mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
171 lines
4.7 KiB
Plaintext
171 lines
4.7 KiB
Plaintext
/obj/item/weapon/camera_assembly
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name = "camera assembly"
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desc = "The basic construction for Nanotrasen-Always-Watching-You cameras."
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icon = 'icons/obj/monitors.dmi'
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icon_state = "cameracase"
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w_class = 2
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anchored = 0
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matter = list("metal" = 700,"glass" = 300)
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// Motion, EMP-Proof, X-Ray
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var/list/obj/item/possible_upgrades = list(/obj/item/device/assembly/prox_sensor, /obj/item/stack/sheet/mineral/phoron, /obj/item/weapon/reagent_containers/food/snacks/grown/carrot)
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var/list/upgrades = list()
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var/state = 0
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var/busy = 0
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/*
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0 = Nothing done to it
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1 = Wrenched in place
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2 = Welded in place
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3 = Wires attached to it (you can now attach/dettach upgrades)
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4 = Screwdriver panel closed and is fully built (you cannot attach upgrades)
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*/
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/obj/item/weapon/camera_assembly/attackby(obj/item/W as obj, mob/living/user as mob)
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switch(state)
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if(0)
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// State 0
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if(iswrench(W) && isturf(src.loc))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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user << "You wrench the assembly into place."
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anchored = 1
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state = 1
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update_icon()
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auto_turn()
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return
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if(1)
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// State 1
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if(iswelder(W))
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if(weld(W, user))
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user << "You weld the assembly securely into place."
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anchored = 1
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state = 2
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return
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else if(iswrench(W))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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user << "You unattach the assembly from it's place."
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anchored = 0
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update_icon()
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state = 0
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return
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if(2)
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// State 2
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if(iscoil(W))
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var/obj/item/stack/cable_coil/C = W
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if(C.use(2))
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user << "You add wires to the assembly."
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state = 3
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return
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else if(iswelder(W))
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if(weld(W, user))
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user << "You unweld the assembly from it's place."
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state = 1
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anchored = 1
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return
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if(3)
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// State 3
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if(isscrewdriver(W))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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var/input = strip_html(input(usr, "Which networks would you like to connect this camera to? Seperate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Set Network", "SS13"))
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if(!input)
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usr << "No input found please hang up and try your call again."
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return
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var/list/tempnetwork = text2list(input, ",")
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if(tempnetwork.len < 1)
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usr << "No network found please hang up and try your call again."
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return
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var/temptag = "[get_area(src)] ([rand(1, 999)])"
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input = strip_html(input(usr, "How would you like to name the camera?", "Set Camera Name", temptag))
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state = 4
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var/obj/machinery/camera/C = new(src.loc)
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src.loc = C
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C.assembly = src
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C.auto_turn()
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C.network = uniquelist(tempnetwork)
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tempnetwork = difflist(C.network,RESTRICTED_CAMERA_NETWORKS)
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if(!tempnetwork.len)//Camera isn't on any open network - remove its chunk from AI visibility.
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cameranet.removeCamera(C)
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C.c_tag = input
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for(var/i = 5; i >= 0; i -= 1)
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var/direct = input(user, "Direction?", "Assembling Camera", null) in list("LEAVE IT", "NORTH", "EAST", "SOUTH", "WEST" )
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if(direct != "LEAVE IT")
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C.dir = text2dir(direct)
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if(i != 0)
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var/confirm = alert(user, "Is this what you want? Chances Remaining: [i]", "Confirmation", "Yes", "No")
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if(confirm == "Yes")
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break
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return
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else if(iswirecutter(W))
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new/obj/item/stack/cable_coil(get_turf(src), 2)
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playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
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user << "You cut the wires from the circuits."
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state = 2
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return
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// Upgrades!
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if(is_type_in_list(W, possible_upgrades) && !is_type_in_list(W, upgrades)) // Is a possible upgrade and isn't in the camera already.
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user << "You attach the [W] into the assembly inner circuits."
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upgrades += W
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user.drop_item(W)
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W.loc = src
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return
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// Taking out upgrades
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else if(iscrowbar(W) && upgrades.len)
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var/obj/U = locate(/obj) in upgrades
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if(U)
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user << "You unattach an upgrade from the assembly."
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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U.loc = get_turf(src)
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upgrades -= U
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return
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..()
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/obj/item/weapon/camera_assembly/update_icon()
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if(anchored)
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icon_state = "camera1"
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else
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icon_state = "cameracase"
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/obj/item/weapon/camera_assembly/attack_hand(mob/user as mob)
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if(!anchored)
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..()
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/obj/item/weapon/camera_assembly/proc/weld(var/obj/item/weapon/weldingtool/WT, var/mob/user)
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if(busy)
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return 0
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if(!WT.isOn())
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return 0
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user << "<span class='notice'>You start to weld the [src]..</span>"
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playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
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WT.eyecheck(user)
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busy = 1
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if(do_after(user, 20))
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busy = 0
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if(!WT.isOn())
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return 0
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return 1
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busy = 0
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return 0 |