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CHOMPStation2/code/modules/clothing/spacesuits/miscellaneous.dm
Casey 1df3169a94 Merge pull request #11583 from VOREStation/upstream-merge-8287
[MIRROR] Fixes Colony Director's Armour
2021-09-24 03:56:39 +00:00

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//Captain's Spacesuit
/obj/item/clothing/head/helmet/space/capspace
name = "space helmet"
icon_state = "capspace"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
item_flags = 0
flags_inv = HIDEFACE|BLOCKHAIR
permeability_coefficient = 0.01
armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
//Captain's space suit This is not the proper path but I don't currently know enough about how this all works to mess with it.
/obj/item/clothing/suit/armor/captain
name = "Site Manager's armor"
desc = "A bulky, heavy-duty piece of exclusive corporate armor. YOU are in charge!"
icon_state = "caparmor"
w_class = ITEMSIZE_HUGE
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.02
item_flags = 0
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/weapon/tank/emergency/oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
slowdown = 1.5
armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
min_pressure_protection = 0
max_pressure_protection = 2 * ONE_ATMOSPHERE
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
siemens_coefficient = 0.7
//Deathsquad suit
/obj/item/clothing/head/helmet/space/deathsquad
name = "deathsquad helmet"
desc = "That's not red paint. That's real blood."
icon_state = "deathsquad"
item_state_slots = list(slot_r_hand_str = "syndicate-helm-black-red", slot_l_hand_str = "syndicate-helm-black-red")
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 100, rad = 60)
item_flags = THICKMATERIAL
flags_inv = BLOCKHAIR
siemens_coefficient = 0.6
//how is this a space helmet?
/obj/item/clothing/head/helmet/space/deathsquad/beret
name = "officer's beret"
desc = "An armored beret commonly used by special operations officers."
icon_state = "beret_badge"
item_state_slots = list(slot_r_hand_str = "beret", slot_l_hand_str = "beret")
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
item_flags = 0
flags_inv = BLOCKHAIR
siemens_coefficient = 0.9
//Space santa outfit suit
/obj/item/clothing/head/helmet/space/santahat
name = "Santa's hat"
desc = "Ho ho ho. Merrry X-mas!"
icon_state = "santahat"
item_flags = 0
flags_inv = BLOCKHAIR
body_parts_covered = HEAD
/obj/item/clothing/suit/space/santa
name = "Santa's suit"
desc = "Festive!"
icon_state = "santa"
slowdown = 0
item_flags = 0
allowed = list(/obj/item) //for stuffing exta special presents
//Space pirate outfit
/obj/item/clothing/head/helmet/space/pirate
name = "pirate hat"
desc = "Yarr."
icon_state = "pirate"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
item_flags = 0
flags_inv = BLOCKHAIR
body_parts_covered = 0
siemens_coefficient = 0.9
/obj/item/clothing/suit/space/pirate //Whhhhyyyyyyy???
name = "pirate coat"
desc = "Yarr."
icon_state = "pirate"
w_class = ITEMSIZE_NORMAL
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency/oxygen)
slowdown = 0
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.9
flags_inv = HIDETAIL|HIDEHOLSTER
body_parts_covered = UPPER_TORSO|ARMS
//Orange emergency space suit
/obj/item/clothing/head/helmet/space/emergency
name = "Emergency Space Helmet"
icon_state = "syndicate-helm-orange"
desc = "A simple helmet with a built in light, smells like mothballs."
flash_protection = FLASH_PROTECTION_NONE
/obj/item/clothing/suit/space/emergency
name = "Emergency Softsuit"
icon_state = "syndicate-orange"
desc = "A thin, ungainly softsuit colored in blaze orange for rescuers to easily locate, looks pretty fragile."
slowdown = 2