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cyberpresidentvanellope
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CHOMPStation2
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40ae6b8340e29f3581a09eb390b09dbcc81c287d
CHOMPStation2
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code
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modules
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mob
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new_player
History
SkyMarshal
a9520990f7
More updates for the response team and stuff. The response team telecomm unit now works right, radios now have an autosay proc for automated announcements, the SpecOps shuttle now uses autosay, proper energy guns replace the bugged ones, Automated (non player AI) announcement of new players, another attempt at making the command frequency legible, HUD icon for secHUDs and ERT members.
2012-01-22 22:41:17 -07:00
..
hud.dm
Another stack of runtime errors dealt with.
2010-10-10 05:36:31 +00:00
new_player.dm
More updates for the response team and stuff. The response team telecomm unit now works right, radios now have an autosay proc for automated announcements, the SpecOps shuttle now uses autosay, proper energy guns replace the bugged ones, Automated (non player AI) announcement of new players, another attempt at making the command frequency legible, HUD icon for secHUDs and ERT members.
2012-01-22 22:41:17 -07:00
preferences_setup.dm
New adminshit. A verb that lets admins force players to have completely random identities when they join/latejoin. Only works before rounds.
2011-11-27 21:51:39 +00:00
preferences.dm
replaced "toggle pregame music" with button in pregame screen that saves between games
2011-12-27 19:53:02 -05:00
savefile.dm
replaced "toggle pregame music" with button in pregame screen that saves between games
2011-12-27 19:53:02 -05:00
sprite_accessories.dm
Bunch o hair stuffs.
2011-11-29 14:03:52 +10:30