Adds nameVar to products, sets it to products/xenos when they are created from the proper machinery.
Adds the manual injector to the machinery that can take beakers, preventing them from spilling onto the machine when inserted.
Tweaks the NanoUI to properly display percent mutated, adds a proper check to see if it is not a xeno occupant.
* Consolidates copypasta for repairing robolimbs
Also prevents self-repairing a limb you are using to hold the tool
* Fixes robot organs becoming undamagable after reaching cap
* Fixes repairing with cable not using any cable, repairing with weldingtool not doing eyecheck
* Removes ORGAN_ROBOT and ORGAN_ASSISTED flags, fixes#13123
* Fixes damage to robotic limbs not triggering organ processing
At the same time, robotic limbs with damage don't need to process.
However, it's much safer to explicitly have robot limbs return 0 from
needs_process() instead of not rechecking bad external organs.
* Build on HarpyEagle changes to apply to Polaris
Had to apply the change from flag to an enumeration.
* Removes unneeded file
* Fix bruisepacks, remove heart
Well, the unused bay version of the heart anyway
* Tweaks examine, reverts isSynthetic
Reverted that because Bay doesn't use it the same way. Also changed Examine to not list every robo-limb on non-FBPs in red, but left them listed as normal per Spookerton
* Add browser styles to Admin Secrets panel to make it look nice.
* Show only one category at once, with buttons to switch between categories at the top.
* Lets people remain on standby for adminhelps without having all that spam scrolling stuff off the screen if they are not taking on the role of policing LOOC.
* Many machines create their default component parts in their constructor. But machines made in game get the parts from the frame added to them.
* Existing code already partially handled this case by clearing out the component_parts list prior to adding the parts from the frame. However the list was merely Cut(), leaving the parts still in the contents of the machine. This bug was not easily visible, becuase there is no in-game way to get the parts back out.
* This fix improves the situation by explicitly deleting the parts instead of leaving them semi-orphaned.