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code/modules/power/singularity/emitter.dm code/modules/power/singularity/field_generator.dm code/modules/power/singularity/generator.dm code/modules/power/singularity/investigate.dm code/modules/power/singularity/particle_accelerator/particle.dm code/modules/power/singularity/particle_accelerator/particle_accelerator.dm code/modules/power/singularity/particle_accelerator/particle_chamber.dm code/modules/power/singularity/particle_accelerator/particle_control.dm code/modules/power/singularity/particle_accelerator/particle_emitter.dm code/modules/power/singularity/particle_accelerator/particle_power.dm code/modules/power/singularity/singularity.dm code/modules/power/smes.dm code/modules/power/solar.dm code/modules/power/switch.dm code/modules/power/turbine.dm code/modules/projectiles/ammunition.dm code/modules/projectiles/gun.dm code/modules/projectiles/guns/energy.dm code/modules/projectiles/guns/energy/laser.dm code/modules/projectiles/guns/energy/nuclear.dm code/modules/projectiles/guns/energy/pulse.dm code/modules/projectiles/guns/energy/special.dm code/modules/projectiles/guns/energy/stun.dm code/modules/projectiles/guns/projectile.dm code/modules/projectiles/guns/projectile/pistol.dm code/modules/projectiles/guns/projectile/revolver.dm code/modules/projectiles/guns/projectile/shotgun.dm code/modules/projectiles/projectile.dm code/modules/projectiles/projectile/beams.dm code/modules/projectiles/projectile/bullets.dm code/modules/projectiles/projectile/change.dm code/modules/projectiles/projectile/special.dm code/modules/reagents/Chemistry-Holder.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/Chemistry-Recipes.dm code/modules/recycling/conveyor2.dm code/modules/recycling/disposal-construction.dm code/modules/recycling/disposal.dm code/modules/recycling/sortingmachinery.dm code/modules/research/designs.dm code/modules/research/destructive_analyzer.dm code/modules/research/message_server.dm code/modules/research/protolathe.dm code/modules/research/rdconsole.dm code/modules/research/rdmachines.dm code/modules/research/research.dm code/modules/research/server.dm code/modules/scripting/AST/Operators/Binary Operators.dm code/modules/scripting/Implementations/Telecomms.dm code/modules/scripting/Parser/Keywords.dm code/modules/scripting/Scanner/Tokens.dm code/modules/scripting/stack.dm code/modules/security levels/keycard authentication.dm code/modules/security levels/security levels.dm code/setup.dm code/stylesheet.dm code/unused/AI_Visibility.dm code/unused/Ultralight.dm code/unused/airtunnel.dm code/unused/beast/bodypart.dm code/unused/conveyor.dm code/unused/disease2/analyser.dm code/unused/disease2/base.dm code/unused/disease2/biohazard destroyer.dm code/unused/disease2/cureimplanter.dm code/unused/disease2/curer.dm code/unused/disease2/diseasesplicer.dm code/unused/disease2/dishincubator.dm code/unused/disease2/isolator.dm code/unused/disease2/monkeydispensor.dm code/unused/dna.dm code/unused/gamemodes/deathmatch.dm code/unused/jobs.dm code/unused/mining/datum_processing_recipe.dm code/unused/mining/spaceship_builder_unused.dm code/unused/new_year.dm code/unused/spacecraft/manufacturing.dm code/unused/spacecraft/shipcore.dm config/README feedback.txt config/admins.txt config/config.txt config/rules.html data/mode.txt html/add-to-changelog.html html/archivedchangelog.html html/changelog.css html/changelog.html html/changelog.js icons/effects/blood.dmi icons/effects/genetics.dmi icons/misc/fullscreen.dmi icons/mob/AI.dmi icons/mob/alien.dmi icons/mob/animal.dmi icons/mob/back.dmi icons/mob/belt.dmi icons/mob/blob.dmi icons/mob/critter.dmi icons/mob/dam_human.dmi icons/mob/eyes.dmi icons/mob/feet.dmi icons/mob/hands.dmi icons/mob/head.dmi icons/mob/human.dmi icons/mob/human_face.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/livestock.dmi icons/mob/mask.dmi icons/mob/mecha.dmi icons/mob/mob.dmi icons/mob/monkey.dmi icons/mob/robots.dmi icons/mob/screen1.dmi icons/mob/screen1_Midnight.dmi icons/mob/screen1_Orange.dmi icons/mob/screen1_alien.dmi icons/mob/screen1_old.dmi icons/mob/suit.dmi icons/mob/uniform.dmi icons/mob/zone_sel.dmi icons/obj/Cryogenic2.dmi icons/obj/aibots.dmi icons/obj/ammo.dmi icons/obj/atmos.dmi icons/obj/bureaucracy.dmi icons/obj/card.dmi icons/obj/cigarettes.dmi icons/obj/closet.dmi icons/obj/clothing/glasses.dmi icons/obj/clothing/gloves.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/shoes.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/uniforms.dmi icons/obj/computer.dmi icons/obj/contraband.dmi icons/obj/decals.dmi icons/obj/device.dmi icons/obj/doors/DoorHazard.dmi icons/obj/doors/door_assembly.dmi icons/obj/drinks.dmi icons/obj/engine.dmi icons/obj/food.dmi icons/obj/grenade.dmi icons/obj/gun.dmi icons/obj/harvest.dmi icons/obj/hydroponics.dmi icons/obj/items.dmi icons/obj/janitor.dmi icons/obj/library.dmi icons/obj/lighting.dmi icons/obj/machines/field_generator.dmi icons/obj/machines/gateway.dmi icons/obj/machines/mining_machines.dmi icons/obj/machines/particle_accelerator.dmi icons/obj/meter.dmi icons/obj/mining.dmi icons/obj/objects.dmi icons/obj/paper.dmi icons/obj/pda.dmi icons/obj/pipes/disposal.dmi icons/obj/plants.dmi icons/obj/power.dmi icons/obj/projectiles.dmi icons/obj/robotics.dmi icons/obj/seeds.dmi icons/obj/singularity.dmi icons/obj/stationobjs.dmi icons/obj/stock_parts.dmi icons/obj/storage.dmi icons/obj/structures.dmi icons/obj/surgery.dmi icons/obj/syringe.dmi icons/obj/tank.dmi icons/obj/terminals.dmi icons/obj/toy.dmi icons/obj/vending.dmi icons/obj/watercloset.dmi icons/obj/weapons.dmi icons/obj/wizard.dmi icons/turf/areas.dmi icons/turf/floors.dmi icons/turf/walls.dmi interface/interface.dm interface/skin.dmf maps/Antiqua.dmm maps/RandomZLevels/assistantChamber.dmm maps/RandomZLevels/fileList.txt maps/tgstation.2.0.9.dmm sound/AI/animes.ogg sound/AI/newroundsexy.ogg sound/AI/newroundsexy2.ogg sound/effects/adminhelp.ogg tools/UnstandardnessTestForDM/UnstandardnessTestForDM.sln tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.Designer.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.resx tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Program.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/AssemblyInfo.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.Designer.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.resx tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.Designer.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.settings tools/UnstandardnessTestForDM/UnstandardnessTestForDM/UnstandardnessTestForDM.csproj tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug/UnstandardnessTestForDM.vshost.exe.manifest tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.txt tools/expand_filedir_paths.py tools/readme.txt Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
337 lines
13 KiB
Plaintext
337 lines
13 KiB
Plaintext
/obj/item/weapon/circuitboard/atmoscontrol
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name = "\improper Central Atmospherics Computer Circuitboard"
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build_path = "/obj/machinery/computer/security/atmoscontrol"
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/obj/machinery/computer/atmoscontrol
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name = "\improper Central Atmospherics Computer"
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icon = 'computer.dmi'
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icon_state = "computer_generic"
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density = 1
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anchored = 1.0
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circuit = "/obj/item/weapon/circuitboard/atmoscontrol"
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var/obj/machinery/alarm/current
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var/overridden = 0 //not set yet, can't think of a good way to do it
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req_access = list(access_ce)
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/obj/machinery/computer/atmoscontrol/attack_hand(mob/user)
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if(..())
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return
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user.machine = src
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if(allowed(user))
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overridden = 1
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else if(!emagged)
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overridden = 0
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var/dat = "<a href='?src=\ref[src]&reset=1'>Main Menu</a><hr>"
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if(current)
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dat += specific()
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else
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for(var/obj/machinery/alarm/alarm in world)
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dat += "<a href='?src=\ref[src]&alarm=\ref[alarm]'>"
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switch(max(alarm.danger_level, alarm.alarm_area.atmosalm))
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if (0)
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dat += "<font color=blue>"
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if (1)
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dat += "<font color=yellow>"
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if (2)
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dat += "<font color=red>"
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dat += "[alarm]</font></a><br/>"
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user << browse(dat, "window=atmoscontrol")
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/obj/machinery/computer/atmoscontrol/attackby(var/obj/item/I as obj, var/mob/user as mob)
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if(istype(I, /obj/item/weapon/card/emag) && !emagged)
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user.visible_message("\red \The [user] swipes \a [I] through \the [src], causing the screen to flash!",\
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"\red You swipe your [I] through \the [src], the screen flashing as you gain full control.",\
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"You hear the swipe of a card through a reader, and an electronic warble.")
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emagged = 1
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overridden = 1
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return
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return ..()
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/obj/machinery/computer/atmoscontrol/proc/specific()
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if(!current)
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return ""
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var/dat = "<h3>[current.name]</h3><hr>"
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dat += current.return_status()
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if(current.remote_control || overridden)
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dat += "<hr>[return_controls()]"
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return dat
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//a bunch of this is copied from atmos alarms
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/obj/machinery/computer/atmoscontrol/Topic(href, href_list)
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if(..())
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return
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if(href_list["reset"])
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current = null
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src.updateUsrDialog()
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if(href_list["alarm"])
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current = locate(href_list["alarm"])
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if(href_list["command"])
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var/device_id = href_list["id_tag"]
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switch(href_list["command"])
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if(
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"power",
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"adjust_external_pressure",
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"checks",
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"co2_scrub",
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"tox_scrub",
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"n2o_scrub",
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"panic_siphon",
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"scrubbing"
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)
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current.send_signal(device_id, list (href_list["command"] = text2num(href_list["val"])))
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spawn(3)
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src.updateUsrDialog()
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//if("adjust_threshold") //was a good idea but required very wide window
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if("set_threshold")
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var/env = href_list["env"]
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var/threshold = text2num(href_list["var"])
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var/list/selected = current.TLV[env]
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var/list/thresholds = list("lower bound", "low warning", "high warning", "upper bound")
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var/newval = input("Enter [thresholds[threshold]] for [env]", "Alarm triggers", selected[threshold]) as num|null
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if (isnull(newval) || ..() || (current.locked && issilicon(usr)))
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return
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if (newval<0)
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selected[threshold] = -1.0
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else if (env=="temperature" && newval>5000)
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selected[threshold] = 5000
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else if (env=="pressure" && newval>50*ONE_ATMOSPHERE)
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selected[threshold] = 50*ONE_ATMOSPHERE
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else if (env!="temperature" && env!="pressure" && newval>200)
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selected[threshold] = 200
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else
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newval = round(newval,0.01)
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selected[threshold] = newval
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if(threshold == 1)
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if(selected[1] > selected[2])
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selected[2] = selected[1]
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if(selected[1] > selected[3])
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selected[3] = selected[1]
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if(selected[1] > selected[4])
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selected[4] = selected[1]
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if(threshold == 2)
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if(selected[1] > selected[2])
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selected[1] = selected[2]
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if(selected[2] > selected[3])
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selected[3] = selected[2]
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if(selected[2] > selected[4])
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selected[4] = selected[2]
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if(threshold == 3)
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if(selected[1] > selected[3])
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selected[1] = selected[3]
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if(selected[2] > selected[3])
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selected[2] = selected[3]
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if(selected[3] > selected[4])
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selected[4] = selected[3]
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if(threshold == 4)
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if(selected[1] > selected[4])
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selected[1] = selected[4]
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if(selected[2] > selected[4])
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selected[2] = selected[4]
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if(selected[3] > selected[4])
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selected[3] = selected[4]
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spawn(1)
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updateUsrDialog()
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return
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if(href_list["screen"])
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current.screen = text2num(href_list["screen"])
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spawn(1)
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src.updateUsrDialog()
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return
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if(href_list["atmos_alarm"])
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if (current.alarm_area.atmosalert(2))
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current.apply_danger_level(2)
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spawn(1)
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src.updateUsrDialog()
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current.update_icon()
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return
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if(href_list["atmos_reset"])
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if (current.alarm_area.atmosalert(0))
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current.apply_danger_level(0)
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spawn(1)
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src.updateUsrDialog()
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current.update_icon()
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return
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if(href_list["mode"])
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current.mode = text2num(href_list["mode"])
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current.apply_mode()
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spawn(5)
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src.updateUsrDialog()
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return
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src.updateUsrDialog()
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//copypasta from alarm code, changed to work with this without derping hard
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//---START COPYPASTA----
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/obj/machinery/computer/atmoscontrol/proc/return_controls()
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var/output = ""//"<B>[alarm_zone] Air [name]</B><HR>"
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switch(current.screen)
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if (AALARM_SCREEN_MAIN)
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if(current.alarm_area.atmosalm)
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output += {"<a href='?src=\ref[src];alarm=\ref[current];atmos_reset=1'>Reset - Atmospheric Alarm</a><hr>"}
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else
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output += {"<a href='?src=\ref[src];alarm=\ref[current];atmos_alarm=1'>Activate - Atmospheric Alarm</a><hr>"}
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output += {"
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<a href='?src=\ref[src];alarm=\ref[current];screen=[AALARM_SCREEN_SCRUB]'>Scrubbers Control</a><br>
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<a href='?src=\ref[src];alarm=\ref[current];screen=[AALARM_SCREEN_VENT]'>Vents Control</a><br>
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<a href='?src=\ref[src];alarm=\ref[current];screen=[AALARM_SCREEN_MODE]'>Set envirenomentals mode</a><br>
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<a href='?src=\ref[src];alarm=\ref[current];screen=[AALARM_SCREEN_SENSORS]'>Sensor Control</a><br>
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<HR>
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"}
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if (current.mode==AALARM_MODE_PANIC)
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output += "<font color='red'><B>PANIC SYPHON ACTIVE</B></font><br><A href='?src=\ref[src];alarm=\ref[current];mode=[AALARM_MODE_SCRUBBING]'>turn syphoning off</A>"
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else
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output += "<A href='?src=\ref[src];alarm=\ref[current];mode=[AALARM_MODE_PANIC]'><font color='red'><B>ACTIVATE PANIC SYPHON IN AREA</B></font></A>"
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if (AALARM_SCREEN_VENT)
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var/sensor_data = ""
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if(current.alarm_area.air_vent_names.len)
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for(var/id_tag in current.alarm_area.air_vent_names)
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var/long_name = current.alarm_area.air_vent_names[id_tag]
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var/list/data = current.alarm_area.air_vent_info[id_tag]
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var/state = ""
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if(!data)
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state = "<font color='red'> can not be found!</font>"
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data = list("external" = 0) //for "0" instead of empty string
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else if (data["timestamp"]+AALARM_REPORT_TIMEOUT < world.time)
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state = "<font color='red'> not responding!</font>"
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sensor_data += {"
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<B>[long_name]</B>[state]<BR>
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<B>Operating:</B>
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<A href='?src=\ref[src];alarm=\ref[current];id_tag=[id_tag];command=power;val=[!data["power"]]'>[data["power"]?"on":"off"]</A>
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<BR>
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<B>Pressure checks:</B>
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<A href='?src=\ref[src];alarm=\ref[current];id_tag=[id_tag];command=checks;val=[data["checks"]^1]' [(data["checks"]&1)?"style='font-weight:bold;'":""]>external</A>
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<A href='?src=\ref[src];alarm=\ref[current];id_tag=[id_tag];command=checks;val=[data["checks"]^2]' [(data["checks"]&2)?"style='font-weight:bold;'":""]>internal</A>
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<BR>
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<B>External pressure bound:</B>
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<A href='?src=\ref[src];alarm=\ref[current];id_tag=[id_tag];command=adjust_external_pressure;val=-1000'>-</A>
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<A href='?src=\ref[src];alarm=\ref[current];id_tag=[id_tag];command=adjust_external_pressure;val=-100'>-</A>
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<A href='?src=\ref[src];alarm=\ref[current];id_tag=[id_tag];command=adjust_external_pressure;val=-10'>-</A>
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<A href='?src=\ref[src];alarm=\ref[current];id_tag=[id_tag];command=adjust_external_pressure;val=-1'>-</A>
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[data["external"]]
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<A href='?src=\ref[src];alarm=\ref[current];id_tag=[id_tag];command=adjust_external_pressure;val=+1'>+</A>
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<A href='?src=\ref[src];alarm=\ref[current];id_tag=[id_tag];command=adjust_external_pressure;val=+10'>+</A>
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<A href='?src=\ref[src];alarm=\ref[current];id_tag=[id_tag];command=adjust_external_pressure;val=+100'>+</A>
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<A href='?src=\ref[src];alarm=\ref[current];id_tag=[id_tag];command=adjust_external_pressure;val=+1000'>+</A>
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<BR>
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"}
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if (data["direction"] == "siphon")
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sensor_data += {"
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<B>Direction:</B>
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siphoning
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<BR>
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"}
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sensor_data += {"<HR>"}
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else
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sensor_data = "No vents connected.<BR>"
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output = {"<a href='?src=\ref[src];alarm=\ref[current];screen=[AALARM_SCREEN_MAIN]'>Main menu</a><br>[sensor_data]"}
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if (AALARM_SCREEN_SCRUB)
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var/sensor_data = ""
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if(current.alarm_area.air_scrub_names.len)
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for(var/id_tag in current.alarm_area.air_scrub_names)
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var/long_name = current.alarm_area.air_scrub_names[id_tag]
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var/list/data = current.alarm_area.air_scrub_info[id_tag]
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var/state = ""
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if(!data)
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state = "<font color='red'> can not be found!</font>"
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data = list("external" = 0) //for "0" instead of empty string
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else if (data["timestamp"]+AALARM_REPORT_TIMEOUT < world.time)
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state = "<font color='red'> not responding!</font>"
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sensor_data += {"
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<B>[long_name]</B>[state]<BR>
|
|
<B>Operating:</B>
|
|
<A href='?src=\ref[src];alarm=\ref[current];id_tag=[id_tag];command=power;val=[!data["power"]]'>[data["power"]?"on":"off"]</A><BR>
|
|
<B>Type:</B>
|
|
<A href='?src=\ref[src];alarm=\ref[current];id_tag=[id_tag];command=scrubbing;val=[!data["scrubbing"]]'>[data["scrubbing"]?"scrubbing":"syphoning"]</A><BR>
|
|
"}
|
|
|
|
if(data["scrubbing"])
|
|
sensor_data += {"
|
|
<B>Filtering:</B>
|
|
Carbon Dioxide
|
|
<A href='?src=\ref[src];alarm=\ref[current];id_tag=[id_tag];command=co2_scrub;val=[!data["filter_co2"]]'>[data["filter_co2"]?"on":"off"]</A>;
|
|
Toxins
|
|
<A href='?src=\ref[src];alarm=\ref[current];id_tag=[id_tag];command=tox_scrub;val=[!data["filter_toxins"]]'>[data["filter_toxins"]?"on":"off"]</A>;
|
|
Nitrous Oxide
|
|
<A href='?src=\ref[src];alarm=\ref[current];id_tag=[id_tag];command=n2o_scrub;val=[!data["filter_n2o"]]'>[data["filter_n2o"]?"on":"off"]</A>
|
|
<BR>
|
|
"}
|
|
sensor_data += {"
|
|
<B>Panic syphon:</B> [data["panic"]?"<font color='red'><B>PANIC SYPHON ACTIVATED</B></font>":""]
|
|
<A href='?src=\ref[src];alarm=\ref[current];id_tag=[id_tag];command=panic_siphon;val=[!data["panic"]]'><font color='[(data["panic"]?"blue'>Dea":"red'>A")]ctivate</font></A><BR>
|
|
<HR>
|
|
"}
|
|
else
|
|
sensor_data = "No scrubbers connected.<BR>"
|
|
output = {"<a href='?src=\ref[src];alarm=\ref[current];screen=[AALARM_SCREEN_MAIN]'>Main menu</a><br>[sensor_data]"}
|
|
|
|
if (AALARM_SCREEN_MODE)
|
|
output += {"
|
|
<a href='?src=\ref[src];alarm=\ref[current];screen=[AALARM_SCREEN_MAIN]'>Main menu</a><br>
|
|
<b>Air machinery mode for the area:</b><ul>"}
|
|
var/list/modes = list(
|
|
AALARM_MODE_SCRUBBING = "Filtering",
|
|
AALARM_MODE_REPLACEMENT = "<font color='red'>REPLACE AIR</font>",
|
|
AALARM_MODE_PANIC = "<font color='red'>PANIC</font>",
|
|
AALARM_MODE_CYCLE = "<font color='red'>CYCLE</font>",
|
|
AALARM_MODE_FILL = "<font color='red'>FILL</font>",
|
|
)
|
|
for (var/m=1,m<=modes.len,m++)
|
|
if (current.mode==m)
|
|
output += {"<li><A href='?src=\ref[src];alarm=\ref[current];mode=[m]'><b>[modes[m]]</b></A> (selected)</li>"}
|
|
else
|
|
output += {"<li><A href='?src=\ref[src];alarm=\ref[current];mode=[m]'>[modes[m]]</A></li>"}
|
|
output += "</ul>"
|
|
if (AALARM_SCREEN_SENSORS)
|
|
output += {"
|
|
<a href='?src=\ref[src];alarm=\ref[current];screen=[AALARM_SCREEN_MAIN]'>Main menu</a><br>
|
|
<b>Alarm thresholds:</b><br>
|
|
Partial pressure for gases
|
|
<style>/* some CSS woodoo here. Does not work perfect in ie6 but who cares? */
|
|
table td { border-left: 1px solid black; border-top: 1px solid black;}
|
|
table tr:first-child th { border-left: 1px solid black;}
|
|
table th:first-child { border-top: 1px solid black; font-weight: normal;}
|
|
table tr:first-child th:first-child { border: none;}
|
|
.dl0 { color: green; }
|
|
.dl1 { color: orange; }
|
|
.dl2 { color: red; font-weght: bold;}
|
|
</style>
|
|
<table cellspacing=0>
|
|
<TR><th></th><th class=dl2>min2</th><th class=dl1>min1</th><th class=dl1>max1</th><th class=dl2>max2</th></TR>
|
|
"}
|
|
var/list/gases = list(
|
|
"oxygen" = "O<sub>2</sub>",
|
|
"carbon dioxide" = "CO<sub>2</sub>",
|
|
"plasma" = "Toxin",
|
|
"other" = "Other",
|
|
)
|
|
var/list/tlv
|
|
for (var/g in gases)
|
|
output += "<TR><th>[gases[g]]</th>"
|
|
tlv = current.TLV[g]
|
|
for (var/i = 1, i <= 4, i++)
|
|
output += "<td><A href='?src=\ref[src];alarm=\ref[current];command=set_threshold;env=[g];var=[i]'>[tlv[i] >= 0?tlv[i]:"OFF"]</A></td>"
|
|
output += "</TR>"
|
|
|
|
tlv = current.TLV["pressure"]
|
|
output += "<TR><th>Pressure</th>"
|
|
for (var/i = 1, i <= 4, i++)
|
|
output += "<td><A href='?src=\ref[src];alarm=\ref[current];command=set_threshold;env=pressure;var=[i]'>[tlv[i]>= 0?tlv[i]:"OFF"]</A></td>"
|
|
output += "</TR>"
|
|
|
|
tlv = current.TLV["temperature"]
|
|
output += "<TR><th>Temperature</th>"
|
|
for (var/i = 1, i <= 4, i++)
|
|
output += "<td><A href='?src=\ref[src];alarm=\ref[current];command=set_threshold;env=temperature;var=[i]'>[tlv[i]>= 0?tlv[i]:"OFF"]</A></td>"
|
|
output += "</TR>"
|
|
output += "</table>"
|
|
|
|
return output
|
|
//---END COPYPASTA----
|