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CHOMPStation2/code/modules/mob/emote.dm

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// All mobs should have custom emote, really..
/mob/proc/custom_emote(var/m_type=1,var/message = null)
if(stat || !use_me && usr == src)
usr << "You are unable to emote."
return
var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle)
if(m_type == 2 && muzzled) return
var/input
if(!message)
input = copytext(sanitize(input(src,"Choose an emote to display.") as text|null),1,MAX_MESSAGE_LEN)
else
input = message
if(input)
message = "<B>[src]</B> [input]"
else
return
if (message)
log_emote("[name]/[key] : [message]")
//Hearing gasp and such every five seconds is not good emotes were not global for a reason.
// Maybe some people are okay with that.
for(var/mob/M in player_list)
if (!M.client)
continue //skip monkeys and leavers
if (istype(M, /mob/new_player))
continue
if(findtext(message," snores.")) //Because we have so many sleeping people.
break
if(M.stat == 2 && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
M.show_message(message)
// Type 1 (Visual) emotes are sent to anyone in view of the item
if (m_type & 1)
for (var/mob/O in viewers(src, null))
if(O.status_flags & PASSEMOTES)
for(var/obj/item/weapon/holder/H in O.contents)
H.show_message(message, m_type)
for(var/mob/living/M in O.contents)
M.show_message(message, m_type)
O.show_message(message, m_type)
// Type 2 (Audible) emotes are sent to anyone in hear range
// of the *LOCATION* -- this is important for pAIs to be heard
else if (m_type & 2)
for (var/mob/O in hearers(get_turf(src), null))
if(O.status_flags & PASSEMOTES)
for(var/obj/item/weapon/holder/H in O.contents)
H.show_message(message, m_type)
for(var/mob/living/M in O.contents)
M.show_message(message, m_type)
O.show_message(message, m_type)
/mob/proc/emote_dead(var/message)
if(client.prefs.muted & MUTE_DEADCHAT)
src << "\red You cannot send deadchat emotes (muted)."
return
if(!(client.prefs.toggles & CHAT_DEAD))
src << "\red You have deadchat muted."
return
if(!src.client.holder)
if(!dsay_allowed)
src << "\red Deadchat is globally muted"
return
var/input
if(!message)
input = copytext(sanitize(input(src, "Choose an emote to display.") as text|null), 1, MAX_MESSAGE_LEN)
else
input = message
if(input)
message = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <b>[src]</b> [message]</span>"
else
return
if(message)
log_emote("Ghost/[src.key] : [message]")
for(var/mob/M in player_list)
if(istype(M, /mob/new_player))
continue
if(M.client && M.client.holder && (M.client.holder.rights & R_ADMIN|R_MOD) && (M.client.prefs.toggles & CHAT_DEAD)) // Show the emote to admins/mods
M << message
else if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // Show the emote to regular ghosts with deadchat toggled on
M.show_message(message, 2)