Files
CHOMPStation2/code/ATMOSPHERICS/components/unary/heat_source.dm
mwerezak f9344a5a2d Atmos machine update
Takes a pass at updating ATMOSPHERICS to take advantage of the new powernet changes.

Also removes var/on definitions from many atmos machines. Machines generally shouldn't
be doing "on" things if they aren't using power, and most players don't expect a machine
to use power if it isn't "on," so I guess this is fair game.

Also, further refactoring.
2015-01-02 01:46:18 -05:00

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//TODO: Put this under a common parent type with freezers to cut down on the copypasta
#define HEATER_PERF_MULT 2.5
/obj/machinery/atmospherics/unary/heater
name = "gas heating system"
desc = "Heats gas when connected to a pipe network"
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "heater_0"
density = 1
anchored = 1.0
var/set_temperature = T20C //thermostat
var/max_temperature = T20C + 680
var/internal_volume = 600 //L
use_power = 0
idle_power_usage = 5 //5 Watts for thermostat related circuitry
var/max_power_rating = 20000 //power rating when the usage is turned up to 100
var/power_setting = 100
var/heating = 0 //mainly for icon updates
var/opened = 0 //for deconstruction
/obj/machinery/atmospherics/unary/heater/New()
..()
air_contents.volume = internal_volume
initialize_directions = dir
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/unary_atmos/heater(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
power_rating = max_power_rating * (power_setting/100)
/obj/machinery/atmospherics/unary/heater/initialize()
if(node) return
var/node_connect = dir
for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
if(target.initialize_directions & get_dir(target,src))
node = target
break
update_icon()
/obj/machinery/atmospherics/unary/heater/update_icon()
if(src.node)
if(src.use_power && src.heating)
icon_state = "heater_1"
else
icon_state = "heater"
else
icon_state = "heater_0"
return
/obj/machinery/atmospherics/unary/heater/process()
..()
if(stat & (NOPOWER|BROKEN) || !use_power)
heating = 0
update_icon()
return
if (network && air_contents.total_moles && air_contents.temperature < set_temperature)
air_contents.add_thermal_energy(power_rating * HEATER_PERF_MULT)
use_power(power_rating)
heating = 1
network.update = 1
else
heating = 0
update_icon()
/obj/machinery/atmospherics/unary/heater/attack_ai(mob/user as mob)
src.ui_interact(user)
/obj/machinery/atmospherics/unary/heater/attack_hand(mob/user as mob)
src.ui_interact(user)
/obj/machinery/atmospherics/unary/heater/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
// this is the data which will be sent to the ui
var/data[0]
data["on"] = use_power ? 1 : 0
data["gasPressure"] = round(air_contents.return_pressure())
data["gasTemperature"] = round(air_contents.temperature)
data["minGasTemperature"] = 0
data["maxGasTemperature"] = round(max_temperature)
data["targetGasTemperature"] = round(set_temperature)
data["powerSetting"] = power_setting
var/temp_class = "normal"
if (air_contents.temperature > (T20C+40))
temp_class = "bad"
data["gasTemperatureClass"] = temp_class
// update the ui if it exists, returns null if no ui is passed/found
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "freezer.tmpl", "Gas Heating System", 440, 300)
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
// open the new ui window
ui.open()
// auto update every Master Controller tick
ui.set_auto_update(1)
/obj/machinery/atmospherics/unary/heater/Topic(href, href_list)
if (href_list["toggleStatus"])
src.use_power = !src.use_power
update_icon()
if(href_list["temp"])
var/amount = text2num(href_list["temp"])
if(amount > 0)
src.set_temperature = min(src.set_temperature+amount, max_temperature)
else
src.set_temperature = max(src.set_temperature+amount, 0)
if(href_list["setPower"]) //setting power to 0 is redundant anyways
var/new_setting = between(0, text2num(href_list["setPower"]), 100)
set_power_level(new_setting)
src.add_fingerprint(usr)
return 1
//upgrading parts
/obj/machinery/atmospherics/unary/heater/RefreshParts()
..()
var/cap_rating = 0
var/cap_count = 0
var/bin_rating = 0
var/bin_count = 0
for(var/obj/item/weapon/stock_parts/P in component_parts)
if(istype(P, /obj/item/weapon/stock_parts/capacitor))
cap_rating += P.rating
cap_count++
if(istype(P, /obj/item/weapon/stock_parts/matter_bin))
bin_rating += P.rating
bin_count++
cap_rating /= cap_count
bin_rating /= bin_count
max_power_rating = initial(max_power_rating)*cap_rating
max_temperature = max(initial(max_temperature) - T20C, 0)*((bin_rating*2 + cap_rating)/3) + T20C
air_contents.volume = max(initial(internal_volume) - 200, 0) + 200*bin_rating
set_power_level(power_setting)
/obj/machinery/atmospherics/unary/heater/proc/set_power_level(var/new_power_setting)
power_setting = new_power_setting
power_rating = max_power_rating * (power_setting/100)
//dismantling code. copied from autolathe
/obj/machinery/atmospherics/unary/heater/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(istype(O, /obj/item/weapon/screwdriver))
opened = !opened
user << "You [opened ? "open" : "close"] the maintenance hatch of [src]."
return
if (opened && istype(O, /obj/item/weapon/crowbar))
dismantle()
return
..()
/obj/machinery/atmospherics/unary/heater/examine(mob/user)
..(user)
if (opened)
user << "The maintenance hatch is open."