Files
CHOMPStation2/code/WorkInProgress
noisomehollow@lycos.com 321b26e39c #Huge code overhaul and cleanup for ninjas. Basically, the suit is about as modular now as I probably care to make it. Admins, read the commented text under Admin Notes, in space_ninja.dm. Tell your friends.
#Ninja suit now supports pAIs. Further functionality will probably come from their development.
#Ninja suit can now replenish chemicals from beakers. Simply use a beaker on the suit and it will do the rest, if the beaker contains the right combination of chemicals.
#Draining from a wire is now done through clicking instead of a verb. There is no more delay to it.
#Ninja stars cost a bit more energy than before.
#Ninja suit will start initializing automatically (and quickly) when ninja spawned.
#Minor sprite fix for female ninja suit.
#Note: AI-related verbs for the ninja suit will be bugged until BYOND 484 comes out. Not a huge deal but worth noting.

#The has_reagent() proc will now return the reagent being checked for, instead of 1. Will return 0 if reagent is not found (or the amount does not match). Removed a duplicate arithrazine entry.
#AIs should now properly camera_cancel() when carded/physically transfered.
#Fixed a small menu display bug for AI cards. AI cards should now properly auto close their window when appropriate.
#AI holograms should now project above everything.
#Mal AIs can now choose to display an alternative (and awesome) sprite.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1655 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-03 04:53:55 +00:00
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2011-02-05 00:50:44 +00:00
2011-03-11 21:34:32 +00:00
2011-05-13 15:23:46 +00:00
2011-05-05 11:14:41 +00:00
2011-06-02 04:05:42 +00:00