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CHOMPStation2/html/changelogs_ch/AutoChangeLog-pr-12031.yml
2025-11-26 01:41:14 +00:00

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author: "Will"
delete-after: True
changes:
- qol: "Cortical borer target selection will instantly select single targets instead of always showing the target list"
- qol: "Cortical borers use changeling chemical hud"
- balance: "Cortical borer psychic attack range raised from 3 to 5"
- balance: "Cortical borer chemicals updated,and made more clear to the player selecting them"
- balance: "Cortical borers will only show on upgraded health analyzers, does not apply to bodyscanner"
- balance: "Cortical borers are faster at entering vents"
- balance: "Headwear no longer prevents borer infestation entirely, and instead significantly delays their entry"
- balance: "Cortical borers can now spend a large sum of chemicals to jumpstart their host's heart like a defib, and slowly heal them."
- balance: "Cortical borers have 80 chems max, lowered ability costs to compensate"
- balance: "Cortical borers require 5 chems to torture a captured host"
- balance: "Cortical borer brain damage chance lowered from 5 to 2 while the borer is in control"
- balance: "Cortical borers have motion tracking like teshari"
- balance: "Cortical borer paralyze replaced with knockout"
- bugfix: "Cortical borers assigned by admins in the traitor panel no longer attempt to ghost invite when changing a player into a borer"
- bugfix: "Cortical borer weakness mechanics respect modern reagent code"
- bugfix: "Motion tracker properly unsubs the mob that holds it if qdeleted in hand"
- bugfix: "Admin logging added to borer attacks and abilities"
- refactor: "Many logic and delay code issues in cortical borers, moved spawn() to timers."