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CHOMPStation2/code/game/objects/explosion_recursive.dm
2026-01-01 02:27:50 +01:00

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/client/proc/kaboom()
var/power = tgui_input_number(src, "power?", "power?")
var/turf/T = get_turf(src.mob)
explosion(T, power)
/turf
var/explosion_resistance
/turf/space
explosion_resistance = 3
/turf/simulated/open
explosion_resistance = 3
/turf/simulated/floor
explosion_resistance = 1
/turf/simulated/mineral
explosion_resistance = 2
/turf/simulated/shuttle/floor
explosion_resistance = 1
/turf/simulated/shuttle/floor4
explosion_resistance = 1
/turf/simulated/shuttle/plating
explosion_resistance = 1
/turf/simulated/shuttle/wall
explosion_resistance = 10
/turf/simulated/wall
explosion_resistance = 10
// Lets pretend we're plating, these should only exist at places like central.
/turf/unsimulated
explosion_resistance = 1
/turf/unsimulated/wall
explosion_resistance = 10