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CHOMPStation2/code/modules/tgui_input/matrix.dm
2025-09-22 01:34:50 +02:00

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/**
* Creates a TGUI window with a matrix input. Returns the user's response as list | null.
*
* This proc should be used to create windows for matrix entry that the caller will wait for a response from.
* If tgui fancy chat is turned off: Will return a normal input. If a max or min value is specified, will
* validate the input inside the UI and ui_act.
*
* Arguments:
* * user - The user to show the matrix input to.
* * message - The content of the matrix input, shown in the body of the TGUI window.
* * title - The title of the matrix input modal, shown on the top of the TGUI window.
* * target - The target where the matrix will be applied to.
* * matrix_only - uses a static mode and allows fallback to non tgui. Only use this if you only care about the return value.
* * default - The default (or current) value, shown as a placeholder. Users can press refresh with this.
* * timeout - The timeout of the matrix input, after which the modal will close and qdel itself. Set to zero for no timeout.
*/
/proc/tgui_input_colormatrix(mob/user, message, title = "Matrix Recolor", atom/movable/target, list/default = DEFAULT_COLORMATRIX, matrix_only = FALSE, timeout = 10 MINUTES, ui_state = GLOB.tgui_always_state)
if (!user)
user = usr
if (!istype(user))
if (istype(user, /client))
var/client/client = user
user = client.mob
else
return null
if (isnull(user.client))
return null
if(!islist(default) || !length(default))
default = DEFAULT_COLORMATRIX
if(length(default) < 12)
default.len = 12
// Client does NOT have tgui_input on and we only want a matrix, or we haven't passed a preview path or object: Returns regular input
if(!user.read_preference(/datum/preference/toggle/tgui_input_mode) && matrix_only || (!ispath(target) && !isatom(target)))
return color_matrix_picker(user, message, title, "Ok", "Erase", "Cancel", TRUE, timeout, default)
var/was_path = ispath(target)
var/atom/movable/real_target = was_path ? new target : target
var/datum/tgui_input_colormatrix/matrix_input = new(user, message, title, real_target, default, matrix_only, timeout, ui_state, was_path)
matrix_input.tgui_interact(user)
matrix_input.wait()
// We only created it for the preview
if(was_path)
qdel(real_target)
if (matrix_input)
. = matrix_input.entry
qdel(matrix_input)
/**
* # tgui_input_colormatrix
*
* Datum used for instantiating and using a TGUI-controlled color matrix input that prompts the user with
* a message and has an input for color matrix entry.
*/
/datum/tgui_input_colormatrix
/// Boolean field describing if the tgui_input_colormatrix was closed by the user.
var/closed
/// The entry that the user has return_typed in.
var/entry
/// The prompt's body, if any, of the TGUI window.
var/message
/// The target for our display
var/atom/movable/target
/// The base color matrix
var/list/default
/// static mode users can't change
var/matrix_only
/// our default list should not be edited as it might be a reference
var/list/color_matrix_last
/// The time at which the number input was created, for displaying timeout progress.
var/start_time
/// The lifespan of the color matrix input, after which the window will close and delete itself.
var/timeout
/// The title of the TGUI window
var/title
/// The TGUI UI state that will be returned in ui_state(). Default: always_state
var/datum/tgui_state/state
/// Internal var to remember if we only passed a path before
var/was_path
var/activecolor = "#FFFFFF"
var/active_mode = COLORMATE_HSV
var/build_hue = 0
var/build_sat = 1
var/build_val = 1
/// Minimum lightness for normal mode
var/minimum_normal_lightness = 50
/// Minimum lightness for matrix mode, tested using 4 test colors of full red, green, blue, white.
var/minimum_matrix_lightness = 75
/// Minimum matrix tests that must pass for something to be considered a valid color (see above)
var/minimum_matrix_tests = 2
/// Temporary messages
var/temp
/datum/tgui_input_colormatrix/New(mob/user, message, title, atom/movable/target, list/default, matrix_only, timeout, ui_state, was_path)
src.default = default
src.message = message
src.target = target
src.title = title
src.state = ui_state
src.was_path = was_path
src.matrix_only = matrix_only
if(matrix_only)
active_mode = COLORMATE_MATRIX
if (timeout)
src.timeout = timeout
start_time = world.time
QDEL_IN(src, timeout)
color_matrix_last = default.Copy()
/datum/tgui_input_colormatrix/Destroy(force)
SStgui.close_uis(src)
state = null
target = null
return ..()
/**
* Waits for a user's response to the tgui_input_colormatrix's prompt before returning. Returns early if
* the window was closed by the user.
*/
/datum/tgui_input_colormatrix/proc/wait()
while (!entry && !closed && !QDELETED(src))
stoplag(1)
/datum/tgui_input_colormatrix/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ColorMate")
ui.set_autoupdate(FALSE) //This might be a bit intensive, better to not update it every few ticks
ui.open()
/datum/tgui_input_colormatrix/tgui_close(mob/user)
. = ..()
closed = TRUE
/datum/tgui_input_colormatrix/tgui_state(mob/user)
return state
/datum/tgui_input_colormatrix/tgui_static_data(mob/user)
var/list/data = list()
data["message"] = message
data["title"] = title
data["item_name"] = target.name
data["item_sprite"] = icon2base64(get_flat_icon(target,dir=SOUTH,no_anim=TRUE))
data["matrix_only"] = matrix_only
return data
/datum/tgui_input_colormatrix/tgui_data(mob/user)
var/list/data = list()
data["activemode"] = active_mode
data["matrixcolors"] = list(
"rr" = color_matrix_last[1],
"rg" = color_matrix_last[2],
"rb" = color_matrix_last[3],
"gr" = color_matrix_last[4],
"gg" = color_matrix_last[5],
"gb" = color_matrix_last[6],
"br" = color_matrix_last[7],
"bg" = color_matrix_last[8],
"bb" = color_matrix_last[9],
"cr" = color_matrix_last[10],
"cg" = color_matrix_last[11],
"cb" = color_matrix_last[12],
)
data["buildhue"] = build_hue
data["buildsat"] = build_sat
data["buildval"] = build_val
data["item_preview"] = icon2base64(build_preview(user))
if(temp)
data["temp"] = temp
if(timeout)
data["timeout"] = CLAMP01((timeout - (world.time - start_time) - 1 SECONDS) / (timeout - 1 SECONDS))
return data
/datum/tgui_input_colormatrix/tgui_act(action, list/params, datum/tgui/ui)
. = ..()
if (.)
return
switch(action)
if("switch_modes")
active_mode = text2num(params["mode"])
return TRUE
if("choose_color")
var/chosen_color = tgui_color_picker(ui.user, "Choose a color: ", "[title] colour picking", activecolor)
if(chosen_color)
activecolor = chosen_color
return TRUE
if("paint")
if(!do_paint(ui.user, !was_path))
return TRUE
set_entry(color_matrix_last)
temp = "Painted Successfully!"
closed = TRUE
SStgui.close_uis(src)
return TRUE
if("drop")
temp = ""
closed = TRUE
SStgui.close_uis(src)
return TRUE
if("clear")
target.remove_atom_colour(FIXED_COLOUR_PRIORITY)
playsound(src, 'sound/effects/spray3.ogg', 50, 1)
temp = "Cleared Successfully!"
color_matrix_last = DEFAULT_COLORMATRIX
return TRUE
if("set_matrix_color")
color_matrix_last[params["color"]] = params["value"]
return TRUE
if("set_matrix_string")
if(params["value"])
var/list/colours = splittext(params["value"], ",")
if(length(colours) > 12)
colours.Cut(13)
for(var/i = 1, i <= length(colours), i++)
var/number = text2num(colours[i])
if(isnum(number))
color_matrix_last[i] = clamp(number, -10, 10)
return TRUE
if("set_hue")
build_hue = clamp(text2num(params["buildhue"]), 0, 360)
return TRUE
if("set_sat")
build_sat = clamp(text2num(params["buildsat"]), -10, 10)
return TRUE
if("set_val")
build_val = clamp(text2num(params["buildval"]), -10, 10)
return TRUE
/datum/tgui_input_colormatrix/proc/set_entry(entry)
src.entry = entry
/datum/tgui_input_colormatrix/proc/do_paint(mob/user, apply)
var/color_to_use
switch(active_mode)
if(COLORMATE_TINT)
color_to_use = activecolor
if(COLORMATE_MATRIX)
color_to_use = rgb_construct_color_matrix(
text2num(color_matrix_last[1]),
text2num(color_matrix_last[2]),
text2num(color_matrix_last[3]),
text2num(color_matrix_last[4]),
text2num(color_matrix_last[5]),
text2num(color_matrix_last[6]),
text2num(color_matrix_last[7]),
text2num(color_matrix_last[8]),
text2num(color_matrix_last[9]),
text2num(color_matrix_last[10]),
text2num(color_matrix_last[11]),
text2num(color_matrix_last[12]),
)
if(COLORMATE_HSV)
color_to_use = color_matrix_hsv(build_hue, build_sat, build_val)
color_matrix_last = color_to_use
if(!color_to_use || !check_valid_color(color_to_use, user))
temp = "Invalid color!"
return FALSE
if(apply)
target.add_atom_colour(color_to_use, FIXED_COLOUR_PRIORITY)
playsound(src, 'sound/effects/spray3.ogg', 50, 1)
if(isanimal(target))
var/mob/living/simple_mob/M = target
M.has_recoloured = TRUE
if(isrobot(target))
var/mob/living/silicon/robot/R = target
R.has_recoloured = TRUE
return TRUE
/// Produces the preview image of the item, used in the UI, the way the color is not stacking is a sin.
/datum/tgui_input_colormatrix/proc/build_preview(mob/user)
if(target) //sanity
var/list/cm
switch(active_mode)
if(COLORMATE_MATRIX)
cm = rgb_construct_color_matrix(
text2num(color_matrix_last[1]),
text2num(color_matrix_last[2]),
text2num(color_matrix_last[3]),
text2num(color_matrix_last[4]),
text2num(color_matrix_last[5]),
text2num(color_matrix_last[6]),
text2num(color_matrix_last[7]),
text2num(color_matrix_last[8]),
text2num(color_matrix_last[9]),
text2num(color_matrix_last[10]),
text2num(color_matrix_last[11]),
text2num(color_matrix_last[12]),
)
if(!check_valid_color(cm, user))
return get_flat_icon(target, dir=SOUTH, no_anim=TRUE)
if(COLORMATE_TINT)
if(!check_valid_color(activecolor, user))
return get_flat_icon(target, dir=SOUTH, no_anim=TRUE)
if(COLORMATE_HSV)
cm = color_matrix_hsv(build_hue, build_sat, build_val)
color_matrix_last = cm
if(!check_valid_color(cm, user))
return get_flat_icon(target, dir=SOUTH, no_anim=TRUE)
var/cur_color = target.color
target.color = null
target.color = (active_mode == COLORMATE_TINT ? activecolor : cm)
var/icon/preview = get_flat_icon(target, dir=SOUTH, no_anim=TRUE)
target.color = cur_color
temp = ""
. = preview
/datum/tgui_input_colormatrix/proc/check_valid_color(list/cm, mob/user)
if(!islist(cm)) // normal
var/list/HSV = ReadHSV(RGBtoHSV(cm))
if(HSV[3] < minimum_normal_lightness)
temp = "[cm] is too dark (Minimum lightness: [minimum_normal_lightness])"
return FALSE
return TRUE
else // matrix
// We test using full red, green, blue, and white
// A predefined number of them must pass to be considered valid
var/passed = 0
#define COLORTEST(thestring, thematrix) passed += (ReadHSV(RGBtoHSV(RGBMatrixTransform(thestring, thematrix)))[3] >= minimum_matrix_lightness)
COLORTEST("FF0000", cm)
COLORTEST("00FF00", cm)
COLORTEST("0000FF", cm)
COLORTEST("FFFFFF", cm)
#undef COLORTEST
if(passed < minimum_matrix_tests)
temp = "Matrix is too dark. (passed [passed] out of [minimum_matrix_tests] required tests. Minimum lightness: [minimum_matrix_lightness])."
return FALSE
return TRUE