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CHOMPStation2/code/modules/vore/eating/slipvore_ch.dm
T

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/mob/living
var/is_slipping = FALSE
var/slip_vore_in_progress = FALSE
/mob/living/proc/can_slip_vore(var/mob/living/target)
if(!target.is_slipping) //Obviously they have to be slipping to get slip vored
return FALSE
if(!(src.can_be_drop_pred && target.devourable && target.can_be_drop_prey)) //Make sure both of their prefs align with what we're gonna do.
return FALSE
if(!is_vore_predator(src)) //Check their bellies and stuff
return FALSE
if(!src.vore_selected) //Gotta have one selected as well.
return FALSE
return TRUE
/mob/living/proc/can_be_slip_vored_by(var/mob/living/target)
if(!target.is_slipping) //Obviously they have to be slipping to get slip vored
return FALSE
if(!(target.can_be_drop_pred && src.devourable && src.can_be_drop_prey)) //Make sure both of their prefs align with what we're gonna do.
return FALSE
if(!is_vore_predator(target)) //Check their bellies and stuff
return FALSE
if(!target.vore_selected) //Gotta have one selected as well.
return FALSE
return TRUE
/mob/living/Crossed(var/atom/movable/AM)
if(AM == src || AM.is_incorporeal()) // We're not going to run over ourselves or ghosts
return
if(istype(AM, /mob/living/bot/mulebot))
var/mob/living/bot/mulebot/MB = AM
MB.runOver(src)
if(istype(AM, /obj/vehicle))
var/obj/vehicle/V = AM
V.RunOver(src)
var/mob/living/target = AM
if(istype(target) && !target.incorporeal_move && !src.incorporeal_move) //The slip vore begins
if(can_slip_vore(target) && !src.slip_vore_in_progress && !target.slip_vore_in_progress) //If we can vore them go for it
target.slip_vore_in_progress = TRUE //Make them stop slipping
perform_the_nom(src,target,src,src.vore_selected,1)
target.slip_vore_in_progress = FALSE
target.is_slipping = FALSE
return
else if(can_be_slip_vored_by(target) && !src.slip_vore_in_progress && !target.slip_vore_in_progress) //Otherwise, if they can vore us, make it happen.
target.slip_vore_in_progress = TRUE //Make them stop slipping
perform_the_nom(target,src,target,target.vore_selected,1)
target.slip_vore_in_progress = FALSE
target.is_slipping = FALSE
return
if(src.step_mechanics_pref && istype(target) && src.lying && target.step_mechanics_pref && target.loc && target.buckled != src)
// src.lying being true means that in theory this code shouldn't run at the same time as the existing code for this in Bump. Probably.
// And optionally, this could be gated behind another preference, to prevent stunlock being abused.
if((mob_always_swap || (a_intent == I_HELP || src.restrained()) && (target.a_intent == I_HELP || target.restrained())) && target.canmove && target.handle_micro_bump_helping(src))
return
else if(!(target.a_intent == I_HELP || target.restrained()) && target.handle_micro_bump_other(src))
return
/mob/living/carbon/slip(var/slipped_on,stun_duration=8)
. = ..()
if(.)
is_slipping = TRUE
return .
/mob/living/update_canmove()
. = ..()
if(is_slipping && !lying)
is_slipping = FALSE
return .