* Replaces the shuttle_controller and shuttle process with the shuttles subsystem. Instead of docking ports being initialized by the game ticker, its part of the StonedMC Master init order.
* The main advantage of this is control over the initialization order, as well as letting Master be aware of CPU we're using up with shuttle processing.
* By being part of the Master init order, we reduce the uncertainty about "are objects initialized yet?" which is nice, since shuttle docks break if machines aren't finished initializing!
Removes ability of the AI to see borg cameras when they are away from the station (no UFO spying)
Also removes borg ability to mess with doors on UFO (aliennn technologyyy)
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
* Moves proc/initialize() from being on /atom/movable, /are and /turf/simulated to being on /atom - Now turfs can initialize too
* Added the SSatoms subsystem which controls initialization of atoms at roundstart and during normal conditions.
* Disabled the old auto_init = 0 behavior, ALL atoms should get initialized() called on them now.
* Refactored the way initialize() is called during /New() to utilize SSatoms instead of SScreation
* Removed SScreation, as it was only a stop-gap until SSatoms could be ported.
* Updated the maploader to inform SSatoms when it is loading maps instead of SScreation.
* Updated the template map loader to use SSatoms to perform initTemplateBounds
* Renamed 'initialized' var in seed_storage to deconflict.
* Removed usage of auto_init = 0, replaced with a no-op initialize() proc for atoms that don't need initialization.
All drills but borgdrill, and diamond drill are now 10% faster, which is a significant boost.
Diamond drill is 20% faster
Borg drill is roughly ~ 15% faster
Felt like with the removal of the rigsuit, mining feels extremely slow and clunky again. Ripley has gotten buffed, which makes it an excellent contendor now, with it being slightly slower whilst restricting movement, but better at tunneling, and gathering up veins. As well as allowing the hauling of large amouns of crates, and stationary drills.
This change should make the normal drill feel smooth enough for the early stages, especially nice if there is no research, such as on skeleton shifts, yet you wanna do some mining for abandoned crates and such. It also makes upgrading the drills feel even nicer.
Before update:
Basic drill is 8x as slow as a diamond drill.
Advanced drill is 6x as slow as a diamond drill.
Even the best drill, aka jackhammer and plasma cutter, is 4x as slow as a diamond drill.
Borgs were around 3x as slow as a diamond drill; Meaning they start with far superior gear compared to a miner.
After update:
Basic drills are still 8x times as slow as a diamond drill, so that upgrade still feels just as powerful
Advanced drills are now 6.75x as slow as a diamond drill.
Jackhammer/plasma cutters are now 4.5x as slow as a diamond drill.
Borg drills are now 3.25x as slow as a diamond drill.
It's just kind of a bummer to lose all your important gear after losing a fight if backup doesn't arrive in time. After all the item friendly mode was introduced way after vore mobs.