1 Commits

Author SHA1 Message Date
NanoMap Generation
a9e2421fbf NanoMap Auto-Update (Wed Dec 10 00:51:49 UTC 2025) 2025-12-10 00:51:49 +00:00
44 changed files with 61 additions and 58 deletions

View File

@@ -0,0 +1,5 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- rscadd: "Generic mob spawner grenades"
- code_imp: "Repathed casino grenades to be a subtype of spawner grenades instead."

View File

@@ -0,0 +1,18 @@
author: "VictorZisthus"
delete-after: True
changes:
- maptweak: "Updated select escape pods and shuttles with handrails and floor-tube lighting to improve space efficiency. Think of it like being able to pack in more prey without sacrificing otherwise workable space! Most shuttles and ships received this change, though some only had a single handrail added near surgery tables where applicable."
- maptweak: "Removed a few instances of lingering xmas gear."
- maptweak: "Added a multitool to the other botany locker. Apparently hydro trays have a use for those. Who knew?"
- maptweak: "Removed terminology relating to the first and second floors of the wilderness shelter, as there can be only one. Updated camera coverage around the wilderness shelter."
- maptweak: "Added a grinder to the dilapidated chef area above cargo."
- maptweak: "Moved the AI shell spawner, and added a second one."
- maptweak: "Fixed an issue with the engine's waste management pressure valve."
- maptweak: "Added firelocks to staircases to prevent horrid depressurization events from completely locking out the main manual Z travel method."
- maptweak: "Replaced simulated space and rocks on the centcom Z level with their unsimulated variants for performance."
- maptweak: "Rearranged some paperwork stuff in security and IA. Gave the IA's some fancy pens that can change ink colors!"
- maptweak: "Buffed the command subgrid, as it powers the AI subgrid."
- maptweak: "Preset Atmos and Command subgrids to run independent of master, to better show folks that it's good to set that stuff up during a power surge. The lungs and brain of the station keep trudging on..."
- maptweak: "Added two low-power pumps (preset to default portable pump pressure) to the portable pump connectors to prevent backflow and overpressure into the line. This will make upgrades or edits to the line much less of a safety hazard to crew health. Also applied these changes to backup atmos."
- maptweak: "Mirrored the layout of both large escape pods."
- maptweak: "The HoS, Warden, and Captain have pinpointers in their lockers now. They can sniff out more than just the disk. Please use them wisely or centcom will remove them."

View File

@@ -0,0 +1,4 @@
author: "Will"
delete-after: True
changes:
- rscadd: "Catslug belly markings for shelter gate and door"

View File

@@ -0,0 +1,4 @@
author: "Diana"
delete-after: True
changes:
- code_imp: "Fixes a runtime pertaining to MMI holders."

View File

@@ -0,0 +1,4 @@
author: "DIana"
delete-after: True
changes:
- code_imp: "Enables distillery files."

View File

@@ -0,0 +1,5 @@
author: "Diana"
delete-after: True
changes:
- bugfix: "Disabling fire alarms will no longer make it go off passively"
- bugfix: "Keycard auth frames will no longer give duplicate parts."

View File

@@ -0,0 +1,4 @@
author: "Diana"
delete-after: True
changes:
- bugfix: "Nar'Sie will no longer convert some otherwise indestructable turf types into cult turf."

View File

@@ -0,0 +1,4 @@
author: "Ryumi"
delete-after: True
changes:
- rscadd: "Added a unicorn horn to character customization, (Sprite by opheliathedeadful on Discord.)"

View File

@@ -0,0 +1,5 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- rscadd: "Adds a new neutral trait 'unique mind-structure' which causes sleevemates to be unable to tell if you are in the proper sleeve or not!"
- bugfix: "Fakedeath tag now makes you show up as DEAD to sleevemates."

View File

@@ -0,0 +1,4 @@
author: "Diana"
delete-after: True
changes:
- bugfix: "Some clothing items now use their proper in_hand sprite."

View File

@@ -0,0 +1,4 @@
author: "Diana"
delete-after: True
changes:
- code_imp: "Signals. Everywhere."

View File

@@ -59,61 +59,3 @@
- rscadd: Two new Tyr weapons
- balance: Tyr gun buffed, Tyr foes retuned a fair bit to favour longer fights
- bugfix: Shield boss stops spamming re-shielding
2025-12-10:
CHOMPStation2StaffMirrorBot:
- rscadd: Adds a new neutral trait 'unique mind-structure' which causes sleevemates
to be unable to tell if you are in the proper sleeve or not!
- bugfix: Fakedeath tag now makes you show up as DEAD to sleevemates.
- rscadd: Generic mob spawner grenades
- code_imp: Repathed casino grenades to be a subtype of spawner grenades instead.
DIana:
- code_imp: Enables distillery files.
Diana:
- code_imp: Fixes a runtime pertaining to MMI holders.
- bugfix: Nar'Sie will no longer convert some otherwise indestructable turf types
into cult turf.
- bugfix: Some clothing items now use their proper in_hand sprite.
- bugfix: Disabling fire alarms will no longer make it go off passively
- bugfix: Keycard auth frames will no longer give duplicate parts.
- code_imp: Signals. Everywhere.
Ryumi:
- rscadd: Added a unicorn horn to character customization, (Sprite by opheliathedeadful
on Discord.)
VictorZisthus:
- maptweak: Updated select escape pods and shuttles with handrails and floor-tube
lighting to improve space efficiency. Think of it like being able to pack in
more prey without sacrificing otherwise workable space! Most shuttles and ships
received this change, though some only had a single handrail added near surgery
tables where applicable.
- maptweak: Removed a few instances of lingering xmas gear.
- maptweak: Added a multitool to the other botany locker. Apparently hydro trays
have a use for those. Who knew?
- maptweak: Removed terminology relating to the first and second floors of the wilderness
shelter, as there can be only one. Updated camera coverage around the wilderness
shelter.
- maptweak: Added a grinder to the dilapidated chef area above cargo.
- maptweak: Moved the AI shell spawner, and added a second one.
- maptweak: Fixed an issue with the engine's waste management pressure valve.
- maptweak: Added firelocks to staircases to prevent horrid depressurization events
from completely locking out the main manual Z travel method.
- maptweak: Replaced simulated space and rocks on the centcom Z level with their
unsimulated variants for performance.
- maptweak: Rearranged some paperwork stuff in security and IA. Gave the IA's some
fancy pens that can change ink colors!
- maptweak: Buffed the command subgrid, as it powers the AI subgrid.
- maptweak: Preset Atmos and Command subgrids to run independent of master, to better
show folks that it's good to set that stuff up during a power surge. The lungs
and brain of the station keep trudging on...
- maptweak: Added two low-power pumps (preset to default portable pump pressure)
to the portable pump connectors to prevent backflow and overpressure into the
line. This will make upgrades or edits to the line much less of a safety hazard
to crew health. Also applied these changes to backup atmos.
- maptweak: Mirrored the layout of both large escape pods.
- maptweak: The HoS, Warden, and Captain have pinpointers in their lockers now.
They can sniff out more than just the disk. Please use them wisely or centcom
will remove them.
Will:
- rscadd: Catslug belly markings for shelter gate and door
zeskorion:
- rscadd: maintenance panels to cetus
- bugfix: a few cetus fixes

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.8 MiB

After

Width:  |  Height:  |  Size: 2.8 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 MiB

After

Width:  |  Height:  |  Size: 1.4 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 MiB

After

Width:  |  Height:  |  Size: 1.2 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.6 MiB

After

Width:  |  Height:  |  Size: 2.6 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 700 KiB

After

Width:  |  Height:  |  Size: 700 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.8 MiB

After

Width:  |  Height:  |  Size: 3.8 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.5 MiB

After

Width:  |  Height:  |  Size: 4.5 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 MiB

After

Width:  |  Height:  |  Size: 1.2 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 295 KiB

After

Width:  |  Height:  |  Size: 295 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 MiB

After

Width:  |  Height:  |  Size: 1.1 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.4 MiB

After

Width:  |  Height:  |  Size: 2.4 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 15 KiB

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.6 MiB

After

Width:  |  Height:  |  Size: 2.6 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.2 MiB

After

Width:  |  Height:  |  Size: 2.2 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.6 MiB

After

Width:  |  Height:  |  Size: 2.6 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.3 MiB

After

Width:  |  Height:  |  Size: 2.3 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.0 MiB

After

Width:  |  Height:  |  Size: 1.0 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 MiB

After

Width:  |  Height:  |  Size: 2.1 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 188 KiB

After

Width:  |  Height:  |  Size: 188 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 740 KiB

After

Width:  |  Height:  |  Size: 741 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 MiB

After

Width:  |  Height:  |  Size: 1.1 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 781 B

After

Width:  |  Height:  |  Size: 781 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 959 KiB

After

Width:  |  Height:  |  Size: 959 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 991 KiB

After

Width:  |  Height:  |  Size: 991 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 924 KiB

After

Width:  |  Height:  |  Size: 925 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.0 MiB

After

Width:  |  Height:  |  Size: 2.0 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 781 B

After

Width:  |  Height:  |  Size: 781 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.2 MiB

After

Width:  |  Height:  |  Size: 2.2 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 980 KiB

After

Width:  |  Height:  |  Size: 980 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 MiB

After

Width:  |  Height:  |  Size: 1.1 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.9 MiB

After

Width:  |  Height:  |  Size: 1.9 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 191 KiB

After

Width:  |  Height:  |  Size: 191 KiB