen and the station name. 2015-08-22 02:10:11 +09:30
Kelenius
7c1d9b5614 Mech chargers are now a single machine
Can be built and upgraded
Resolves #5215
2015-08-16 06:07:36 -07:00
Kelenius
35a20002c6 Merge branch 'dev' into ofResearchAndPrototypes
Conflicts:
	baystation12.dme
	code/defines/obj/weapon.dm
	code/game/mecha/equipment/tools/medical_tools.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/mecha.dm
	code/game/mecha/mecha_parts.dm
	code/game/objects/items/devices/flash.dm
	code/game/objects/items/devices/powersink.dm
	code/game/objects/items/devices/scanners.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
	code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
	code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
	code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
	code/game/objects/items/weapons/circuitboards/machinery/power.dm
	code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
	code/game/objects/items/weapons/circuitboards/machinery/research.dm
	code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
	code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
	code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
	code/game/objects/items/weapons/flamethrower.dm
	code/game/objects/items/weapons/handcuffs.dm
	code/game/objects/items/weapons/kitchen.dm
	code/game/objects/items/weapons/shields.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/objects/items/weapons/teleportation.dm
	code/game/objects/items/weapons/tools.dm
	code/modules/assembly/igniter.dm
	code/modules/assembly/infrared.dm
	code/modules/assembly/mousetrap.dm
	code/modules/assembly/proximity.dm
	code/modules/assembly/signaler.dm
	code/modules/assembly/timer.dm
	code/modules/assembly/voice.dm
	code/modules/clothing/glasses/glasses.dm
	code/modules/hydroponics/trays/tray_tools.dm
	code/modules/mining/drilling/scanner.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/ore.dm
	code/modules/mob/living/silicon/robot/analyzer.dm
	code/modules/power/rust/circuits_and_design.dm
	code/modules/projectiles/ammunition/boxes.dm
	code/modules/projectiles/guns/energy/laser.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/energy/stun.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/designs.dm
	code/modules/research/destructive_analyzer.dm
	code/modules/research/protolathe.dm
	code/modules/research/rdconsole.dm
	code/modules/research/research.dm
	code/modules/research/server.dm
	code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
Zuhayr
495952ff5d Changed steel material name to a define. 2015-05-12 13:08:41 +09:30
Zuhayr
dbf8e53020 Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores. 2015-04-26 12:53:26 +09:30
Neerti
326fde4c5f Adds the research module, condensed into one commit so far. 2015-04-04 20:17:59 -04:00
Kelenius
db30c15e4c Updates to science
Protolathe and CI build procs moved to them from RD console.
Protolathe and CI now have a build queue. Designs take varying time to
build.
P and CI material storage is now a list instead of a set of vars.
origin_tech is now a list.
All sheets now contain exactly 2000 units of matter.
In design datum, chemicals and materials are two separate lists.
Designs are now sorted. The method is kinda hacky but flexible. They
have a var, sort_string. Designs are sorted alphabetically using it.
Circuits how show whether they build a machine or a computer in CI menu.
Adds item construction, for now protolathe is used.
2015-04-04 13:38:03 +03:00
Amunak
0d87cb3d4d Fixes typo in engineering research description
It has been there since, like, forever.
2015-01-10 04:25:50 +01:00
Amunak
619143186e Moved design disk to research.dm; fixed disks' names 2014-12-18 04:00:51 +01:00
Zuhayr
9e7fe6d700 Rewrote autolathe, changed all m_amt and g_amt to a list called 'matter'. Updated RCD vars in view of this. 2014-06-11 01:14:38 +09:30
Ravensdale
a3e4a43536 Changes most viable, used entries of plasma with phoron. 2014-04-10 05:05:04 -07:00
Ravensdale
e6c3fbf071 Changes all appropriate instances of 'Plasma' to 'Phoron' 2014-04-10 01:19:49 -07:00
Graham Lloyd
72e45ebf7b A first pass at more realistic w_class values 2014-04-03 17:54:06 -04:00
NicholasDV
0b20496f7d Adds Uranium Capability to Circuit Imprinters
Well, looking over the RUST circuits... They required uranium
which we didn't even have implemented in the code to work with
circuit imprinters. I considered simply changing them to use
a different resource, but it honestly makes more sense to improve
the current code to have it more versatile-- To this end, I've made
circuit imprinters capable of using uranium.

As a further note...

closes #2757
2013-06-10 00:12:28 -04:00
giacomand@gmail.com
78cc7379d4 Made fires be garbage collected and not hard deleted on demand.
Committing for S0ldi3rKr4s0 (I hate your name).

Fixes some typos in blueprints.dm, designs.dm, dna_mutations.dm, gift_wrappaper.dm and research.dm.
Gives minerborg some eyes to signify activity (finally)
Made pAI cards need only programming 2.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5452 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-02 17:30:40 +00:00
baloh.matevz
e6f7615342 - Standardized the code in code/modules/research
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4243 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 06:01:55 +00:00
sieve32@gmail.com
459c558898 -Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00
panurgomatic
3517810d11 - Added atom/proc/search_contents_for. Recursively searches through all contents of all atoms inside specified one for matches, returns a list of found atoms.
- Added teleporter datum. do_teleport proc is now just a wrapper for it.
- Added damage absorption to mechs.
- Added mecha step and turn sounds.
- Cleaned effects code a bit.
- Metal foam should now block air movement.
- Since sd_ lightning library chops areas into pieces, turrets now work with master area.
- Tried to optimize DesignHasReqs proc.
- Added plasma converter and laser cannon mecha equipment.
- Other cosmetic changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2463 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-31 22:09:36 +00:00
mport2004@gmail.com
2224916ab9 Just some general cleanup
Moved the spacecraft folder into the unused section, moved syndiebeacon into machinery.
Research moved into Modules.
Virus2 moved into WIP - is anyone even working on this, it looks almost done?
Computer2,optics,pda2,experimental moved unto unused.
WIP Chemistry things moved into Chemical Module
Cameras.dm moved into weapons
GameKit.dm moved into unused
BrokenInHands.dm moved into unused
Removed Grillify.dm
Moved all of the files listed as unused in the mining module to unused
Removed several empty folders in modules
Moved cloning.dm into machinery
Moved NewBan.dm into admin
Changed humanoid aliens new_life.dm into life.dm
Moved beast mob into unused
Moved hivebot into unused
Moved carpedexplosion.dm into unused
Moved ai_lockdown.dm verb into unused and removed it from the AIs verb list as it didn't actually do anything.
Removed mastercontroler2.dm
Moved savefile.dm from human to new_player

Bugfix
People spawning on the starting screen on rev/cult should be fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1964 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-31 21:31:00 +00:00