Commit Graph

67 Commits

Author SHA1 Message Date
Mechoid
e1fa847bc2 Xenowork Prep For Future (#6491)
* Xenowork, weeds walls and material blobs.

* More weeds

* XenoUpdoots

* Stop that, me.
2019-11-04 21:38:02 -05:00
Mechoid
169d8acedd Medical Expansion 2019-10-19 23:28:38 -04:00
Atermonera
7b126e37b7 Merge pull request #6404 from Heroman3003/flappening
Makes airtight plastic flaps unmakeable
2019-09-22 19:53:30 -04:00
Heroman
f315f07205 Earlyports fixes to sandstone and adminwall 2019-09-20 13:27:58 +10:00
Atermonera
2c8197bd9a Merge pull request #6415 from Heroman3003/bellfixes
Adjusts some desk bell mechanics
2019-08-23 21:43:38 -04:00
Atermonera
8952374cce Merge pull request #6264 from Heroman3003/awood
Fixes alien wood issues
2019-07-03 23:09:42 -04:00
Neerti
f5f20628fd Merge pull request #6169 from GeneriedJenelle/patch-1
Ports Radial Menus
2019-05-28 14:25:49 -04:00
Atermonera
90ee680dd5 Fishing! 2019-05-06 14:16:27 -04:00
Neerti
16b3b58259 [REVIEW] Ports Modular Computers from Baystation 2019-04-28 22:06:40 -04:00
Neerti
fc7c6f38b4 Base features for Precursotech and Anomalotech Expansion 2019-04-13 22:44:52 -04:00
Atermonera
1216f97663 Adds roofing tiles (#5409)
* Adds roofing tiles
They're used to place plating overhead without going up a floor
And to remove weather effects

Changing a turf will correctly inherit the old outdoors variable, so that roofing tiles can check it when deciding whether to roof an area

* Adds roofing tiles
They're used to place plating overhead without going up a floor
And to remove weather effects

Changing a turf will correctly inherit the old outdoors variable, so that roofing tiles can check it when deciding whether to roof an area
2018-07-14 15:24:33 -04:00
Nerezza
c7fdd099b6 Flooring fixes
Firstly it fixes a long-standing bugs with constructable flooring not actually populating on server startup, but instead through a proc that's only called on existing floor tiles.

Second it changes sif wood tiles into a child of wood tiles now that the reason for carpet colors not working is known & fixed.
2018-02-24 15:31:10 -06:00
BillyBangles
5486edf567 Adds various cabin-related things. (#4888)
* adds fireplace, makes bonfire generate heat

kinda, anyways

* adds sifwood tiles, fixes old blue carpets

old blue carpets are now known as "teal carpets." they still come in the
carpet crate from cargo.

* lets you dig up tree stumps with shovels

* changelogs in the house

* adds a delay to digging up stumps

digging up stumps is easier said than done
2018-02-21 15:45:01 -06:00
BillyBangles
f5dfbff1bd Build igloos and snowmen (#4811)
* adds packed snow brick material

* makes snow walls spawnable for mapping

* adds snowmen

craft them with snow. duh.

* snow spider triggers arachnophobia

also changelog.
2018-02-15 14:25:51 -06:00
Mechoid
e9886625fa Adds Material Girders (#4622) 2018-01-28 18:13:54 -08:00
Neerti
96d3d361d0 Adds Boats, Ports /TG/ Buckling (#4527)
* Adds Boats, Ports /TG/ Buckling

* Travis Appeasement

* Changelog
2018-01-14 14:58:15 -06:00
Mechoid
5efc484595 Makes knives all knives. 2018-01-12 18:02:07 -08:00
Neerti
42a421e8e1 Adds Bonfires 2018-01-05 02:35:19 -05:00
Layne
4d842c6590 Adds snowballs. (#4414) 2017-12-07 17:51:36 -06:00
mistyLuminescence
0d9a175aac Adds bracelets! 2017-11-17 18:27:35 +00:00
Anewbe
ef735ea89b Merge pull request #4098 from Neerti/10/15/2017_surface_stuff
Touches Up the Surface Somewhat
2017-10-19 09:36:03 -05:00
Neerti
95d93dae00 Touches Up the Surface Somewhat
Changes the rock texture to hopefully be a bit better.  It's a recolored version of /tg/'s lavaland rock, and modified slightly to look less repetitive.
Ports the lavaland rock tile sprite entirely for future away missions.
Adds tree chopping down feature.  All trees now have health, and hitting it with things will reduce it.  Generally you need something sharp to have a chance of actually felling the tree.
Adds log material, which is obtained from chopping trees.  Hitting these with a sharp weapon converts them into two planks per log.  Can be used to build log walls but otherwise can't be used to craft, at the moment.
Ports /tg/ tree sprites.  Might have a use for them in away missions, who knows.
Makes crystals start anchored and glow.
Shoveling snow checks toolspeed now.
2017-10-18 12:04:39 -04:00
Anewbe
3c2831e5d9 Adds rings 2017-10-15 15:05:52 -05:00
Anewbe
a248a4a4a1 Ports Bay's railguns, and assorted gun sprites 2017-10-02 17:29:24 -05:00
Anewbe
280f3010f8 Adds grave markers 2017-09-26 21:03:34 -05:00
Anewbe
40075a319a Merge pull request #3806 from ghost/woodbuck
Adds wooden buckets, craftable with botany.
2017-09-22 12:20:29 -05:00
Woodratt
3e90725a45 Catwalks and Railings
Added catwalks and railings. Ported from Vorestation who ported them from Eris.

Note, catwalks can be placed on plating (as is seen on the vorestation map Tether) and is done so here as well. However it doesn't seem like it is possible to build said catwalks on plating. Did not bother to adjust this at this time. Something to sort in the future.

Adjusted SC station dmm to use both the railing and catwalks as well as a couple fixes for the floor tile adjustment in a earlier commit.
2017-09-16 00:54:33 -07:00
Belsima
eb341aaa65 Adds wooden buckets, craftable with botany. 2017-09-09 17:16:34 -04:00
Woodratt
0bd91d1133 Floor tile, type and carpet change
- Ports the floor types, structure, and sprites (techfloor) from Vorestation (who ported them from Eris).
- Fixed missing techfloor floortile sprite icons (ported from Eris).
- No actual new floor sprites sans the techfloor. Saving for when we actually change maps to do that.
- In theory, also added a changelog for what I'm doing. Not sure if worked.
2017-08-28 23:00:15 -07:00
Neerti
6bd0f8742e Finished coding makeshift armor. 2017-04-18 03:16:10 -04:00
Anewbe
6a99123f51 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into weapon_dulling 2017-04-10 11:26:09 -05:00
Anewbe
27b1db523e Wooden circlets can now be worn as hats 2017-04-01 15:31:06 -05:00
Anewbe
f284970358 Adds craftable whetstones, changelog 2017-03-28 23:50:21 -05:00
Schnayy
971eb97399 Fixed conflict? Maybe? Please? 2017-03-27 00:42:39 -05:00
Neerti
b571ed9c66 Continues work on the surface map 2017-03-21 16:11:13 -04:00
Neerti
836d8dfa3f More stuff, finalizes it I hope. 2017-02-20 18:28:31 -05:00
Yoshax
102c0c2277 Makes clipboards producible out of wood 2016-11-12 01:26:20 +00:00
SinTwo
a7aa2a7f33 makes benches a subtype of tables 2016-06-29 17:52:27 -04:00
SinTwo
8ecc72412d minor fixes and icon adjustment 2016-06-19 23:30:46 -04:00
Broseph Stylin
4518e22be2 Small update to double beds. (#1828)
* Corrects a typo because I'm dumb.

* Adds double bed recipe to appropriate materials.
2016-05-31 15:08:57 +01:00
SinTwo
b356f5cf21 Construction Update 2016-03-25 16:02:36 -04:00
Zuhayr
7c3993b68b Revert "Revert "Bay update."" 2016-02-07 16:33:30 +10:30
Zuhayr
98d983577c Revert "Bay update." 2016-02-07 16:07:05 +10:30
Zuhayr
e557a71fdc Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 2016-01-20 08:01:14 +10:30
sabess
a9a0573237 Removed brass knuckles from steel sheets, added to hacked autolathe. 2015-12-18 13:16:09 +11:00
sabess
1bf719f20f Fixed brass knuckles; only possible to get them from steel now. 2015-12-14 16:38:05 +11:00
sabess
966048c0ad Adds brass knuckles. 2015-12-14 15:57:48 +11:00
Zuhayr
d5447d9e95 Fixes #10838 2015-12-10 10:23:49 +10:30
Neerti
00fa623c9d Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Conflicts:
	.travis.yml
	code/controllers/configuration.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/security.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/computer/communications.dm
	code/game/machinery/cryopod.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/game/turfs/simulated/floor.dm
	code/game/turfs/simulated/floor_types.dm
	code/global.dm
	code/modules/materials/materials.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	polaris.dme
2015-08-23 01:30:46 -04:00
Woodrat
c192378bab Woodrat Work v8.2
- Placed missing metal and glass from R&D back into R&D.
- Fixed a broken scrubber pipe on the research outpost catwalk.
- Mining and Research Outpost power issues should not be as major right off the bat. In theory should at least last half the round? Further testing needed.
- Discovery about research and mining elevators made. Filled in more asteroid turf around both, added lights to both.
- Wrong tile used in port security maintenance fixed.
- Second camera added to the AI core cause Koco is a dum dum.
- New door sprites and new door. Mixture between atmos and engieering doors, dual access. Placed on the monitoring room behind the front desk.
- Fixed Filter to phoron on the mining engineering outpost.
- Mining engineering outpost fully camera'd
- Lattice added to underneath heat exchange pipes and around the engine heat exchange pipes.
- Complete and total overhaul of the mining outpost.
- Re-removed the RCD from the industrial hardsuit.
- Blue flags created.
- One blue flag and one red flag added to the laser tag lockers.
2015-08-22 12:33:27 -07:00