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cyberpresidentvanellope
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CHOMPStation2
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47a6e38a8db90fc31aae7205d35bc4a64b7c7ca8
CHOMPStation2
/
code
/
modules
/
projectiles
History
sabess
47a6e38a8d
Added more reskins for the M1911, all of which have different sprites when empty. Added this functionality for the default M1911 as well as the default MK58s.
2015-12-07 14:25:06 +11:00
..
ammunition
Merge branch 'dev' of
https://github.com/Baystation12/Baystation12
into 9/6/2015_baymerge
2015-09-06 18:26:06 -04:00
guns
Added more reskins for the M1911, all of which have different sprites when empty. Added this functionality for the default M1911 as well as the default MK58s.
2015-12-07 14:25:06 +11:00
projectile
Revert
58ef59734f
2015-11-08 10:09:14 -05:00
ammunition.dm
Adds SLOT_EARS to various items
2015-06-21 01:45:43 -04:00
effects.dm
Projectile visual bug fixes
2015-07-11 00:06:44 +12:00
gun.dm
Added more reskins for the M1911, all of which have different sprites when empty. Added this functionality for the default M1911 as well as the default MK58s.
2015-12-07 14:25:06 +11:00
projectile.dm
Refactors how armor works. It's now less of a dice roll, but still retains some randomness. This makes weaker armor worth using, and stronger armor not godlike.
2015-12-01 03:45:47 -05:00
targeting.dm
Fixes gun aiming, adds logging for aiming and firing, and ballistic weapons should no longer be named 'the three round burst' or such.
2015-11-29 12:44:10 -05:00