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#Ninja suit now supports pAIs. Further functionality will probably come from their development. #Ninja suit can now replenish chemicals from beakers. Simply use a beaker on the suit and it will do the rest, if the beaker contains the right combination of chemicals. #Draining from a wire is now done through clicking instead of a verb. There is no more delay to it. #Ninja stars cost a bit more energy than before. #Ninja suit will start initializing automatically (and quickly) when ninja spawned. #Minor sprite fix for female ninja suit. #Note: AI-related verbs for the ninja suit will be bugged until BYOND 484 comes out. Not a huge deal but worth noting. #The has_reagent() proc will now return the reagent being checked for, instead of 1. Will return 0 if reagent is not found (or the amount does not match). Removed a duplicate arithrazine entry. #AIs should now properly camera_cancel() when carded/physically transfered. #Fixed a small menu display bug for AI cards. AI cards should now properly auto close their window when appropriate. #AI holograms should now project above everything. #Mal AIs can now choose to display an alternative (and awesome) sprite. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1655 316c924e-a436-60f5-8080-3fe189b3f50e