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CHOMPStation2/code/datums/uplink/visible_weapons.dm
LorenLuke 31e90bfeed Adds Collapsible AM rifle. Createes new uplink entry (#3644)
* Adds Collapsible AM rifle, and adds case with parts and 5 shots to Uplink. Separates it and intended merc version, both costing default telecrystal amount. Does NOT make them antagonist type specific.

* Addresses review.

* Makes rifle case traitor/merc specific. Enables ability to have specific uplink items be available only for specific antags.
2017-07-28 16:06:20 -05:00

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/***************************************
* Highly Visible and Dangerous Weapons *
***************************************/
/datum/uplink_item/item/visible_weapons
category = /datum/uplink_category/visible_weapons
/datum/uplink_item/item/visible_weapons/tactknife
name = "Tactical Knife"
item_cost = 10
path = /obj/item/weapon/material/hatchet/tacknife
/datum/uplink_item/item/visible_weapons/combatknife
name = "Combat Knife"
item_cost = 20
path = /obj/item/weapon/material/hatchet/tacknife/combatknife
/datum/uplink_item/item/visible_weapons/energy_sword
name = "Energy Sword, Random"
item_cost = 40
path = /obj/item/weapon/melee/energy/sword
/datum/uplink_item/item/visible_weapons/energy_sword_blue
name = "Energy Sword, Blue"
item_cost = 40
path = /obj/item/weapon/melee/energy/sword/blue
/datum/uplink_item/item/visible_weapons/energy_sword_green
name = "Energy Sword, Green"
item_cost = 40
path = /obj/item/weapon/melee/energy/sword/green
/datum/uplink_item/item/visible_weapons/energy_sword_red
name = "Energy Sword, Red"
item_cost = 40
path = /obj/item/weapon/melee/energy/sword/red
/datum/uplink_item/item/visible_weapons/energy_sword_purple
name = "Energy Sword, Purple"
item_cost = 40
path = /obj/item/weapon/melee/energy/sword/purple
/datum/uplink_item/item/visible_weapons/energy_sword_pirate
name = "Energy Cutlass"
item_cost = 40
path = /obj/item/weapon/melee/energy/sword/pirate
/datum/uplink_item/item/visible_weapons/claymore
name = "Claymore"
item_cost = 40
path = /obj/item/weapon/material/sword
/datum/uplink_item/item/visible_weapons/katana
name = "Katana"
item_cost = 40
path = /obj/item/weapon/material/sword/katana
/datum/uplink_item/item/visible_weapons/dartgun
name = "Dart Gun"
item_cost = 30
path = /obj/item/weapon/gun/projectile/dartgun
/datum/uplink_item/item/visible_weapons/crossbow
name = "Energy Crossbow"
item_cost = 40
path = /obj/item/weapon/gun/energy/crossbow
/datum/uplink_item/item/visible_weapons/silenced_45
name = "Silenced .45"
item_cost = 40
path = /obj/item/weapon/gun/projectile/silenced
/datum/uplink_item/item/visible_weapons/riggedlaser
name = "Exosuit Rigged Laser"
item_cost = 60
path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
/datum/uplink_item/item/visible_weapons/revolver
name = "Revolver"
item_cost = 70
path = /obj/item/weapon/gun/projectile/revolver
/datum/uplink_item/item/visible_weapons/mateba
name = "Mateba"
item_cost = 70
path = /obj/item/weapon/gun/projectile/revolver/mateba
/datum/uplink_item/item/visible_weapons/judge
name = "Judge"
item_cost = 70
path = /obj/item/weapon/gun/projectile/revolver/judge
/datum/uplink_item/item/visible_weapons/lemat
name = "LeMat"
item_cost = 60
path = /obj/item/weapon/gun/projectile/revolver/lemat
/datum/uplink_item/item/visible_weapons/Derringer
name = ".357 Derringer Pistol"
item_cost = 40
path = /obj/item/weapon/gun/projectile/derringer
/datum/uplink_item/item/visible_weapons/heavysnipermerc
name = "Anti-Materiel Rifle (14.5mm)"
item_cost = DEFAULT_TELECRYSTAL_AMOUNT
path = /obj/item/weapon/gun/projectile/heavysniper
antag_roles = list("Mercenary")
/datum/uplink_item/item/visible_weapons/heavysnipertraitor
name = "Anti-Materiel Rifle (14.5mm)"
desc = "A convenient collapsible rifle for covert assassination. Comes with 4 shots and its own secure carrying case."
item_cost = DEFAULT_TELECRYSTAL_AMOUNT
path = /obj/item/weapon/storage/secure/briefcase/rifle
antag_roles = list("Traitor")
/datum/uplink_item/item/visible_weapons/tommygun
name = "Tommygun (.45)" // We're keeping this because it's CLASSY. -Spades
item_cost = 60
path = /obj/item/weapon/gun/projectile/automatic/tommygun
//These are for traitors (or other antags, perhaps) to have the option of purchasing some merc gear.
/datum/uplink_item/item/visible_weapons/submachinegun
name = "Submachine Gun (10mm)"
item_cost = 60
path = /obj/item/weapon/gun/projectile/automatic/c20r
/datum/uplink_item/item/visible_weapons/assaultrifle
name = "Assault Rifle (5.45mm)"
item_cost = 75
path = /obj/item/weapon/gun/projectile/automatic/sts35
/datum/uplink_item/item/visible_weapons/combatshotgun
name = "Combat Shotgun"
item_cost = 75
path = /obj/item/weapon/gun/projectile/shotgun/pump/combat
/datum/uplink_item/item/visible_weapons/leveraction
name = "Lever Action Rifle"
item_cost = 50
path = /obj/item/weapon/gun/projectile/shotgun/pump/rifle/lever
/datum/uplink_item/item/visible_weapons/egun
name = "Energy Gun"
item_cost = 60
path = /obj/item/weapon/gun/energy/gun
/datum/uplink_item/item/visible_weapons/lasercannon
name = "Laser Cannon"
item_cost = 60
path = /obj/item/weapon/gun/energy/lasercannon
/datum/uplink_item/item/visible_weapons/lasercarbine
name = "Laser Carbine"
item_cost = 75
path = /obj/item/weapon/gun/energy/laser
/datum/uplink_item/item/visible_weapons/ionrifle
name = "Ion Rifle"
item_cost = 40
path = /obj/item/weapon/gun/energy/ionrifle
/datum/uplink_item/item/visible_weapons/ionpistol
name = "Ion Pistol"
item_cost = 25
path = /obj/item/weapon/gun/energy/ionrifle/pistol
/datum/uplink_item/item/visible_weapons/xray
name = "Xray Gun"
item_cost = 85
path = /obj/item/weapon/gun/energy/xray