mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-21 04:07:52 +01:00
74 lines
2.9 KiB
Plaintext
74 lines
2.9 KiB
Plaintext
/mob/living
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var/is_slipping = FALSE
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var/slip_vore_in_progress = FALSE
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/mob/living/proc/can_slip_vore(var/mob/living/target)
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if(!target.is_slipping) //Obviously they have to be slipping to get slip vored
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return FALSE
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if(!(src.can_be_drop_pred && target.devourable && target.can_be_drop_prey)) //Make sure both of their prefs align with what we're gonna do.
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return FALSE
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if(!is_vore_predator(src)) //Check their bellies and stuff
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return FALSE
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if(!src.vore_selected) //Gotta have one selected as well.
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return FALSE
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return TRUE
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/mob/living/proc/can_be_slip_vored_by(var/mob/living/target)
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if(!target.is_slipping) //Obviously they have to be slipping to get slip vored
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return FALSE
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if(!(target.can_be_drop_pred && src.devourable && src.can_be_drop_prey)) //Make sure both of their prefs align with what we're gonna do.
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return FALSE
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if(!is_vore_predator(target)) //Check their bellies and stuff
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return FALSE
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if(!target.vore_selected) //Gotta have one selected as well.
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return FALSE
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return TRUE
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/mob/living/Crossed(var/atom/movable/AM)
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if(AM == src || AM.is_incorporeal()) // We're not going to run over ourselves or ghosts
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return
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if(istype(AM, /mob/living/bot/mulebot))
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var/mob/living/bot/mulebot/MB = AM
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MB.runOver(src)
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if(istype(AM, /obj/vehicle))
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var/obj/vehicle/V = AM
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V.RunOver(src)
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var/mob/living/target = AM
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if(istype(target) && !target.incorporeal_move && !src.incorporeal_move) //The slip vore begins
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if(can_slip_vore(target) && !src.slip_vore_in_progress && !target.slip_vore_in_progress) //If we can vore them go for it
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target.slip_vore_in_progress = TRUE //Make them stop slipping
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perform_the_nom(src,target,src,src.vore_selected,1)
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target.slip_vore_in_progress = FALSE
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target.is_slipping = FALSE
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return
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else if(can_be_slip_vored_by(target) && !src.slip_vore_in_progress && !target.slip_vore_in_progress) //Otherwise, if they can vore us, make it happen.
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target.slip_vore_in_progress = TRUE //Make them stop slipping
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perform_the_nom(target,src,target,target.vore_selected,1)
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target.slip_vore_in_progress = FALSE
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target.is_slipping = FALSE
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return
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if(src.step_mechanics_pref && istype(target) && src.lying && target.step_mechanics_pref && target.loc && target.buckled != src)
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// src.lying being true means that in theory this code shouldn't run at the same time as the existing code for this in Bump. Probably.
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// And optionally, this could be gated behind another preference, to prevent stunlock being abused.
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if((mob_always_swap || (a_intent == I_HELP || src.restrained()) && (target.a_intent == I_HELP || target.restrained())) && target.canmove && target.handle_micro_bump_helping(src))
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return
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else if(!(target.a_intent == I_HELP || target.restrained()) && target.handle_micro_bump_other(src))
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return
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/mob/living/carbon/slip(var/slipped_on,stun_duration=8)
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. = ..()
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if(.)
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is_slipping = TRUE
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return .
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/mob/living/update_canmove()
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. = ..()
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if(is_slipping && !lying)
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is_slipping = FALSE
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return .
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