Files
CHOMPStation2/code/modules/mob/emote.dm
cib 38cdb4d4f5 Most mobs can emote now.
Also added CSS to say, so that you can tell apart "say" and "me say"
2013-05-18 18:17:28 +02:00

45 lines
1.2 KiB
Plaintext

// All mobs should have custom emote, really..
mob/proc/custom_emote(var/m_type=1,var/message = null)
if(!use_me && usr == src)
usr << "You are unable to emote."
return
var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle)
if(m_type == 2 && muzzled) return
var/input
if(!message)
input = copytext(sanitize(input(src,"Choose an emote to display.") as text|null),1,MAX_MESSAGE_LEN)
else
input = message
if(input)
message = "<B>[src]</B> [input]"
else
return
if (message)
log_emote("[name]/[key] : [message]")
//Hearing gasp and such every five seconds is not good emotes were not global for a reason.
// Maybe some people are okay with that.
for(var/mob/M in world)
if (!M.client)
continue //skip monkeys and leavers
if (istype(M, /mob/new_player))
continue
if(findtext(message," snores.")) //Because we have so many sleeping people.
break
if(M.stat == 2 && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
M.show_message(message)
if (m_type & 1)
for (var/mob/O in viewers(src, null))
O.show_message(message, m_type)
else if (m_type & 2)
for (var/mob/O in hearers(src.loc, null))
O.show_message(message, m_type)