mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
809 lines
26 KiB
Plaintext
809 lines
26 KiB
Plaintext
/obj/item/weapon/phone
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name = "red phone"
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desc = "Should anything ever go wrong..."
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icon = 'icons/obj/items.dmi'
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icon_state = "red_phone"
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force = 3.0
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throwforce = 2.0
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throw_speed = 1
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throw_range = 4
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w_class = ITEMSIZE_SMALL
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attack_verb = list("called", "rang")
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hitsound = 'sound/weapons/ring.ogg'
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drop_sound = 'sound/items/drop/device.ogg'
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pickup_sound = 'sound/items/pickup/device.ogg'
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/obj/item/weapon/rsp
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name = "\improper Rapid-Seed-Producer (RSP)"
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desc = "A device used to rapidly deploy seeds."
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icon = 'icons/obj/items.dmi'
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icon_state = "rcd"
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opacity = 0
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density = FALSE
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anchored = FALSE
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var/stored_matter = 0
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var/mode = 1
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w_class = ITEMSIZE_NORMAL
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drop_sound = 'sound/items/drop/device.ogg'
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pickup_sound = 'sound/items/pickup/device.ogg'
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/obj/item/weapon/soap
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name = "soap"
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desc = "A cheap bar of soap. Doesn't smell."
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gender = PLURAL
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icon = 'icons/obj/items.dmi'
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icon_state = "soap"
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flags = NOCONDUCT
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w_class = ITEMSIZE_SMALL
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slot_flags = SLOT_HOLSTER
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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/obj/item/weapon/soap/nanotrasen
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desc = "A NanoTrasen-brand bar of soap. Smells of phoron."
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icon_state = "soapnt"
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/obj/item/weapon/soap/deluxe
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icon_state = "soapdeluxe"
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/obj/item/weapon/soap/deluxe/New()
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desc = "A deluxe Waffle Co. brand bar of soap. Smells of [pick("lavender", "vanilla", "strawberry", "chocolate" ,"space")]."
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..()
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/obj/item/weapon/soap/syndie
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desc = "An untrustworthy bar of soap. Smells of fear."
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icon_state = "soapsyndie"
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/obj/item/weapon/bikehorn
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name = "bike horn"
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desc = "A horn off of a bicycle."
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icon = 'icons/obj/items.dmi'
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icon_state = "bike_horn"
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item_state = "bike_horn"
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throwforce = 3
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w_class = ITEMSIZE_SMALL
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slot_flags = SLOT_HOLSTER
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throw_speed = 3
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throw_range = 15
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attack_verb = list("HONKED")
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var/spam_flag = 0
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/obj/item/weapon/c_tube
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name = "cardboard tube"
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desc = "A tube... of cardboard."
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icon = 'icons/obj/items.dmi'
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icon_state = "c_tube"
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throwforce = 1
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w_class = ITEMSIZE_SMALL
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throw_speed = 4
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throw_range = 5
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/obj/item/weapon/disk
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name = "disk"
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icon = 'icons/obj/discs_vr.dmi' //VOREStation Edit
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drop_sound = 'sound/items/drop/disk.ogg'
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pickup_sound = 'sound/items/pickup/disk.ogg'
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/obj/item/weapon/disk/nuclear
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name = "nuclear authentication disk"
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desc = "Better keep this safe."
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icon_state = "nucleardisk"
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item_state = "card-id"
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w_class = ITEMSIZE_SMALL
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/*
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/obj/item/weapon/game_kit
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name = "Gaming Kit"
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icon = 'icons/obj/items.dmi'
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icon_state = "game_kit"
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var/selected = null
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var/board_stat = null
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var/data = ""
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var/base_url = "http://svn.slurm.us/public/spacestation13/misc/game_kit"
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item_state = "sheet-metal"
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w_class = ITEMSIZE_HUGE
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*/
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/obj/item/weapon/gift
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name = "gift"
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desc = "A wrapped item."
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icon = 'icons/obj/items.dmi'
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icon_state = "gift3"
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var/size = 3.0
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var/obj/item/gift = null
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item_state = "gift"
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w_class = ITEMSIZE_LARGE
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/*/obj/item/weapon/syndicate_uplink
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name = "station bounced radio"
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desc = "Remain silent about this..."
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icon = 'icons/obj/radio.dmi'
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icon_state = "radio"
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var/temp = null
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var/uses = 10.0
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var/selfdestruct = 0.0
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var/traitor_frequency = 0.0
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var/mob/currentUser = null
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var/obj/item/device/radio/origradio = null
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flags = ONBELT
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w_class = ITEMSIZE_SMALL
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item_state = "radio"
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throw_speed = 4
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throw_range = 20
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matter = list(MAT_STEEL = 100)
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origin_tech = list(TECH_MAGNET = 2, TECH_ILLEGAL = 3)*/
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/obj/item/weapon/SWF_uplink
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name = "station-bounced radio"
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desc = "Used to communicate, it appears."
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icon = 'icons/obj/radio.dmi'
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icon_state = "radio"
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var/temp = null
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var/uses = 4.0
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var/selfdestruct = 0.0
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var/traitor_frequency = 0.0
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var/obj/item/device/radio/origradio = null
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slot_flags = SLOT_BELT
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item_state = "radio"
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throwforce = 5
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w_class = ITEMSIZE_SMALL
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throw_speed = 4
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throw_range = 20
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matter = list(MAT_STEEL = 100)
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origin_tech = list(TECH_MAGNET = 1)
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drop_sound = 'sound/items/drop/device.ogg'
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pickup_sound = 'sound/items/pickup/device.ogg'
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/obj/item/weapon/staff
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name = "wizards staff"
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desc = "Apparently a staff used by the wizard."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "staff"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
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)
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force = 3.0
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throwforce = 5.0
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throw_speed = 1
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throw_range = 5
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w_class = ITEMSIZE_SMALL
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attack_verb = list("bludgeoned", "whacked", "disciplined")
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/obj/item/weapon/staff/broom
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name = "broom"
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desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "broom"
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/obj/item/weapon/staff/gentcane
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name = "Gentlemans Cane"
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desc = "An ebony can with an ivory tip."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "cane"
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/obj/item/weapon/staff/stick
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name = "stick"
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desc = "A great tool to drag someone else's drinks across the bar."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "stick"
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item_state = "cane"
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force = 3.0
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throwforce = 5.0
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throw_speed = 1
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throw_range = 5
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w_class = ITEMSIZE_SMALL
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/obj/item/weapon/module
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icon = 'icons/obj/module.dmi'
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icon_state = "std_module"
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item_state = "std_mod"
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w_class = ITEMSIZE_SMALL
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var/mtype = 1 // 1=electronic 2=hardware
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drop_sound = 'sound/items/drop/component.ogg'
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pickup_sound = 'sound/items/pickup/component.ogg'
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/obj/item/weapon/module/card_reader
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name = "card reader module"
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icon_state = "card_mod"
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item_state = "std_mod"
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desc = "An electronic module for reading data and ID cards."
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/obj/item/weapon/module/power_control
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name = "power control module"
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icon_state = "power_mod"
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item_state = "std_mod"
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desc = "Heavy-duty switching circuits for power control."
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matter = list(MAT_STEEL = 50, MAT_GLASS = 50)
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/obj/item/weapon/module/id_auth
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name = "\improper ID authentication module"
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icon_state = "id_mod"
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desc = "A module allowing secure authorization of ID cards."
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/obj/item/weapon/module/cell_power
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name = "power cell regulator module"
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icon_state = "power_mod"
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item_state = "std_mod"
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desc = "A converter and regulator allowing the use of power cells."
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/obj/item/weapon/module/cell_power
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name = "power cell charger module"
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icon_state = "power_mod"
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item_state = "std_mod"
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desc = "Charging circuits for power cells."
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/obj/item/device/camera_bug
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name = "camera bug"
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icon = 'icons/obj/device.dmi'
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icon_state = "flash"
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w_class = ITEMSIZE_TINY
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item_state = "electronic"
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throw_speed = 4
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throw_range = 20
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/obj/item/weapon/camera_bug/attack_self(mob/usr as mob)
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var/list/cameras = new/list()
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for (var/obj/machinery/camera/C in cameranet.cameras)
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if (C.bugged && C.status)
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cameras.Add(C)
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if (length(cameras) == 0)
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to_chat(usr, "<span class='warning'>No bugged functioning cameras found.</span>")
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return
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var/list/friendly_cameras = new/list()
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for (var/obj/machinery/camera/C in cameras)
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friendly_cameras.Add(C.c_tag)
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var/target = tgui_input_list(usr, "Select the camera to observe", "Select Camera", friendly_cameras)
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if (!target)
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return
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for (var/obj/machinery/camera/C in cameras)
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if (C.c_tag == target)
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target = C
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break
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if (usr.stat == 2) return
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usr.client.eye = target
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/*
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/obj/item/weapon/cigarpacket
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name = "Pete's Cuban Cigars"
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desc = "The most robust cigars on the planet."
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icon = 'icons/obj/cigarettes.dmi'
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icon_state = "cigarpacket"
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item_state = "cigarpacket"
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w_class = ITEMSIZE_TINY
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throwforce = 2
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var/cigarcount = 6
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flags = ONBELT
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*/
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/obj/item/weapon/pai_cable
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desc = "A flexible coated cable with a universal jack on one end."
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name = "data cable"
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icon = 'icons/obj/power.dmi'
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icon_state = "wire1"
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var/obj/machinery/machine
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/obj/item/weapon/pai_cable/Destroy()
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machine = null
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return ..()
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///////////////////////////////////////Stock Parts /////////////////////////////////
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/obj/item/weapon/storage/part_replacer
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name = "rapid part exchange device"
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desc = "A special mechanical module made to store, sort, and apply standard machine parts."
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icon = 'icons/obj/storage_vr.dmi'
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icon_state = "RPED"
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item_icons = list(slot_l_hand_str = 'icons/vore/custom_items_left_hand_yw.dmi', slot_r_hand_str = 'icons/vore/custom_items_right_hand_yw.dmi') //YW add - RPED sprite
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item_state = "RPED"
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w_class = ITEMSIZE_HUGE
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can_hold = list(/obj/item/weapon/stock_parts)
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storage_slots = 50
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use_to_pickup = TRUE
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allow_quick_gather = 1
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allow_quick_empty = 1
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collection_mode = 1
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display_contents_with_number = 1
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max_w_class = ITEMSIZE_NORMAL
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max_storage_space = 100
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drop_sound = 'sound/items/drop/device.ogg'
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pickup_sound = 'sound/items/pickup/device.ogg'
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var/panel_req = TRUE
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var/pshoom_or_beepboopblorpzingshadashwoosh = 'sound/items/rped.ogg'
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var/reskin_ran = FALSE
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var/unique_reskin = list("Soulless" = "RPED",
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"Soulful" = "RPED_old")
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/obj/item/weapon/storage/part_replacer/proc/play_rped_sound()
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//Plays the sound for RPED exhanging or installing parts.
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/* if(alt_sound && prob(1))
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playsound(src, alt_sound, 40, 1)
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else
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*/
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playsound(src, pshoom_or_beepboopblorpzingshadashwoosh, 40, 1)
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/obj/item/weapon/storage/part_replacer/adv
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name = "advanced rapid part exchange device"
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desc = "A special mechanical module made to store, sort, and apply standard machine parts. This one has a greatly upgraded storage capacity, \
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and the ability to hold beakers."
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can_hold = list(/obj/item/weapon/stock_parts, /obj/item/weapon/reagent_containers/glass/beaker)
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storage_slots = 200
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max_storage_space = 400
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/obj/item/weapon/storage/part_replacer/adv/discount_bluespace
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name = "prototype bluespace rapid part exchange device"
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icon_state = "DBRPED"
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item_state = "DBRPED"
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desc = "A special mechanical module made to store, sort, and apply standard machine parts. This one has a further increased storage capacity, \
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and the ability to work on machines with closed maintenance panels."
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storage_slots = 400
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max_storage_space = 800
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panel_req = FALSE
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pshoom_or_beepboopblorpzingshadashwoosh = 'sound/items/pshoom.ogg'
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unique_reskin = list("Soulless" = "DBRPED",
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"Soulful" = "DBRPED_old")
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/obj/item/weapon/storage/part_replacer/examine(mob/user)
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. = ..()
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if(!reskin_ran)
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. += "<span class='notice'>[src]'s external casing can be modified via alt-click.</span>"
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/obj/item/weapon/storage/part_replacer/AltClick(mob/user)
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. = ..()
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if(!reskin_ran)
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reskin_radial(user)
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/obj/item/weapon/storage/part_replacer/proc/reskin_radial(mob/M)
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if(!LAZYLEN(unique_reskin))
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return
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var/list/items = list()
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for(var/reskin_option in unique_reskin)
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var/image/item_image = image(icon = src.icon, icon_state = unique_reskin[reskin_option])
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items += list("[reskin_option]" = item_image)
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sortList(items)
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var/pick = show_radial_menu(M, src, items, radius = 38, require_near = TRUE)
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if(!pick)
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return
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if(!unique_reskin[pick])
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return
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icon_state = unique_reskin[pick]
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item_state = unique_reskin[pick]
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reskin_ran = TRUE
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to_chat(M, "[src] is now '[pick].'")
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/obj/item/weapon/storage/part_replacer/drop_contents() // hacky-feeling tier-based drop system
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hide_from(usr)
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var/turf/T = get_turf(src)
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var/lowest_rating = INFINITY // We want the lowest-part tier rating in the RPED so we only drop the lowest-tier parts.
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/*
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* Why not just use the stock part's rating variable?
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* Future-proofing for a potential future where stock parts aren't the only thing that can fit in an RPED.
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* see: /tg/ and /vg/'s RPEDs fitting power cells, beakers, etc.
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* 10/8/21 edit - It's Time.
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*/
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for(var/obj/item/B in contents)
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if(B.rped_rating() < lowest_rating)
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lowest_rating = B.rped_rating()
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for(var/obj/item/B in contents)
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if(B.rped_rating() > lowest_rating)
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continue
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remove_from_storage(B, T)
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/obj/item/weapon/stock_parts
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name = "stock part"
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desc = "What?"
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gender = PLURAL
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icon = 'icons/obj/stock_parts.dmi'
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w_class = ITEMSIZE_SMALL
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var/rating = 1
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drop_sound = 'sound/items/drop/component.ogg'
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pickup_sound = 'sound/items/pickup/component.ogg'
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/obj/item/weapon/stock_parts/New()
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src.pixel_x = rand(-5.0, 5)
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src.pixel_y = rand(-5.0, 5)
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..()
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/obj/item/weapon/stock_parts/get_rating()
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return rating
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//Rank 1
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/obj/item/weapon/stock_parts/console_screen
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name = "console screen"
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desc = "Used in the construction of computers and other devices with a interactive console."
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icon_state = "screen"
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origin_tech = list(TECH_MATERIAL = 1)
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rating = 5 // these are actually Really Important for some things??
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matter = list(MAT_GLASS = 200)
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/obj/item/weapon/stock_parts/capacitor
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name = "capacitor"
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desc = "A basic capacitor used in the construction of a variety of devices."
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icon_state = "capacitor"
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origin_tech = list(TECH_POWER = 1)
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matter = list(MAT_STEEL = 50,MAT_GLASS = 50)
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var/charge = 0
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var/max_charge = 1000
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/obj/item/weapon/stock_parts/capacitor/New()
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. = ..()
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max_charge *= rating
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/obj/item/weapon/stock_parts/capacitor/proc/charge(var/amount)
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charge += amount
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if(charge > max_charge)
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charge = max_charge
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/obj/item/weapon/stock_parts/capacitor/proc/use(var/amount)
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if(charge)
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charge -= amount
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if(charge < 0)
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charge = 0
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/obj/item/weapon/stock_parts/scanning_module
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name = "scanning module"
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desc = "A compact, high resolution scanning module used in the construction of certain devices."
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icon_state = "scan_module"
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origin_tech = list(TECH_MAGNET = 1)
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matter = list(MAT_STEEL = 50,MAT_GLASS = 20)
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/obj/item/weapon/stock_parts/manipulator
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name = "micro-manipulator"
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desc = "A tiny little manipulator used in the construction of certain devices."
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icon_state = "micro_mani"
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origin_tech = list(TECH_MATERIAL = 1, TECH_DATA = 1)
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matter = list(MAT_STEEL = 30)
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/obj/item/weapon/stock_parts/micro_laser
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name = "micro-laser"
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desc = "A tiny laser used in certain devices."
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icon_state = "micro_laser"
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origin_tech = list(TECH_MAGNET = 1)
|
|
matter = list(MAT_STEEL = 10,MAT_GLASS = 20)
|
|
|
|
/obj/item/weapon/stock_parts/matter_bin
|
|
name = "matter bin"
|
|
desc = "A container for hold compressed matter awaiting re-construction."
|
|
icon_state = "matter_bin"
|
|
origin_tech = list(TECH_MATERIAL = 1)
|
|
matter = list(MAT_STEEL = 80)
|
|
|
|
//Rank 2
|
|
|
|
/obj/item/weapon/stock_parts/capacitor/adv
|
|
name = "advanced capacitor"
|
|
desc = "An advanced capacitor used in the construction of a variety of devices."
|
|
icon_state = "capacitor_adv"
|
|
origin_tech = list(TECH_POWER = 3)
|
|
rating = 2
|
|
matter = list(MAT_STEEL = 50,MAT_GLASS = 50)
|
|
|
|
/obj/item/weapon/stock_parts/scanning_module/adv
|
|
name = "advanced scanning module"
|
|
desc = "A compact, high resolution scanning module used in the construction of certain devices."
|
|
icon_state = "scan_module_adv"
|
|
origin_tech = list(TECH_MAGNET = 3)
|
|
rating = 2
|
|
matter = list(MAT_STEEL = 50,MAT_GLASS = 20)
|
|
|
|
/obj/item/weapon/stock_parts/manipulator/nano
|
|
name = "nano-manipulator"
|
|
desc = "A tiny little manipulator used in the construction of certain devices."
|
|
icon_state = "nano_mani"
|
|
origin_tech = list(TECH_MATERIAL = 3, TECH_DATA = 2)
|
|
rating = 2
|
|
matter = list(MAT_STEEL = 30)
|
|
|
|
/obj/item/weapon/stock_parts/micro_laser/high
|
|
name = "high-power micro-laser"
|
|
desc = "A tiny laser used in certain devices."
|
|
icon_state = "high_micro_laser"
|
|
origin_tech = list(TECH_MAGNET = 3)
|
|
rating = 2
|
|
matter = list(MAT_STEEL = 10,MAT_GLASS = 20)
|
|
|
|
/obj/item/weapon/stock_parts/matter_bin/adv
|
|
name = "advanced matter bin"
|
|
desc = "A container for hold compressed matter awaiting re-construction."
|
|
icon_state = "advanced_matter_bin"
|
|
origin_tech = list(TECH_MATERIAL = 3)
|
|
rating = 2
|
|
matter = list(MAT_STEEL = 80)
|
|
|
|
//Rating 3
|
|
|
|
/obj/item/weapon/stock_parts/capacitor/super
|
|
name = "super capacitor"
|
|
desc = "A super-high capacity capacitor used in the construction of a variety of devices."
|
|
icon_state = "capacitor_super"
|
|
origin_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
|
|
rating = 3
|
|
matter = list(MAT_STEEL = 50,MAT_GLASS = 50)
|
|
|
|
/obj/item/weapon/stock_parts/scanning_module/phasic
|
|
name = "phasic scanning module"
|
|
desc = "A compact, high resolution phasic scanning module used in the construction of certain devices."
|
|
icon_state = "scan_module_phasic"
|
|
origin_tech = list(TECH_MAGNET = 5)
|
|
rating = 3
|
|
matter = list(MAT_STEEL = 50,MAT_GLASS = 20)
|
|
|
|
/obj/item/weapon/stock_parts/manipulator/pico
|
|
name = "pico-manipulator"
|
|
desc = "A tiny little manipulator used in the construction of certain devices."
|
|
icon_state = "pico_mani"
|
|
origin_tech = list(TECH_MATERIAL = 5, TECH_DATA = 2)
|
|
rating = 3
|
|
matter = list(MAT_STEEL = 30)
|
|
|
|
/obj/item/weapon/stock_parts/micro_laser/ultra
|
|
name = "ultra-high-power micro-laser"
|
|
icon_state = "ultra_high_micro_laser"
|
|
desc = "A tiny laser used in certain devices."
|
|
origin_tech = list(TECH_MAGNET = 5)
|
|
rating = 3
|
|
matter = list(MAT_STEEL = 10,MAT_GLASS = 20)
|
|
|
|
/obj/item/weapon/stock_parts/matter_bin/super
|
|
name = "super matter bin"
|
|
desc = "A container for hold compressed matter awaiting re-construction."
|
|
icon_state = "super_matter_bin"
|
|
origin_tech = list(TECH_MATERIAL = 5)
|
|
rating = 3
|
|
matter = list(MAT_STEEL = 80)
|
|
|
|
// Rating 4 - Anomaly
|
|
|
|
/obj/item/weapon/stock_parts/capacitor/hyper
|
|
name = "hyper capacitor"
|
|
desc = "A hyper-capacity capacitor used in the construction of a variety of devices."
|
|
icon_state = "capacitor_hyper"
|
|
origin_tech = list(TECH_POWER = 6, TECH_MATERIAL = 5, TECH_BLUESPACE = 1, TECH_ARCANE = 1)
|
|
rating = 4
|
|
matter = list(MAT_STEEL = 80, MAT_GLASS = 40)
|
|
|
|
/obj/item/weapon/stock_parts/scanning_module/hyper
|
|
name = "quantum scanning module"
|
|
desc = "A compact, near-perfect resolution quantum scanning module used in the construction of certain devices."
|
|
icon_state = "scan_module_hyper"
|
|
origin_tech = list(TECH_MAGNET = 6, TECH_BLUESPACE = 1, TECH_ARCANE = 1)
|
|
rating = 4
|
|
matter = list(MAT_STEEL = 100,MAT_GLASS = 40)
|
|
|
|
/obj/item/weapon/stock_parts/manipulator/hyper
|
|
name = "planck-manipulator"
|
|
desc = "A miniscule manipulator used in the construction of certain devices."
|
|
icon_state = "hyper_mani"
|
|
origin_tech = list(TECH_MATERIAL = 6, TECH_DATA = 3, TECH_ARCANE = 1)
|
|
rating = 4
|
|
matter = list(MAT_STEEL = 30)
|
|
|
|
/obj/item/weapon/stock_parts/micro_laser/hyper
|
|
name = "hyper-power micro-laser"
|
|
icon_state = "hyper_micro_laser"
|
|
desc = "A tiny laser used in certain devices."
|
|
origin_tech = list(TECH_MAGNET = 6, TECH_ARCANE = 1)
|
|
rating = 4
|
|
matter = list(MAT_STEEL = 30, MAT_GLASS = 40)
|
|
|
|
/obj/item/weapon/stock_parts/matter_bin/hyper
|
|
name = "hyper matter bin"
|
|
desc = "A container for holding compressed matter awaiting re-construction."
|
|
icon_state = "hyper_matter_bin"
|
|
origin_tech = list(TECH_MATERIAL = 6, TECH_ARCANE = 1)
|
|
rating = 4
|
|
matter = list(MAT_STEEL = 100)
|
|
|
|
// Rating 5 - Precursor
|
|
|
|
/obj/item/weapon/stock_parts/capacitor/omni
|
|
name = "omni-capacitor"
|
|
desc = "A capacitor of immense capacity used in the construction of a variety of devices."
|
|
icon_state = "capacitor_omni"
|
|
origin_tech = list(TECH_POWER = 7, TECH_MATERIAL = 6, TECH_BLUESPACE = 3, TECH_PRECURSOR = 1)
|
|
rating = 5
|
|
matter = list(MAT_STEEL = 80, MAT_GLASS = 40)
|
|
|
|
/obj/item/weapon/stock_parts/scanning_module/omni
|
|
name = "omni-scanning module"
|
|
desc = "A compact, perfect resolution temporospatial scanning module used in the construction of certain devices."
|
|
icon_state = "scan_module_omni"
|
|
origin_tech = list(TECH_MAGNET = 7, TECH_BLUESPACE = 3, TECH_PRECURSOR = 1)
|
|
rating = 5
|
|
matter = list(MAT_STEEL = 100,MAT_GLASS = 40)
|
|
|
|
/obj/item/weapon/stock_parts/manipulator/omni
|
|
name = "omni-manipulator"
|
|
desc = "A strange, infinitesimal manipulator used in the construction of certain devices."
|
|
icon_state = "omni_mani"
|
|
origin_tech = list(TECH_MATERIAL = 7, TECH_DATA = 4, TECH_PRECURSOR = 1)
|
|
rating = 5
|
|
matter = list(MAT_STEEL = 30)
|
|
|
|
/obj/item/weapon/stock_parts/micro_laser/omni
|
|
name = "omni-power micro-laser"
|
|
icon_state = "omni_micro_laser"
|
|
desc = "A strange laser used in certain devices."
|
|
origin_tech = list(TECH_MAGNET = 7, TECH_PRECURSOR = 1)
|
|
rating = 5
|
|
matter = list(MAT_STEEL = 30, MAT_GLASS = 40)
|
|
|
|
/obj/item/weapon/stock_parts/matter_bin/omni
|
|
name = "omni-matter bin"
|
|
desc = "A strange container for holding compressed matter awaiting re-construction."
|
|
icon_state = "omni_matter_bin"
|
|
origin_tech = list(TECH_MATERIAL = 7, TECH_PRECURSOR = 1)
|
|
rating = 5
|
|
matter = list(MAT_STEEL = 100)
|
|
|
|
|
|
// Subspace stock parts
|
|
|
|
/obj/item/weapon/stock_parts/subspace/ansible
|
|
name = "subspace ansible"
|
|
icon_state = "subspace_ansible"
|
|
desc = "A compact module capable of sensing extradimensional activity."
|
|
origin_tech = list(TECH_DATA = 3, TECH_MAGNET = 5 ,TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
|
matter = list(MAT_STEEL = 30,MAT_GLASS = 10)
|
|
|
|
/obj/item/weapon/stock_parts/subspace/sub_filter
|
|
name = "hyperwave filter"
|
|
icon_state = "hyperwave_filter"
|
|
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
|
|
origin_tech = list(TECH_DATA = 4, TECH_MAGNET = 2)
|
|
matter = list(MAT_STEEL = 30,MAT_GLASS = 10)
|
|
|
|
/obj/item/weapon/stock_parts/subspace/amplifier
|
|
name = "subspace amplifier"
|
|
icon_state = "subspace_amplifier"
|
|
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
|
|
origin_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
|
matter = list(MAT_STEEL = 30,MAT_GLASS = 10)
|
|
|
|
/obj/item/weapon/stock_parts/subspace/treatment
|
|
name = "subspace treatment disk"
|
|
icon_state = "treatment_disk"
|
|
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
|
|
origin_tech = list(TECH_DATA = 3, TECH_MAGNET = 2, TECH_MATERIAL = 5, TECH_BLUESPACE = 2)
|
|
matter = list(MAT_STEEL = 30,MAT_GLASS = 10)
|
|
|
|
/obj/item/weapon/stock_parts/subspace/analyzer
|
|
name = "subspace wavelength analyzer"
|
|
icon_state = "wavelength_analyzer"
|
|
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
|
origin_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
|
matter = list(MAT_STEEL = 30,MAT_GLASS = 10)
|
|
|
|
/obj/item/weapon/stock_parts/subspace/crystal
|
|
name = "ansible crystal"
|
|
icon_state = "ansible_crystal"
|
|
desc = "A crystal made from pure glass used to transmit laser databursts to subspace."
|
|
origin_tech = list(TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
|
matter = list(MAT_GLASS = 50)
|
|
|
|
/obj/item/weapon/stock_parts/subspace/transmitter
|
|
name = "subspace transmitter"
|
|
icon_state = "subspace_transmitter"
|
|
desc = "A large piece of equipment used to open a window into the subspace dimension."
|
|
origin_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5, TECH_BLUESPACE = 3)
|
|
matter = list(MAT_STEEL = 50)
|
|
|
|
/obj/item/weapon/ectoplasm
|
|
name = "ectoplasm"
|
|
desc = "Spooky!"
|
|
gender = PLURAL
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "ectoplasm"
|
|
|
|
/obj/item/weapon/research
|
|
name = "research debugging device"
|
|
desc = "Instant research tool. For testing purposes only."
|
|
icon = 'icons/obj/stock_parts.dmi'
|
|
icon_state = "smes_coil"
|
|
origin_tech = list(TECH_MATERIAL = 19, TECH_ENGINEERING = 19, TECH_PHORON = 19, TECH_POWER = 19, TECH_BLUESPACE = 19, TECH_BIO = 19, TECH_COMBAT = 19, TECH_MAGNET = 19, TECH_DATA = 19, TECH_ILLEGAL = 19, TECH_ARCANE = 19, TECH_PRECURSOR = 19)
|
|
|
|
// Additional construction stock parts
|
|
|
|
/obj/item/weapon/stock_parts/gear
|
|
name = "gear"
|
|
desc = "A gear used for construction."
|
|
icon = 'icons/obj/stock_parts.dmi'
|
|
icon_state = "gear"
|
|
origin_tech = list(TECH_ENGINEERING = 1)
|
|
matter = list(MAT_STEEL = 50)
|
|
|
|
/obj/item/weapon/stock_parts/motor
|
|
name = "motor"
|
|
desc = "A motor used for construction."
|
|
icon = 'icons/obj/stock_parts.dmi'
|
|
icon_state = "motor"
|
|
origin_tech = list(TECH_ENGINEERING = 1)
|
|
matter = list(MAT_STEEL = 60, MAT_GLASS = 10)
|
|
|
|
/obj/item/weapon/stock_parts/spring
|
|
name = "spring"
|
|
desc = "A spring used for construction."
|
|
icon = 'icons/obj/stock_parts.dmi'
|
|
icon_state = "spring"
|
|
origin_tech = list(TECH_ENGINEERING = 1)
|
|
matter = list(MAT_STEEL = 40)
|
|
|
|
/obj/effect/spawner/parts
|
|
name = "nondescript parts bundle that shouldn't exist"
|
|
desc = "this qdels itself lol! if you're reading this you're codediving or Someone fucked up"
|
|
var/list/items
|
|
|
|
/obj/effect/spawner/parts/Initialize(mapload)
|
|
..()
|
|
if(items && items.len)
|
|
var/turf/T = get_turf(src)
|
|
for(var/path in items)
|
|
for(var/i in 1 to 5)
|
|
new path(T)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/spawner/parts/t1
|
|
name = "basic parts bundle"
|
|
desc = "5 of each T1 part, no more and no less."
|
|
items = list(
|
|
/obj/item/weapon/stock_parts/matter_bin,
|
|
/obj/item/weapon/stock_parts/manipulator,
|
|
/obj/item/weapon/stock_parts/capacitor,
|
|
/obj/item/weapon/stock_parts/scanning_module,
|
|
/obj/item/weapon/stock_parts/micro_laser
|
|
)
|
|
|
|
/obj/effect/spawner/parts/t2
|
|
name = "advanced parts bundle"
|
|
desc = "5 of each T2 part, no more and no less."
|
|
items = list(
|
|
/obj/item/weapon/stock_parts/matter_bin/adv,
|
|
/obj/item/weapon/stock_parts/manipulator/nano,
|
|
/obj/item/weapon/stock_parts/capacitor/adv,
|
|
/obj/item/weapon/stock_parts/scanning_module/adv,
|
|
/obj/item/weapon/stock_parts/micro_laser/high
|
|
)
|
|
|
|
/obj/effect/spawner/parts/t3
|
|
name = "super parts bundle"
|
|
desc = "5 of each T3 part, no more and no less."
|
|
items = list(
|
|
/obj/item/weapon/stock_parts/matter_bin/super,
|
|
/obj/item/weapon/stock_parts/manipulator/pico,
|
|
/obj/item/weapon/stock_parts/capacitor/super,
|
|
/obj/item/weapon/stock_parts/scanning_module/phasic,
|
|
/obj/item/weapon/stock_parts/micro_laser/ultra
|
|
)
|
|
|
|
/obj/effect/spawner/parts/t4
|
|
name = "hyper parts bundle"
|
|
desc = "5 of each T4 part, no more and no less."
|
|
items = list(
|
|
/obj/item/weapon/stock_parts/matter_bin/hyper,
|
|
/obj/item/weapon/stock_parts/manipulator/hyper,
|
|
/obj/item/weapon/stock_parts/capacitor/hyper,
|
|
/obj/item/weapon/stock_parts/scanning_module/hyper,
|
|
/obj/item/weapon/stock_parts/micro_laser/hyper
|
|
)
|
|
|
|
/obj/effect/spawner/parts/t5
|
|
name = "omni parts bundle"
|
|
desc = "5 of each T5 part, no more and no less."
|
|
items = list(
|
|
/obj/item/weapon/stock_parts/matter_bin/omni,
|
|
/obj/item/weapon/stock_parts/manipulator/omni,
|
|
/obj/item/weapon/stock_parts/capacitor/omni,
|
|
/obj/item/weapon/stock_parts/scanning_module/omni,
|
|
/obj/item/weapon/stock_parts/micro_laser/omni
|
|
)
|