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* Adds Collapsible AM rifle, and adds case with parts and 5 shots to Uplink. Separates it and intended merc version, both costing default telecrystal amount. Does NOT make them antagonist type specific. * Addresses review. * Makes rifle case traitor/merc specific. Enables ability to have specific uplink items be available only for specific antags.
169 lines
5.1 KiB
Plaintext
169 lines
5.1 KiB
Plaintext
/***************************************
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* Highly Visible and Dangerous Weapons *
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***************************************/
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/datum/uplink_item/item/visible_weapons
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category = /datum/uplink_category/visible_weapons
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/datum/uplink_item/item/visible_weapons/tactknife
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name = "Tactical Knife"
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item_cost = 10
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path = /obj/item/weapon/material/hatchet/tacknife
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/datum/uplink_item/item/visible_weapons/combatknife
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name = "Combat Knife"
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item_cost = 20
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path = /obj/item/weapon/material/hatchet/tacknife/combatknife
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/datum/uplink_item/item/visible_weapons/energy_sword
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name = "Energy Sword, Random"
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item_cost = 40
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path = /obj/item/weapon/melee/energy/sword
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/datum/uplink_item/item/visible_weapons/energy_sword_blue
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name = "Energy Sword, Blue"
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item_cost = 40
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path = /obj/item/weapon/melee/energy/sword/blue
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/datum/uplink_item/item/visible_weapons/energy_sword_green
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name = "Energy Sword, Green"
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item_cost = 40
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path = /obj/item/weapon/melee/energy/sword/green
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/datum/uplink_item/item/visible_weapons/energy_sword_red
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name = "Energy Sword, Red"
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item_cost = 40
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path = /obj/item/weapon/melee/energy/sword/red
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/datum/uplink_item/item/visible_weapons/energy_sword_purple
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name = "Energy Sword, Purple"
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item_cost = 40
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path = /obj/item/weapon/melee/energy/sword/purple
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/datum/uplink_item/item/visible_weapons/energy_sword_pirate
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name = "Energy Cutlass"
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item_cost = 40
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path = /obj/item/weapon/melee/energy/sword/pirate
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/datum/uplink_item/item/visible_weapons/claymore
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name = "Claymore"
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item_cost = 40
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path = /obj/item/weapon/material/sword
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/datum/uplink_item/item/visible_weapons/katana
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name = "Katana"
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item_cost = 40
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path = /obj/item/weapon/material/sword/katana
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/datum/uplink_item/item/visible_weapons/dartgun
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name = "Dart Gun"
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item_cost = 30
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path = /obj/item/weapon/gun/projectile/dartgun
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/datum/uplink_item/item/visible_weapons/crossbow
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name = "Energy Crossbow"
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item_cost = 40
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path = /obj/item/weapon/gun/energy/crossbow
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/datum/uplink_item/item/visible_weapons/silenced_45
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name = "Silenced .45"
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item_cost = 40
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path = /obj/item/weapon/gun/projectile/silenced
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/datum/uplink_item/item/visible_weapons/riggedlaser
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name = "Exosuit Rigged Laser"
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item_cost = 60
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path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
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/datum/uplink_item/item/visible_weapons/revolver
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name = "Revolver"
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item_cost = 70
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path = /obj/item/weapon/gun/projectile/revolver
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/datum/uplink_item/item/visible_weapons/mateba
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name = "Mateba"
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item_cost = 70
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path = /obj/item/weapon/gun/projectile/revolver/mateba
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/datum/uplink_item/item/visible_weapons/judge
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name = "Judge"
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item_cost = 70
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path = /obj/item/weapon/gun/projectile/revolver/judge
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/datum/uplink_item/item/visible_weapons/lemat
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name = "LeMat"
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item_cost = 60
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path = /obj/item/weapon/gun/projectile/revolver/lemat
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/datum/uplink_item/item/visible_weapons/Derringer
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name = ".357 Derringer Pistol"
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item_cost = 40
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path = /obj/item/weapon/gun/projectile/derringer
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/datum/uplink_item/item/visible_weapons/heavysnipermerc
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name = "Anti-Materiel Rifle (14.5mm)"
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item_cost = DEFAULT_TELECRYSTAL_AMOUNT
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path = /obj/item/weapon/gun/projectile/heavysniper
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antag_roles = list("Mercenary")
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/datum/uplink_item/item/visible_weapons/heavysnipertraitor
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name = "Anti-Materiel Rifle (14.5mm)"
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desc = "A convenient collapsible rifle for covert assassination. Comes with 4 shots and its own secure carrying case."
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item_cost = DEFAULT_TELECRYSTAL_AMOUNT
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path = /obj/item/weapon/storage/secure/briefcase/rifle
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antag_roles = list("Traitor")
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/datum/uplink_item/item/visible_weapons/tommygun
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name = "Tommygun (.45)" // We're keeping this because it's CLASSY. -Spades
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item_cost = 60
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path = /obj/item/weapon/gun/projectile/automatic/tommygun
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//These are for traitors (or other antags, perhaps) to have the option of purchasing some merc gear.
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/datum/uplink_item/item/visible_weapons/submachinegun
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name = "Submachine Gun (10mm)"
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item_cost = 60
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path = /obj/item/weapon/gun/projectile/automatic/c20r
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/datum/uplink_item/item/visible_weapons/assaultrifle
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name = "Assault Rifle (5.45mm)"
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item_cost = 75
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path = /obj/item/weapon/gun/projectile/automatic/sts35
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/datum/uplink_item/item/visible_weapons/combatshotgun
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name = "Combat Shotgun"
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item_cost = 75
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path = /obj/item/weapon/gun/projectile/shotgun/pump/combat
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/datum/uplink_item/item/visible_weapons/leveraction
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name = "Lever Action Rifle"
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item_cost = 50
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path = /obj/item/weapon/gun/projectile/shotgun/pump/rifle/lever
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/datum/uplink_item/item/visible_weapons/egun
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name = "Energy Gun"
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item_cost = 60
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path = /obj/item/weapon/gun/energy/gun
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/datum/uplink_item/item/visible_weapons/lasercannon
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name = "Laser Cannon"
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item_cost = 60
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path = /obj/item/weapon/gun/energy/lasercannon
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/datum/uplink_item/item/visible_weapons/lasercarbine
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name = "Laser Carbine"
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item_cost = 75
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path = /obj/item/weapon/gun/energy/laser
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/datum/uplink_item/item/visible_weapons/ionrifle
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name = "Ion Rifle"
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item_cost = 40
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path = /obj/item/weapon/gun/energy/ionrifle
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/datum/uplink_item/item/visible_weapons/ionpistol
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name = "Ion Pistol"
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item_cost = 25
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path = /obj/item/weapon/gun/energy/ionrifle/pistol
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/datum/uplink_item/item/visible_weapons/xray
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name = "Xray Gun"
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item_cost = 85
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path = /obj/item/weapon/gun/energy/xray |