This website requires JavaScript.
Explore
Help
Sign In
cyberpresidentvanellope
/
CHOMPStation2
Watch
1
Star
0
Fork
0
You've already forked CHOMPStation2
mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced
2025-12-13 03:33:21 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
40ae6b8340e29f3581a09eb390b09dbcc81c287d
CHOMPStation2
/
code
/
modules
/
mob
History
Tastyfish
d141673b87
Merge pull request
#306
from SkyMarshal/master
...
More telecomms, improved mob interface, cleaned up the operating table.
2012-01-22 22:53:29 -08:00
..
dead
/observer
Fixed a few runtimes.
2011-10-22 11:32:08 +00:00
living
Merge pull request
#306
from SkyMarshal/master
2012-01-22 22:53:29 -08:00
new_player
More updates for the response team and stuff. The response team telecomm unit now works right, radios now have an autosay proc for automated announcements, the SpecOps shuttle now uses autosay, proper energy guns replace the bugged ones, Automated (non player AI) announcement of new players, another attempt at making the command frequency legible, HUD icon for secHUDs and ERT members.
2012-01-22 22:41:17 -07:00
organ
fixed derpy bug in spawning right dismembered foot
2012-01-12 01:47:15 -05:00
login.dm
Fixed a few runtimes.
2011-10-22 11:32:08 +00:00
logout.dm
…
mob_grab.dm
TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
2011-12-26 23:39:45 +02:00
mob_helpers.dm
Port of the TG radio system. Tasty and I tested it out and it works smooth and clean :)
2012-01-17 00:12:30 -07:00
mob_movement.dm
Confusion shouldn't make you totally unable to move in one direction.
2012-01-04 22:32:09 -08:00
mob.dm
merge
2012-01-04 23:01:22 -05:00
say.dm
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
screen.dm
accidentally called the wrong unequip proc, they're all so similar!
2012-01-02 12:52:09 -05:00
transform_procs.dm
furthur work on bones
2012-01-06 16:41:47 -05:00