* Adds roofing tiles
They're used to place plating overhead without going up a floor
And to remove weather effects
Changing a turf will correctly inherit the old outdoors variable, so that roofing tiles can check it when deciding whether to roof an area
* Adds roofing tiles
They're used to place plating overhead without going up a floor
And to remove weather effects
Changing a turf will correctly inherit the old outdoors variable, so that roofing tiles can check it when deciding whether to roof an area
* fixed photos
* Revert "fixed photos"
What was I thinking?
* Added stopwatch, deadringer, cultist mob and PoIs for them.
Made simplemobs ignore invisible people.
* Organ deletion fix.
* Test
* projectile fix + time adjustment
* initialize crate change
* Changed cultists into semi-transparent ghost people
* Removed Stopwatch for a separate PR
* Removed stopwatch trace
* removed cultists from dme
* Removed Stopwatch PoI
* Clean up unused files / stopwatch addition
* Replaced sounds with stock ones from
freesound.org
Removed icon modifications
Grammar fix
Removed unused sound files
* PoI tweaked
* Removed unused area
- Ointment now treats 3 burn damage per application
- Advanced Trauma Kits treat 6 damage per application, and have 20 uses
- Advanced Burn Kits treat 12 damage per application
- Medical Rescue Suit injector now has 20 units per chem, and uses Inaprovaline, Dylovene, Paracematol, and Dexalin
- Kelotane effectiveness reduced from 6 damage per tick to 4 damage per tick
- Dermaline effectiveness reduced from 12 damage per tick, to 8 damage per tick
- Dexalin metabolizes at 20% of the rate of Dexalin Plus, stats adjusted accordingly (Natje's suggestion)
- Dexalin is now twice as effective (still pales in comparison to Dex Plus)
- Reduced brain healing of Alkysine from 30 to 8
- Vermicetol now works like super tricordazine, healing all damage types at a moderate rate, while metabolizing slowly. Overdose threshold increased from 10u to 15u.
- All pre-filled syringes start capped.
- There is now a 20-second grace period for infection to start ticking up (Note: Using syringes on multiple people renders grace period null and void)
Blueshields:
- Added blueshield headset
-Has access to Command and Security channels
-Has its own Encryption key set for blue-shields for this, this stops any accusations of keys been stolen from Sec.
Weapons:
- This affects BSG and HoS, but the case the NSFW weapon comes in (HoS version), Will have two ammo mags, as opposed to the previous one.
Re-maped the R-UST to use proper Radiation shielded blast doors.
Shifted R-UST control room down to allow exiting through the Engine SMES
room.
Removed magic snowflake glsss that blocks radiation and replaced it with
normal borosilicate glass.
Re-wrote part of the Engine setup guide to reflect the altered setup
engine setup.
Rewrote R-UST guide to actually match common R-UTS setup on yawn.
Replaced R-UST chamber floor with Airless floor.
Added a blast door Shroud for the R-UST, Does not block radiation
effectively yet.
added more Borosilicate glass around the engine monitering room and
reactor core.
Mapped special "High Density Borosilicate Glass" that blocks a lot of
radiation.
Removed pointless "Radiation Collector blast doors" button tht does
nothing.