Files
CHOMPStation2/code/defines/obj/machinery.dm
panurgomatic 32b2be1b5a - Simple event dispatch system.
- atom.forceMove() proc. Ignores density and other Move() restrictions, but calls Exited() and Entered()
- var/emagged moved to /obj/machinery class
- anyprob() helper proc.
- Mecha internal damage vars encapsulated.
- Mech Fabricators now require robotics ID to operate. Emag removes this restriction.
- Added Odysseus Medical Exosuit and it's parts. Has integrated Medical Hud and ability to mount medical modules.
- Added Sleeper Medical module for medical exosuits. Similar to common sleepers, but no ability to inject reagents.
- Added Cable Layer module for exosuits. Load with cable (attack cable with it), activate, walk over dismantled floor.
- Added another exosuit internal damage type - short circuit. Short-circuited exosuits will drain powercell charge and power relay won't work.
- You should be able to send messages to exosuit operators using Exosuit Control Console
- Gygax armour and module capacity nerfed.
- Exosuit weapon recharge time raised.
- Bugfix: EMP actually drains exosuit cell and damages it

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2780 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 10:54:23 +00:00

419 lines
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/obj/machinery
name = "machinery"
icon = 'stationobjs.dmi'
var
stat = 0
emagged = 0
use_power = 0
//0 = dont run the auto
//1 = run auto, use idle
//2 = run auto, use active
idle_power_usage = 0
active_power_usage = 0
power_channel = EQUIP
//EQUIP,ENVIRON or LIGHT
list/component_parts = null //list of all the parts used to build it, if made from certain kinds of frames.
uid
manual = 0
global
gl_uid = 1
/obj/machinery/autolathe
name = "Autolathe"
desc = "Produces items with metal and glass."
icon_state = "autolathe"
density = 1
var/m_amount = 0.0
var/g_amount = 0.0
var/operating = 0.0
var/opened = 0.0
//var/temp = null
anchored = 1.0
var/list/L = list()
var/list/LL = list()
var/hacked = 0
var/disabled = 0
var/shocked = 0
var/list/wires = list()
var/hack_wire
var/disable_wire
var/shock_wire
use_power = 1
idle_power_usage = 10
active_power_usage = 100
/obj/machinery/camera
name = "Security Camera"
desc = "This is used to monitor rooms. Can see through walls."
icon = 'monitors.dmi'
icon_state = "camera"
var/network = "SS13"
layer = 5
var/c_tag = null
var/c_tag_order = 999
var/status = 1.0
anchored = 1.0
var/invuln = null
var/bugged = 0
var/hardened = 0
use_power = 2
idle_power_usage = 5
active_power_usage = 10
/obj/machinery/dispenser
desc = "A simple yet bulky one-way storage device for gas tanks. Holds 10 plasma and 10 oxygen tanks."
name = "Tank Storage Unit"
icon = 'objects.dmi'
icon_state = "dispenser"
density = 1
var/o2tanks = 10.0
var/pltanks = 10.0
anchored = 1.0
use_power = 1
idle_power_usage = 5
active_power_usage = 10
/obj/machinery/dna_scanner
name = "DNA Scanner/Implanter"
desc = "Scans DNA."
icon = 'Cryogenic2.dmi'
icon_state = "scanner_0"
density = 1
var/locked = 0.0
var/mob/occupant = null
anchored = 1.0
use_power = 1
idle_power_usage = 50
active_power_usage = 300
/obj/machinery/dna_scannernew
name = "DNA Modifier"
desc = "Scans DNA better."
icon = 'Cryogenic2.dmi'
icon_state = "scanner_0"
density = 1
var/locked = 0.0
var/mob/occupant = null
anchored = 1.0
use_power = 1
idle_power_usage = 50
active_power_usage = 300
/obj/machinery/firealarm
name = "Fire Alarm"
desc = "Pull this in case of emergency. Thus keep pulling this forever."
icon = 'monitors.dmi'
icon_state = "fire0"
var/detecting = 1.0
var/working = 1.0
var/time = 10.0
var/timing = 0.0
var/lockdownbyai = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 6
power_channel = ENVIRON
/obj/machinery/partyalarm
name = "Party Button"
desc = "Cuban Pete is in the house!"
icon = 'monitors.dmi'
icon_state = "fire0"
var/detecting = 1.0
var/working = 1.0
var/time = 10.0
var/timing = 0.0
var/lockdownbyai = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 6
/obj/machinery/igniter
name = "igniter"
desc = "Fun for igniting plasma."
icon = 'stationobjs.dmi'
icon_state = "igniter1"
var/id = null
var/on = 1.0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/injector
name = "injector"
desc = "Injects gas into a chamber."
icon = 'stationobjs.dmi'
icon_state = "injector"
density = 1
anchored = 1.0
flags = ON_BORDER
use_power = 1
idle_power_usage = 2
active_power_usage = 4
layer = TURF_LAYER
/obj/machinery/mass_driver
name = "mass driver"
desc = "Shoots things into space."
icon = 'stationobjs.dmi'
icon_state = "mass_driver"
var/power = 1.0
var/code = 1.0
var/id = 1.0
anchored = 1.0
var/drive_range = 50 //this is mostly irrelevant since current mass drivers throw into space, but you could make a lower-range mass driver for interstation transport or something I guess.
use_power = 1
idle_power_usage = 2
active_power_usage = 50
/obj/machinery/meter
name = "meter"
desc = "It measures something."
icon = 'meter.dmi'
icon_state = "meterX"
var/obj/machinery/atmospherics/pipe/target = null
anchored = 1.0
var/frequency = 0
var/id
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/restruct
name = "DNA Physical Restructurization Accelerator"
desc = "This looks complex."
icon = 'Cryogenic2.dmi'
icon_state = "restruct_0"
density = 1
var/locked = 0.0
var/mob/occupant = null
anchored = 1.0
use_power = 1
idle_power_usage = 10
active_power_usage = 600
/obj/machinery/scan_console
name = "DNA Scanner Access Console"
desc = "Scand DNA."
icon = 'computer.dmi'
icon_state = "scanner"
density = 1
var/obj/item/weapon/card/data/scan = null
var/func = ""
var/data = ""
var/special = ""
var/status = null
var/prog_p1 = null
var/prog_p2 = null
var/prog_p3 = null
var/prog_p4 = null
var/temp = null
var/obj/machinery/dna_scanner/connected = null
anchored = 1.0
use_power = 1
idle_power_usage = 10
active_power_usage = 400
/obj/machinery/door_control
name = "Remote Door Control"
desc = "This controls doors."
icon = 'stationobjs.dmi'
icon_state = "doorctrl0"
desc = "A remote control switch for a door."
var/id = null
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/driver_button
name = "Mass Driver Button"
desc = "FIRE AWAY!"
icon = 'objects.dmi'
icon_state = "launcherbtt"
desc = "A remote control switch for a Mass Driver."
var/id = null
var/active = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/ignition_switch
name = "Ignition Switch"
desc = "Activates that igniter."
icon = 'objects.dmi'
icon_state = "launcherbtt"
desc = "A remote control switch for a mounted igniter."
var/id = null
var/active = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/teleport
name = "teleport"
icon = 'stationobjs.dmi'
density = 1
anchored = 1.0
var/lockeddown = 0
/obj/machinery/teleport/hub
name = "hub"
desc = "A hub of a teleporting machine."
icon_state = "tele0"
var/accurate = 0
use_power = 1
idle_power_usage = 10
active_power_usage = 2000
/obj/machinery/teleport/station
name = "station"
desc = "The station thingy of a teleport thingy."
icon_state = "controller"
var/active = 0
var/engaged = 0
use_power = 1
idle_power_usage = 10
active_power_usage = 2000
/*
/obj/machinery/wire
name = "wire"
icon = 'power_cond_red.dmi'
use_power = 1
idle_power_usage = 0
active_power_usage = 1
*/
/obj/machinery/power
name = null
icon = 'power.dmi'
anchored = 1.0
var/datum/powernet/powernet = null
var/netnum = 0
var/directwired = 1 // by default, power machines are connected by a cable in a neighbouring turf
// if set to 0, requires a 0-X cable on this turf
use_power = 0
idle_power_usage = 0
active_power_usage = 0
/obj/machinery/power/terminal
name = "terminal"
icon_state = "term"
desc = "An underfloor wiring terminal for power equipment"
level = 1
layer = TURF_LAYER
var/obj/machinery/power/master = null
anchored = 1
directwired = 0 // must have a cable on same turf connecting to terminal
layer = 2.6 // a bit above wires
/obj/machinery/power/generator
name = "generator"
desc = "A high efficiency thermoelectric generator."
icon_state = "teg"
anchored = 1
density = 1
var/obj/machinery/atmospherics/binary/circulator/circ1
var/obj/machinery/atmospherics/binary/circulator/circ2
var/lastgen = 0
var/lastgenlev = -1
/obj/machinery/power/generator_type2
name = "generator"
desc = "A high efficiency thermoelectric generator."
icon_state = "teg"
anchored = 1
density = 1
var/obj/machinery/atmospherics/unary/generator_input/input1
var/obj/machinery/atmospherics/unary/generator_input/input2
var/lastgen = 0
var/lastgenlev = -1
/obj/machinery/power/monitor
name = "Power Monitoring Computer"
desc = "Used to monitor the power. Pretty useless."
icon = 'computer.dmi'
icon_state = "power"
density = 1
anchored = 1
use_power = 2
idle_power_usage = 20
active_power_usage = 80
/obj/machinery/cell_charger
name = "cell charger"
desc = "A charging unit for power cells."
icon = 'power.dmi'
icon_state = "ccharger0"
var/obj/item/weapon/cell/charging = null
var/chargelevel = -1
anchored = 1
use_power = 1
idle_power_usage = 5
active_power_usage = 60
/obj/machinery/light_switch
desc = "A light switch"
name = null
icon = 'power.dmi'
icon_state = "light1"
anchored = 1.0
var/on = 1
var/area/area = null
var/otherarea = null
// luminosity = 1
/obj/machinery/crema_switch
desc = "Burn baby burn!"
name = "crematorium igniter"
icon = 'power.dmi'
icon_state = "crema_switch"
anchored = 1.0
req_access = list(access_crematorium)
var/on = 0
var/area/area = null
var/otherarea = null
var/id = 1
/obj/machinery/hologram
anchored = 1
use_power = 1
idle_power_usage = 5
active_power_usage = 100
var
obj/effect/overlay/hologram//The projection itself. If there is one, the instrument is on, off otherwise.
/obj/machinery/hologram/holopad
name = "AI holopad"
desc = "A floor-mounted device for projecting a holographic image. It will activate remotely."
icon_state = "holopad0"
var
mob/living/silicon/ai/master//Which AI, if any, is controlling the object? Only one AI may control a hologram at any time.
/obj/machinery/hologram/projector
name = "Hologram Projector"
desc = "Makes a hologram appear...somehow..."
icon = 'stationobjs.dmi'
icon_state = "hologram0"
/obj/machinery/hologram/proj_ai
name = "Hologram Projector Platform"
desc = "Used for the fun of the diabolical AI."
icon = 'stationobjs.dmi'
icon_state = "hologram0"
var
temp = null
lumens = 0.0
h_r = 245.0
h_g = 245.0
h_b = 245.0