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CHOMPStation2/code/modules/virus2/effect.dm
Neerti ea6128f986 Adds Modifier System, Changes Some Ling Stuff
Adds a fairly simple system that allows adjusting various numbers like max health, incoming damage, outgoing melee damage, etc.  The nice part is that changing certain variables this way (like max health) is a lot safer than manually setting the max health var directly.
Changes a lot of short lines of code to point towards a variable's getter or setter helper instead of reading the var directly so the modifiers can work.
Endoarmor, delayed toxin sting, Enfeebling sting, and recursive adrenaline overdose now use the modifier system.
Enfeebling sting now only lasts two minutes, from five minutes, however it now also reduces the victim's melee damage by 25%/50%, and increases the damage they suffer by 10%/35%, for normal and recursive respectively.
Delayed Toxin Sting's effects are now felt all at once instead of over the course of a few minutes.
2017-04-18 21:23:59 -04:00

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/datum/disease2/effectholder
var/name = "Holder"
var/datum/disease2/effect/effect
var/chance = 0 //Chance in percentage each tick
var/cure = "" //Type of cure it requires
var/happensonce = 0
var/multiplier = 1 //The chance the effects are WORSE
var/stage = 0
/datum/disease2/effectholder/proc/runeffect(var/mob/living/carbon/human/mob,var/stage)
if(happensonce > -1 && effect.stage <= stage && prob(chance))
effect.activate(mob, multiplier)
if(happensonce == 1)
happensonce = -1
/datum/disease2/effectholder/proc/getrandomeffect(var/badness = 1, exclude_types=list())
var/list/datum/disease2/effect/list = list()
for(var/e in (typesof(/datum/disease2/effect) - /datum/disease2/effect))
var/datum/disease2/effect/f = e
if(e in exclude_types)
continue
if(initial(f.badness) > badness) //we don't want such strong effects
continue
if(initial(f.stage) <= src.stage)
list += f
var/type = pick(list)
effect = new type()
effect.generate()
chance = rand(0,effect.chance_maxm)
multiplier = rand(1,effect.maxm)
/datum/disease2/effectholder/proc/minormutate()
switch(pick(1,2,3,4,5))
if(1)
chance = rand(0,effect.chance_maxm)
if(2)
multiplier = rand(1,effect.maxm)
/datum/disease2/effectholder/proc/majormutate(exclude_types=list())
getrandomeffect(3, exclude_types)
////////////////////////////////////////////////////////////////
////////////////////////EFFECTS/////////////////////////////////
////////////////////////////////////////////////////////////////
/datum/disease2/effect
var/chance_maxm = 50 //note that disease effects only proc once every 3 ticks for humans
var/name = "Blanking effect"
var/stage = 4
var/maxm = 1
var/badness = 1
var/data = null // For semi-procedural effects; this should be generated in generate() if used
proc/activate(var/mob/living/carbon/mob,var/multiplier)
proc/deactivate(var/mob/living/carbon/mob)
proc/generate(copy_data) // copy_data will be non-null if this is a copy; it should be used to initialise the data for this effect if present
/datum/disease2/effect/invisible
name = "Waiting Syndrome"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
return
////////////////////////STAGE 4/////////////////////////////////
/datum/disease2/effect/nothing
name = "Nil Syndrome"
stage = 4
badness = 1
chance_maxm = 0
/datum/disease2/effect/gibbingtons
name = "Gibbingtons Syndrome"
stage = 4
badness = 3
activate(var/mob/living/carbon/mob,var/multiplier)
// Probabilities have been tweaked to kill in ~2-3 minutes, giving 5-10 messages.
// Probably needs more balancing, but it's better than LOL U GIBBED NOW, especially now that viruses can potentially have no signs up until Gibbingtons.
mob.adjustBruteLoss(10*multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
var/obj/item/organ/external/O = pick(H.organs)
if(prob(25))
mob << "<span class='warning'>Your [O.name] feels as if it might burst!</span>"
if(prob(10))
spawn(50)
if(O)
O.droplimb(0,DROPLIMB_BLUNT)
else
if(prob(75))
mob << "<span class='warning'>Your whole body feels like it might fall apart!</span>"
if(prob(10))
mob.adjustBruteLoss(25*multiplier)
/datum/disease2/effect/radian
name = "Radian's Syndrome"
stage = 4
maxm = 3
badness = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.apply_effect(2*multiplier, IRRADIATE, check_protection = 0)
/datum/disease2/effect/deaf
name = "Dead Ear Syndrome"
stage = 4
badness = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.ear_deaf += 20
/datum/disease2/effect/monkey
name = "Monkism Syndrome"
stage = 4
badness = 3
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob,/mob/living/carbon/human))
var/mob/living/carbon/human/h = mob
h.monkeyize()
/datum/disease2/effect/suicide
name = "Suicidal Syndrome"
stage = 4
badness = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.suiciding = 30
//instead of killing them instantly, just put them at -175 health and let 'em gasp for a while
viewers(mob) << "\red <b>[mob.name] is holding \his breath. It looks like \he's trying to commit suicide.</b>"
mob.adjustOxyLoss(175 - mob.getToxLoss() - mob.getFireLoss() - mob.getBruteLoss() - mob.getOxyLoss())
mob.updatehealth()
/datum/disease2/effect/killertoxins
name = "Toxification Syndrome"
stage = 4
badness = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.adjustToxLoss(15*multiplier)
/datum/disease2/effect/dna
name = "Reverse Pattern Syndrome"
stage = 4
badness = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.bodytemperature = max(mob.bodytemperature, 350)
scramble(0,mob,10)
mob.apply_damage(10, CLONE)
/datum/disease2/effect/organs
name = "Shutdown Syndrome"
stage = 4
badness = 2
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
var/organ = pick(list("r_arm","l_arm","r_leg","r_leg"))
var/obj/item/organ/external/E = H.organs_by_name[organ]
if (!(E.status & ORGAN_DEAD))
E.status |= ORGAN_DEAD
H << "<span class='notice'>You can't feel your [E.name] anymore...</span>"
for (var/obj/item/organ/external/C in E.children)
C.status |= ORGAN_DEAD
H.update_body(1)
mob.adjustToxLoss(15*multiplier)
deactivate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
for (var/obj/item/organ/external/E in H.organs)
E.status &= ~ORGAN_DEAD
for (var/obj/item/organ/external/C in E.children)
C.status &= ~ORGAN_DEAD
H.update_body(1)
/datum/disease2/effect/immortal
name = "Longevity Syndrome"
stage = 4
badness = 2
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
for (var/obj/item/organ/external/E in H.organs)
if (E.status & ORGAN_BROKEN && prob(30))
E.status ^= ORGAN_BROKEN
var/heal_amt = -5*multiplier
mob.apply_damages(heal_amt,heal_amt,heal_amt,heal_amt)
deactivate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
H << "<span class='notice'>You suddenly feel hurt and old...</span>"
H.age += 8
var/backlash_amt = 5*multiplier
mob.apply_damages(backlash_amt,backlash_amt,backlash_amt,backlash_amt)
/datum/disease2/effect/bones
name = "Fragile Bones Syndrome"
stage = 4
badness = 2
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
for (var/obj/item/organ/external/E in H.organs)
E.min_broken_damage = max(5, E.min_broken_damage - 30)
deactivate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
for (var/obj/item/organ/external/E in H.organs)
E.min_broken_damage = initial(E.min_broken_damage)
////////////////////////STAGE 3/////////////////////////////////
/datum/disease2/effect/toxins
name = "Hyperacidity"
stage = 3
maxm = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.adjustToxLoss((2*multiplier))
/datum/disease2/effect/shakey
name = "World Shaking Syndrome"
stage = 3
maxm = 3
activate(var/mob/living/carbon/mob,var/multiplier)
shake_camera(mob,5*multiplier)
/datum/disease2/effect/telepathic
name = "Telepathy Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.dna.SetSEState(REMOTETALKBLOCK,1)
domutcheck(mob, null, MUTCHK_FORCED)
/datum/disease2/effect/mind
name = "Lazy Mind Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
var/obj/item/organ/internal/brain/B = H.internal_organs_by_name["brain"]
if (B && B.damage < B.min_broken_damage)
B.take_damage(5)
else
mob.setBrainLoss(10)
/datum/disease2/effect/hallucinations
name = "Hallucinational Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.hallucination += 25
/datum/disease2/effect/deaf
name = "Hard of Hearing Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.ear_deaf = 5
/datum/disease2/effect/giggle
name = "Uncontrolled Laughter Effect"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*giggle")
/datum/disease2/effect/confusion
name = "Topographical Cretinism"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "<span class='notice'>You have trouble telling right and left apart all of a sudden.</span>"
mob.Confuse(10)
/datum/disease2/effect/mutation
name = "DNA Degradation"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.apply_damage(2, CLONE)
/datum/disease2/effect/groan
name = "Groaning Syndrome"
stage = 3
chance_maxm = 25
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*groan")
/datum/disease2/effect/chem_synthesis
name = "Chemical Synthesis"
stage = 3
chance_maxm = 25
generate(c_data)
if(c_data)
data = c_data
else
data = pick("bicaridine", "kelotane", "anti_toxin", "inaprovaline", "space_drugs", "sugar",
"tramadol", "dexalin", "cryptobiolin", "impedrezene", "hyperzine", "ethylredoxrazine",
"mindbreaker", "glucose")
var/datum/reagent/R = chemical_reagents_list[data]
name = "[initial(name)] ([initial(R.name)])"
activate(var/mob/living/carbon/mob,var/multiplier)
if (mob.reagents.get_reagent_amount(data) < 5)
mob.reagents.add_reagent(data, 2)
////////////////////////STAGE 2/////////////////////////////////
/datum/disease2/effect/scream
name = "Loudness Syndrome"
stage = 2
chance_maxm = 25
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*scream")
/datum/disease2/effect/drowsness
name = "Automated Sleeping Syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.drowsyness += 10
/datum/disease2/effect/sleepy
name = "Resting Syndrome"
stage = 2
chance_maxm = 15
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*collapse")
/datum/disease2/effect/blind
name = "Blackout Syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.eye_blind = max(mob.eye_blind, 4)
/datum/disease2/effect/cough
name = "Anima Syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*cough")
for(var/mob/living/carbon/M in oview(2,mob))
mob.spread_disease_to(M)
/datum/disease2/effect/hungry
name = "Appetiser Effect"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.nutrition = max(0, mob.nutrition - 200)
/datum/disease2/effect/fridge
name = "Refridgerator Syndrome"
stage = 2
chance_maxm = 25
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*shiver")
/datum/disease2/effect/hair
name = "Hair Loss"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
if(H.species.name == "Human" && !(H.h_style == "Bald") && !(H.h_style == "Balding Hair"))
H << "<span class='danger'>Your hair starts to fall out in clumps...</span>"
spawn(50)
H.h_style = "Balding Hair"
H.update_hair()
/datum/disease2/effect/stimulant
name = "Adrenaline Extra"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "<span class='notice'>You feel a rush of energy inside you!</span>"
if (mob.reagents.get_reagent_amount("hyperzine") < 10)
mob.reagents.add_reagent("hyperzine", 4)
if (prob(30))
mob.jitteriness += 10
////////////////////////STAGE 1/////////////////////////////////
/datum/disease2/effect/sneeze
name = "Coldingtons Effect"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
if (prob(30))
mob << "<span class='warning'>You feel like you are about to sneeze!</span>"
sleep(5)
mob.say("*sneeze")
for(var/mob/living/carbon/M in get_step(mob,mob.dir))
mob.spread_disease_to(M)
if (prob(50))
var/obj/effect/decal/cleanable/mucus/M = new(get_turf(mob))
M.virus2 = virus_copylist(mob.virus2)
/datum/disease2/effect/gunck
name = "Flemmingtons"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "<span class='warning'>Mucous runs down the back of your throat.</span>"
/datum/disease2/effect/drool
name = "Saliva Effect"
stage = 1
chance_maxm = 25
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*drool")
/datum/disease2/effect/twitch
name = "Twitcher"
stage = 1
chance_maxm = 25
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*twitch")
/datum/disease2/effect/headache
name = "Headache"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "<span class='warning'>Your head hurts a bit.</span>"