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https://github.com/CHOMPStation2/CHOMPStation2.git
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Conflicts: baystation12.dme code/defines/obj/weapon.dm code/game/mecha/equipment/tools/medical_tools.dm code/game/mecha/equipment/tools/tools.dm code/game/mecha/mecha.dm code/game/mecha/mecha_parts.dm code/game/objects/items/devices/flash.dm code/game/objects/items/devices/powersink.dm code/game/objects/items/devices/scanners.dm code/game/objects/items/stacks/sheets/glass.dm code/game/objects/items/stacks/sheets/sheet_types.dm code/game/objects/items/weapons/RCD.dm code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm code/game/objects/items/weapons/circuitboards/machinery/cloning.dm code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm code/game/objects/items/weapons/circuitboards/machinery/pacman.dm code/game/objects/items/weapons/circuitboards/machinery/power.dm code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm code/game/objects/items/weapons/circuitboards/machinery/research.dm code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm code/game/objects/items/weapons/flamethrower.dm code/game/objects/items/weapons/handcuffs.dm code/game/objects/items/weapons/kitchen.dm code/game/objects/items/weapons/shields.dm code/game/objects/items/weapons/storage/backpack.dm code/game/objects/items/weapons/surgery_tools.dm code/game/objects/items/weapons/teleportation.dm code/game/objects/items/weapons/tools.dm code/modules/assembly/igniter.dm code/modules/assembly/infrared.dm code/modules/assembly/mousetrap.dm code/modules/assembly/proximity.dm code/modules/assembly/signaler.dm code/modules/assembly/timer.dm code/modules/assembly/voice.dm code/modules/clothing/glasses/glasses.dm code/modules/hydroponics/trays/tray_tools.dm code/modules/mining/drilling/scanner.dm code/modules/mining/mine_items.dm code/modules/mining/ore.dm code/modules/mob/living/silicon/robot/analyzer.dm code/modules/power/rust/circuits_and_design.dm code/modules/projectiles/ammunition/boxes.dm code/modules/projectiles/guns/energy/laser.dm code/modules/projectiles/guns/energy/special.dm code/modules/projectiles/guns/energy/stun.dm code/modules/research/circuitprinter.dm code/modules/research/designs.dm code/modules/research/destructive_analyzer.dm code/modules/research/protolathe.dm code/modules/research/rdconsole.dm code/modules/research/research.dm code/modules/research/server.dm code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
82 lines
1.8 KiB
Plaintext
82 lines
1.8 KiB
Plaintext
/obj/item/weapon/ore
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name = "rock"
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icon = 'icons/obj/mining.dmi'
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icon_state = "ore2"
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w_class = 2
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var/datum/geosample/geologic_data
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var/material
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/obj/item/weapon/ore/uranium
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name = "pitchblende"
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icon_state = "ore_uranium"
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origin_tech = list(TECH_MATERIAL = 5)
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material = "uranium"
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/obj/item/weapon/ore/iron
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name = "hematite"
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icon_state = "ore_iron"
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origin_tech = list(TECH_MATERIAL = 1)
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material = "hematite"
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/obj/item/weapon/ore/coal
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name = "raw carbon"
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icon_state = "ore_coal"
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origin_tech = list(TECH_MATERIAL = 1)
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material = "carbon"
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/obj/item/weapon/ore/glass
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name = "impure silicates"
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icon_state = "ore_glass"
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origin_tech = list(TECH_MATERIAL = 1)
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material = "sand"
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/obj/item/weapon/ore/phoron
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name = "phoron crystals"
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icon_state = "ore_phoron"
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origin_tech = list(TECH_MATERIAL = 2)
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material = "phoron"
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/obj/item/weapon/ore/silver
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name = "native silver ore"
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icon_state = "ore_silver"
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origin_tech = list(TECH_MATERIAL = 3)
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material = "silver"
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/obj/item/weapon/ore/gold
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name = "native gold ore"
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icon_state = "ore_gold"
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origin_tech = list(TECH_MATERIAL = 4)
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material = "gold"
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/obj/item/weapon/ore/diamond
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name = "diamonds"
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icon_state = "ore_diamond"
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origin_tech = list(TECH_MATERIAL = 6)
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material = "diamond"
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/obj/item/weapon/ore/osmium
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name = "raw platinum"
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icon_state = "ore_platinum"
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material = "platinum"
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/obj/item/weapon/ore/hydrogen
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name = "raw hydrogen"
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icon_state = "ore_hydrogen"
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material = "mhydrogen"
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/obj/item/weapon/ore/slag
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name = "Slag"
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desc = "Someone screwed up..."
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icon_state = "slag"
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material = null
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/obj/item/weapon/ore/New()
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pixel_x = rand(0,16)-8
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pixel_y = rand(0,8)-8
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/obj/item/weapon/ore/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W,/obj/item/device/core_sampler))
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var/obj/item/device/core_sampler/C = W
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C.sample_item(src, user)
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else
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return ..() |