hunterluthi 2e2959d4b4 Right. This includes both some updates from myself, as well as some updates to mining from errorage.
My updates: 
-Alert Computer ( as seen in CE's office and bridge) renamed to Station Alert Computer. Object path altered to reflect this change (formerly computer/atmospherics/alerts, now computer/station_alert)
-Circuit board changed to reflect above alteration. Renamed as well (also easier to figure out what it goes to with the new name)
-Alert Computer added to atmospherics. 
-Alert computer will now report on power failures on the station.
-Alert computer will now flash red (similar to atmos alert computer) when an alert is present.
-General Alert computer renamed to Atmospheric Alert Computer. Same as changes to alert computer, however there was no circuit board to fix.
-Fixed bug in which APCs were not properly clearing power alerts for the AI and alert computers.
-Fixed a bug in which atmos alert computers were not properly updating icon_state-wise on a power change (they would just vanish). This bug also affected the updated station alert computer, but as I said this has been resolved. 

I think that's it on my updates. 

Errorage's updates are to the mining station and construction area. He vanished on IRC so I can't get him to cough up more details and I need sleep, so he can comment on this if he wants.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@772 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-04 10:48:45 +00:00
2011-01-02 00:18:44 +00:00

tgstation13 v1.0 - 6 October 2010

Website: http://tgstation13.servehttp.com
Code: http://code.google.com/p/tgstation13
IRC: irc://irc.rizon.net/tgstation13

================================================================================
INSTALLATION
================================================================================

First-time installation should be fairly straightforward.  First, you'll need
BYOND installed.  You can get it from http://www.byond.com/.  Once you've done 
that, extract the game files to wherever you want to keep them.  This is a
sourcecode-only release, so the next step is to compile the server files.
Open goonstation.dme by double-clicking it, open the Build menu, and click
compile.  This'll take a little while, and if everything's done right you'll get
a message like this:

saving goonstation.dmb (DEBUG mode)

goonstation.dmb - 0 errors, 0 warnings

If you see any errors or warnings, something has gone wrong - possibly a corrupt
download or the files extracted wrong.  

Once that's done, open up the config folder.  You'll want to edit config.txt to
set the probabilities for different gamemodes in Secret and to set your server
location so that all your players don't get disconnected at the end of each
round.  It's recommended you don't turn on the gamemodes with probability 0, 
except Extended, as they have various issues and aren't currently being tested,
so they may have unknown and bizarre bugs.  Extended is essentially no mode, and
isn't in the Secret rotation by default as it's just not very fun.

You'll also want to edit admins.txt to remove the default admins and add your
own.  Host is the highest level of access, and the other recommended admin
levels for now are Coder (a little below host) and Moderator.  The format is

byondkey - Rank

where the BYOND key must be in lowercase and the admin rank must be properly
capitalised.  There are a bunch more admin ranks, but these three should be
enough for most servers, assuming you have trustworthy admins.

Finally, to start the server, run Dream Daemon and enter the path to your
compiled goonstation.dmb file.  Make sure to set the port to the one you 
specified in the config.txt, and set the Security box to 'Safe'.  Then press GO
and the server should start up and be ready to join.

================================================================================
UPDATING
================================================================================

To update an existing installation, first back up your /config and /data folders
as these store your server configuration, player preferences and banlist.

Then, extract the new files (preferably into a clean directory, but updating in
place should work fine), copy your /config and /data folders back into the new
install, overwriting when prompted except if we've specified otherwise, and
recompile the game.  Once you start the server up again, you should be running
the new version.

================================================================================
SQL Setup
================================================================================

The SQL backend for the library, karma system and stats tracking requires a 
MySQL server.  Your server details go in /config/dbconfig.txt, and the SQL 
schema is in /SQL/tgstation_schema.sql.  More detailed setup instructions are
coming soon, for now ask in our IRC channel.
Description
An update of Space Station 13 CHOMPStation using code derived from YawnWider, which is derived from VOREStation, which is derived from Polaris
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