mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Fixed the failsafe misreporting how long the MC has been dead. Lighting initialization no longer 'interrupts' the master_controller setup(). Added updated powernet debugging tools. They're in my WIP folder. They are sexy c: It draws the powernet onto the map so you can see what's going on during debugging. Added tachyon-doppler arrays. They're gonna be something for scientists to measure their bombs with rather than praying for the figures. Nothing spectacular. Commented out switches, they aren't used and I've been fixing/testing powernets all day. Sorry. If you need them back just PM me and I'll fix them. Known issues: the merging procs behave silly at intersections. I really tried to fix it but I think I'll make more progress just working on some powernet improvements. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4623 316c924e-a436-60f5-8080-3fe189b3f50e
310 lines
9.5 KiB
Plaintext
310 lines
9.5 KiB
Plaintext
//simplified MC that is designed to fail when procs 'break'. When it fails it's just replaced with a new one.
|
|
//It ensures master_controller.process() is never doubled up by killing the MC (hence terminating any of its sleeping procs)
|
|
//WIP, needs lots of work still
|
|
|
|
var/global/datum/controller/game_controller/master_controller //Set in world.New()
|
|
var/global/datum/failsafe/Failsafe
|
|
|
|
var/global/controller_iteration = 0
|
|
var/global/last_tick_timeofday = world.timeofday
|
|
var/global/last_tick_duration = 0
|
|
|
|
datum/controller/game_controller
|
|
var/processing = 0
|
|
var/breather_ticks = 2 //a somewhat crude attempt to iron over the 'bumps' caused by high-cpu use by letting the MC have a breather for this many ticks after every loop
|
|
var/minimum_ticks = 20 //The minimum length of time between MC ticks
|
|
|
|
var/air_cost = 0
|
|
var/sun_cost = 0
|
|
var/mobs_cost = 0
|
|
var/diseases_cost = 0
|
|
var/machines_cost = 0
|
|
var/objects_cost = 0
|
|
var/networks_cost = 0
|
|
var/powernets_cost = 0
|
|
var/ticker_cost = 0
|
|
var/total_cost = 0
|
|
|
|
var/last_thing_processed
|
|
|
|
datum/controller/game_controller/New()
|
|
//There can be only one master_controller. Out with the old and in with the new.
|
|
if(master_controller != src)
|
|
if(istype(master_controller,/datum/controller/game_controller))
|
|
Recover()
|
|
del(master_controller)
|
|
master_controller = src
|
|
|
|
if(!air_master)
|
|
air_master = new /datum/controller/air_system()
|
|
air_master.setup()
|
|
|
|
if(!job_master)
|
|
job_master = new /datum/controller/occupations()
|
|
if(job_master.SetupOccupations())
|
|
world << "\red \b Job setup complete"
|
|
job_master.LoadJobs("config/jobs.txt")
|
|
|
|
if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase()
|
|
if(!syndicate_code_response) syndicate_code_response = generate_code_phrase()
|
|
if(!ticker) ticker = new /datum/controller/gameticker()
|
|
if(!emergency_shuttle) emergency_shuttle = new /datum/shuttle_controller/emergency_shuttle()
|
|
|
|
|
|
datum/controller/game_controller/proc/setup()
|
|
world.tick_lag = config.Ticklag
|
|
|
|
createRandomZlevel()
|
|
setup_objects()
|
|
setupgenetics()
|
|
setupfactions()
|
|
|
|
for(var/i=0, i<max_secret_rooms, i++)
|
|
make_mining_asteroid_secret()
|
|
|
|
spawn(0)
|
|
if(ticker)
|
|
ticker.pregame()
|
|
|
|
datum/controller/game_controller/proc/setup_objects()
|
|
world << "\red \b Initializing objects"
|
|
sleep(-1)
|
|
for(var/obj/object in world)
|
|
object.initialize()
|
|
|
|
world << "\red \b Initializing pipe networks"
|
|
sleep(-1)
|
|
for(var/obj/machinery/atmospherics/machine in world)
|
|
machine.build_network()
|
|
|
|
world << "\red \b Initializing atmos machinery."
|
|
sleep(-1)
|
|
for(var/obj/machinery/atmospherics/unary/U in world)
|
|
if(istype(U, /obj/machinery/atmospherics/unary/vent_pump))
|
|
var/obj/machinery/atmospherics/unary/vent_pump/T = U
|
|
T.broadcast_status()
|
|
else if(istype(U, /obj/machinery/atmospherics/unary/vent_scrubber))
|
|
var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
|
|
T.broadcast_status()
|
|
|
|
world << "\red \b Initializations complete."
|
|
sleep(-1)
|
|
|
|
|
|
datum/controller/game_controller/proc/process()
|
|
processing = 1
|
|
spawn(0)
|
|
set background = 1
|
|
while(1) //far more efficient than recursively calling ourself
|
|
if(!Failsafe) new /datum/failsafe()
|
|
|
|
var/currenttime = world.timeofday
|
|
last_tick_duration = (currenttime - last_tick_timeofday) / 10
|
|
last_tick_timeofday = currenttime
|
|
|
|
if(processing)
|
|
var/timer
|
|
var/start_time = world.timeofday
|
|
controller_iteration++
|
|
|
|
//AIR
|
|
timer = world.timeofday
|
|
last_thing_processed = air_master.type
|
|
air_master.process()
|
|
air_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//SUN
|
|
timer = world.timeofday
|
|
last_thing_processed = sun.type
|
|
sun.calc_position()
|
|
sun_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//MOBS
|
|
timer = world.timeofday
|
|
var/i = 1
|
|
while(i<=mob_list.len)
|
|
var/mob/M = mob_list[i]
|
|
if(M)
|
|
last_thing_processed = M.type
|
|
M.Life()
|
|
i++
|
|
continue
|
|
mob_list.Cut(i,i+1)
|
|
mobs_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//DISEASES
|
|
timer = world.timeofday
|
|
i = 1
|
|
while(i<=active_diseases.len)
|
|
var/datum/disease/Disease = active_diseases[i]
|
|
if(Disease)
|
|
last_thing_processed = Disease.type
|
|
Disease.process()
|
|
i++
|
|
continue
|
|
active_diseases.Cut(i,i+1)
|
|
diseases_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//MACHINES
|
|
timer = world.timeofday
|
|
i = 1
|
|
while(i<=machines.len)
|
|
var/obj/machinery/Machine = machines[i]
|
|
if(Machine)
|
|
last_thing_processed = Machine.type
|
|
if(Machine.process() != PROCESS_KILL)
|
|
if(Machine)
|
|
if(Machine.use_power)
|
|
Machine.auto_use_power()
|
|
i++
|
|
continue
|
|
machines.Cut(i,i+1)
|
|
machines_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//OBJECTS
|
|
timer = world.timeofday
|
|
i = 1
|
|
while(i<=processing_objects.len)
|
|
var/obj/Object = processing_objects[i]
|
|
if(Object)
|
|
last_thing_processed = Object.type
|
|
Object.process()
|
|
i++
|
|
continue
|
|
processing_objects.Cut(i,i+1)
|
|
objects_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//PIPENETS
|
|
timer = world.timeofday
|
|
last_thing_processed = /datum/pipe_network
|
|
i = 1
|
|
while(i<=pipe_networks.len)
|
|
var/datum/pipe_network/Network = pipe_networks[i]
|
|
if(Network)
|
|
Network.process()
|
|
i++
|
|
continue
|
|
pipe_networks.Cut(i,i+1)
|
|
networks_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//POWERNETS
|
|
timer = world.timeofday
|
|
last_thing_processed = /datum/powernet
|
|
i = 1
|
|
while(i<=powernets.len)
|
|
var/datum/powernet/Powernet = powernets[i]
|
|
if(Powernet)
|
|
Powernet.reset()
|
|
i++
|
|
continue
|
|
powernets.Cut(i,i+1)
|
|
powernets_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//TICKER
|
|
timer = world.timeofday
|
|
last_thing_processed = ticker.type
|
|
ticker.process()
|
|
ticker_cost = (world.timeofday - timer) / 10
|
|
|
|
//TIMING
|
|
total_cost = air_cost + sun_cost + mobs_cost + diseases_cost + machines_cost + objects_cost + networks_cost + powernets_cost + ticker_cost
|
|
|
|
var/end_time = world.timeofday
|
|
if(end_time < start_time)
|
|
start_time -= 864000 //deciseconds in a day
|
|
sleep( round(minimum_ticks - (end_time - start_time),1) )
|
|
else
|
|
sleep(10)
|
|
|
|
datum/controller/game_controller/proc/Recover() //Mostly a placeholder for now.
|
|
var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n"
|
|
for(var/varname in master_controller.vars)
|
|
switch(varname)
|
|
if("tag","bestF","type","parent_type","vars") continue
|
|
else
|
|
var/varval = master_controller.vars[varname]
|
|
if(istype(varval,/datum))
|
|
var/datum/D = varval
|
|
msg += "\t [varname] = [D.type]\n"
|
|
else
|
|
msg += "\t [varname] = [varval]\n"
|
|
world.log << msg
|
|
|
|
/datum/failsafe // This thing pretty much just keeps poking the master controller
|
|
var/spinning = 1
|
|
var/current_iteration = 0
|
|
var/ticks_per_spin = 100 //poke the MC every 10 seconds
|
|
var/defcon = 0 //alert level. For every poke that fails this is raised by 1. When it reaches 5 the MC is replaced with a new one. (effectively killing any master_controller.process() and starting a new one)
|
|
|
|
/datum/failsafe/New()
|
|
//There can be only one failsafe. Out with the old in with the new (that way we can restart the Failsafe by spawning a new one)
|
|
if(Failsafe && (Failsafe != src))
|
|
del(Failsafe)
|
|
Failsafe = src
|
|
|
|
current_iteration = controller_iteration
|
|
Failsafe.spin()
|
|
|
|
|
|
/datum/failsafe/proc/spin()
|
|
spawn(0)
|
|
set background = 1
|
|
while(1) //more efficient than recursivly calling ourself over and over. background = 1 ensures we do not trigger an infinite loop
|
|
if(master_controller)
|
|
if(spinning && master_controller.processing) //only poke if these overrides aren't in effect
|
|
if(current_iteration == controller_iteration) //master_controller hasn't finished processing in the defined interval
|
|
switch(defcon)
|
|
if(0 to 3)
|
|
defcon++
|
|
if(4)
|
|
for(var/client/C in admin_list)
|
|
if(C.holder)
|
|
C << "<font color='red' size='2'><b>Warning. The Master Controller has not fired in the last [defcon*ticks_per_spin] ticks. Automatic restart in [ticks_per_spin] ticks.</b></font>"
|
|
defcon = 5
|
|
if(5)
|
|
for(var/client/C in admin_list)
|
|
if(C.holder)
|
|
C << "<font color='red' size='2'><b>Warning. The Master Controller has still not fired within the last [defcon*ticks_per_spin] ticks. Killing and restarting...</b></font>"
|
|
new /datum/controller/game_controller() //replace the old master_controller (hence killing the old one's process)
|
|
master_controller.process() //Start it rolling again
|
|
defcon = 0
|
|
else
|
|
defcon = 0
|
|
current_iteration = controller_iteration
|
|
else
|
|
defcon = 0
|
|
else
|
|
new /datum/controller/game_controller() //replace the missing master_controller! This should never happen.
|
|
sleep(ticks_per_spin)
|
|
|
|
//DEBUG VERBS
|
|
/*
|
|
/client/verb/spawn_MC()
|
|
new /datum/controller/game_controller()
|
|
|
|
|
|
/client/verb/spawn_FS()
|
|
new /datum/failsafe()
|
|
|
|
/client/verb/machines_list()
|
|
for(var/i=1,i<=machines.len,i++)
|
|
var/machine = machines[i]
|
|
if(istype(machine,/datum)) world.log << machine:type
|
|
else world.log << machine
|
|
*/ |